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@  UNSC Spartan-II : (18 July 2018 - 03:25 AM) @Twinreaper Excellent post. :yay:
@  UNSC Spartan-II : (18 July 2018 - 03:24 AM) I say no REQ packs at all, and I'd bet that the majority of the Halo community is against them.
@  UNSC Spartan-II : (18 July 2018 - 03:23 AM) @Minuette That's exactly right, Bungie did it right in Halo 3 by having an unofficial "rarity" system, which anyone could achieve with the right skill and devotion.
@  343iBot : (18 July 2018 - 03:02 AM) Welcome to the forums, rackfinity017! :welcome: View rackfinity017's Profile
@  Twinreaper : (17 July 2018 - 06:36 PM) Otherwise whats the point? Your just spending money to get the items instead of playing your way to them
@  Twinreaper : (17 July 2018 - 06:36 PM) You cant just buy your way to collecting Exotics and or Armor sets
@  Twinreaper : (17 July 2018 - 06:36 PM) Even Destiny got that right by making shaders and ornaments (cosmetic changes) buyable with silver
@  Twinreaper : (17 July 2018 - 06:35 PM) Other than that, all items are debuffed for pvp
@  Twinreaper : (17 July 2018 - 06:35 PM) All these things should only have an impact stat wise during campaign or co-op matchmaking, like Reach's Firefight
@  Twinreaper : (17 July 2018 - 06:34 PM) The specific rad armor or even variant weapons, should be REQ credit earned and or locatable via challenges
@  Twinreaper : (17 July 2018 - 06:33 PM) Thats why REQ packs or at least the paid ones, should only be cosmetic items.
@  Minuette : (17 July 2018 - 05:33 PM) Rather have a credit system than REQ, combined with challenges to complete to get other types of armor. We need that "OMG, he's got Hayabusa, bro!" type situation
@  Twinreaper : (17 July 2018 - 04:31 PM) Warzone should NOT give a clear blatent advantage to anyone based on how much cash they sink into REQ packs. All stat and buffs should be disabled so that player has to rely upon skill
@  Twinreaper : (17 July 2018 - 04:30 PM) You dont have to play a game to understand how it works. with all the media avenues we have today, it's not like it was 20 years ago. I understand how the system works just fine, and it's broken, unbalanced and a blatent cash grab all in the name of p2w
@  Guts : (17 July 2018 - 02:17 PM) The vidmaster challenges could operate alongside the REQ system with absolutely no problem
@  Guts : (17 July 2018 - 02:16 PM) Thats probably the reason why I dont use REQs in Warzone at all. Im so used to running standard loadout weapons. The only time Ive ever thought that Warzone was unfair was when Ive come across 12 man teams that work together. But of course, players who never played the game will never see how the system works :rolleyes:
@  Guts : (17 July 2018 - 02:12 PM) Took me a good 7 months before I unlocked a DMR and 3 months to get an SMG
@  Guts : (17 July 2018 - 02:06 PM) "Absolute best luck in the game" :laughing:
@  Twinreaper : (17 July 2018 - 11:47 AM) Truth be told, I just started recently to notice how bland and plain the skyboxes in Destiny 2 are, because everything else is so beautiful and detailed and expansive that you dont really take notice of the sky.
@  Twinreaper : (17 July 2018 - 11:46 AM) You can only look out into skyboxes so much...

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Meet Your Maker Big Team Battle Forge Contest WINNERS!

Meet Your Maker MYM BTB HaloCustoms 343i.org Zandril UnsortedGaming Vetoed

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#1 Drizzy_Dan

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Posted 03 September 2016 - 09:24 AM

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If you've clicked this thread then you knkow what you're getting into: you wanna know the winners of the latest Meet Your Maker Forge Contest. So that's what I'm going to give you... After talking more about the contest first.

This year's Meet Your Maker was centered around Big Team Battle with Assault Rifle and Magnum secondary as opposed to the Matchmaking loadout of Assault Rifle and Battle Rifle secondary. One of the main reasons for this decision was that the Battle Rifle dulls the effectiveness of vehicular combat in the game where as the Magnum is strong, but not nearly was powerful. Battle Rifles also take away from effectiveness of the weapons and power locations on the map. You already start with a precision weapon that has a decent red-reticule range and better smartscope range so players feel they don't even need to use a lot of the map's original assets.

The Meet Your Maker BTB Forge Contest saw an upwards of 50 submissions this year making it the second largest Meet Your Maker since 2013. A lot of Forgers submitted multiple maps to this in hopes of winning the great prizes to be dealt including Arena REQ Bundles and signed poster by 343 Industries! From May of this year to the end of August, Forgers were laboring away at some awesome submissions to this big community Forge-off. It's important to note that for this Meet Your Maker, we took the top 3 maps as grand winners.

And now we're gonna move on to those winners! (Did you read anything I wrote before this?)

 

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Echoes by The Grim Dealer

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Echoes is a canyon style BTB map reminiscent of older designs such as Valhalla, while also taking inspiration from Halo CE's campaign spaces. Echoes is notable for having much more geometry breaking up the canyon itself, establishing clear lanes of travel, blocking longer lines of sight, and allowing for greater vertical overlap. The lowland bases take inspiration from prior canyon maps but also improve on them, with a protected yet accessible interior and a large overhang that provides cover from the neutral banshee. Each base is outfitted with a Rocket Warthog, a Ghost, and a Wargoose. A Sniper and a neutral Spartan Laser can be found across from the banshee at top mid. Echoes plays best for Capture the Flag games, but also supports slayer.

Echoes shows that there is always room to improve upon tried and true design formulas. By introducing new elements and finding solutions to the problems of its predecessors, Echoes succeeds at breathing new life into a classic genre.

 

Traffic Jam by IMAROLLINGSTONE STUNT ARTIST

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Traffic Jam is a smaller, urban BTB map inspired by the busy streets of New Mombassa from Halo 2 and Halo 3: ODST. The map is inversely symmetrical and split into several interlacing vertical levels, which are accessible to infantry as well as vehicles like the Rocket Warthogs and Ghosts. A large bowl between the bases offers open space for driving, as well as a fast yet dangerous flag route through the middle. A three-tiered structure in mid houses a SPNKR Rocket Launcher and also acts as a power position over each base. Roads and alleys snake off from the middle and around the backs of the bases, underneath them, and above them allowing for a variety of approaches on the flag spawn. Many tactical jumps allow for risky but quick routes in and out of the bases for those with the skill to pull them off.

Traffic Jam was one of the most polished maps submitted to the contest, showing the importance of continuous testing. With its hilly streets, twisting tunnels, and sweeping overpasses, Traffic Jam is the epitome of an urban BTB map.

 

 

Dispelled by TimeDipper

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Dispelled is a massive, forerunner-inspired map that accentuates the qualities of a classic BTB map. Its massive footprint and mix of sprawling hills and tight interiors harken back to maps like Blood Gulch and Waterworks. With a sandbox that features Scorpion Tanks, Wasps, Warthogs, Ghosts, and Wargooses, as well as an Incineration Cannon, Rockets, Sniper Rifles, and more, Dispelled offers a vast array of options for players looking to mix up their play styles. The many tunnels, catwalks, and man cannons make it easy for infantry to move across the map without being overwhelmed by the vehicular mayhem. Dispelled's primary objective mode is Capture the Flag, however it also plays very well for Slayer games.

Dispelled proves that very large, classic style BTB maps can both support casual vehicular mayhem and competitive, strategic plays. By balancing so many different parts of the sandbox in one massive play space, Dispelled offers a huge variety of unique experiences to be had. 

 

 

____________________________________________________________________________________________

 

Thank you to everyone who participated and supported the Meet Your Maker BTB Forge Contest. Congrats to the winners and enjoy your awesome prizes! We encourage everyone to try these maps out when possible! Be ready for Meet Your Maker Weekend! 


"And for the record, I would've kicked your *** the first time if the lady hadn't stopped me."

#2 I_Make_Big_Boom

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Posted 03 September 2016 - 02:51 PM

The harvest is good this year.  :thumbup:


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#3 Drizzy_Dan

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Posted 03 September 2016 - 05:54 PM

 

 

 


"And for the record, I would've kicked your *** the first time if the lady hadn't stopped me."

#4 Yoshi1176

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Posted 07 September 2016 - 11:15 PM

Can't wait for the MYM weekend. I've been waiting for this for a long time.

 

Any news on the possible dates for the weekend?


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#5 Drizzy_Dan

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Posted 08 September 2016 - 08:16 AM

Can't wait for the MYM weekend. I've been waiting for this for a long time.

Any news on the possible dates for the weekend?



I'm thinking possibly end of September. Don't tell anybody.
"And for the record, I would've kicked your *** the first time if the lady hadn't stopped me."





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