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The MM system NEEDS to be like this


sweetbrothasoul

matchmaking  

9 members have voted

  1. 1. Do you agree with this MM system and dose it sound fair?



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halo needs to have the competitive players and the fun players serperated in order for everyone to enjoy the game so this needs to happen

 

DERANKERS AND QUITTERS RUIN THE GAME for players that are dedicated so we need to fix these issues so that so we need to get rid of this so that halo can progress

 

MLG PLAYLIST

-A ranking system similar to halo 3 after a couple wins you level up with 50 or so being the highest

-Banning someone for weeks or even for life from THAT PLAYLIST ONLY if they are caught quitting

-A report system for derankers so that person is banned and easier track people

-A surrender option similar to leauge of legends when a person quits- giving the team that is now 3 down the chance to surrender without any repercussions of loosing experience BUT if that team of 3 chooses to stay they loose the same amount of half of the exp for that game

-count lost connection and people turning off there xbox's count as a quit

-FASTER GAMETYPE UPDATES FOR MLG

 

make this game with mlg in mind is all i can say and will keep posting about this game make it the most competitive thing out there

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Derankers and Quitters? I think they get banned already by the auto ban hammer and probation. This problem has already been solved.

 

Competitive and Fun players seperated? It's already happened. Hence the MLG playlist, and the Arena.

 

The fun players all play custom games and etc. If you play in competitive playlists, then what is the point of calling yourself a fun player? You're competitive. That's that.

 

To be honest, Reclaimer. I believe that what you have listed has already been taken care of. You just need to see things from a wider perspective.

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You know that not everyone wants that to happen. If you can't play a game without someone quitting on your team, get a full team of your friends

I can't agree with that, he shouldn't have to be with a full party to enjoy halo, period. Just face it tho guys, Reach will never be what you want it to be. Everything will be back to the good ole days as soon as Halo 4 drops. We are just going to have to deal with Reach and its problems for a little while longer. I personally would like to forget about Reach completely, hopefully Halo 4 will erase Reach from my mind forever.

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I personally don't want to see them put too much focus on MLG. I'd hate to see them develop matchmaking based around the few people who take the game a bit too seriously for my taste.

 

Also playing in competitive doesn't mean you are automatically competitive. I also don't want to see the Halo community split up just because a few people don't like the current MLG setup.

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halo needs to have the competitive players and the fun players serperated in order for everyone to enjoy the game so this needs to happen

 

DERANKERS AND QUITTERS RUIN THE GAME for players that are dedicated so we need to fix these issues so that so we need to get rid of this so that halo can progress

 

MLG PLAYLIST

-A ranking system similar to halo 3 after a couple wins you level up with 50 or so being the highest

-Banning someone for weeks or even for life from THAT PLAYLIST ONLY if they are caught quitting

-A report system for derankers so that person is banned and easier track people

-A surrender option similar to leauge of legends when a person quits- giving the team that is now 3 down the chance to surrender without any repercussions of loosing experience BUT if that team of 3 chooses to stay they loose the same amount of half of the exp for that game

-count lost connection and people turning off there xbox's count as a quit

-FASTER GAMETYPE UPDATES FOR MLG

 

make this game with mlg in mind is all i can say and will keep posting about this game make it the most competitive thing out there

I fully agree that there needs to be two types of play lists. The social and ranked lists have worked, been part of and for the most part kept the more competitive separate from the casual player. Players soon realize that the social variants have less hard core players and play them to either learn the game or because it fits their more casual style of play. I see no problem with the 1 to 50 system for ranked play as long as the deranking issues are handled. The social rank should, in my opinion, reflect the "military" style rank that is used. The global rank could offer a mix of the two, say a 45 - Commander. I also was very fond of the rank per game type in each play list. the overall "ranked" ranking could either be derived from the overall win loss in ranked or the average of your ranked totals.

 

Quitters and Derankers had always been an issue. The problem is made worse by an automated banning system that is unable to distinguish why people quit or loose connection. The report system has been and would most likely continue to be abused. I like the idea of the the ban for quitting pr the game type, to me it has some merit.

 

I respect the MLG players a lot. The are typically the top players of the game, some of which play the big tournaments. The MLG play list, rules and ranking should be theirs alone to figure out. I rarely play MLG, I just don't have the skill yo be competitive or support team mates in Reach. I have never been a big fan of the game. In H 3 I was competitive and enjoyed the much harder competition their.

 

What I don't want to see is a continuation of what is offered in the current game: One ranked play list, credits for rank that is not earned and forged maps being shipped with a new game.

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