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@  Twinreaper : (17 July 2018 - 11:47 AM) Truth be told, I just started recently to notice how bland and plain the skyboxes in Destiny 2 are, because everything else is so beautiful and detailed and expansive that you dont really take notice of the sky.
@  Twinreaper : (17 July 2018 - 11:46 AM) You can only look out into skyboxes so much...
@  Twinreaper : (17 July 2018 - 11:45 AM) The snese of being somewhere truly expansive and overwhelming?
@  Twinreaper : (17 July 2018 - 11:45 AM) Here's what I never did like about Halo or standard campaigns in general. It never felt natural. No matter what, you always started off exactly where you needed to be. there was no getting lost or side tracked. I realize a story is being told, but where are the mishaps? The wrong turns?
@  Twinreaper : (17 July 2018 - 11:42 AM) 343 already did the whole CoD gameplay mechanic copy and paste, why not just go full fledged Open World style at this point?
@  Twinreaper : (17 July 2018 - 11:41 AM) I dont care what anyone says.... if you took Mass Effect, Destiny or the new game Anthem (coming 2019) and replaced it with all content items from the Halo Universe..... that **** would seel like hotcakes!!!
@  Twinreaper : (17 July 2018 - 11:38 AM) of coarse players who have the absolute best luck in the game, will never see anything wrong with the system.
@  Twinreaper : (17 July 2018 - 11:37 AM) Gut's comments on how good the REQ system is, negates his good idea for Vid master
@  UNSC Spartan-II : (17 July 2018 - 10:25 AM) Love Guts' suggestion of bringing back Vidmaster challenges, those were great in Halo 3 and ODST.
@  UNSC Spartan-II : (17 July 2018 - 10:24 AM) I would love for 343 to go back to Halo 3's way, or at least Halo: Reach or Halo 4's way.
@  UNSC Spartan-II : (17 July 2018 - 10:24 AM) I don't even think it should be reworked in anyway. There's no way to work for specifically what you want, RNG reward systems are a massive failure for Halo. They were perfect for Mass Effect 3's multiplayer (one of the best multiplayers I've seen in my life), but horrible for Halo.
@  UNSC Spartan-II : (17 July 2018 - 10:22 AM) The more I think about it, the more I realise how much I don't want the REQ system to be in Halo at all anymore. Red summed things up for me perfectly.
@  UNSC Spartan-II : (17 July 2018 - 01:26 AM) @Jack Of Harts Thanks bro :yay:
@  UNSC Spartan-II : (17 July 2018 - 01:26 AM) @I_Make_Big_Boom Great response, loving the thought and effort members are putting into this poll
@  343iBot : (16 July 2018 - 06:36 AM) Welcome to the forums, sanjaysinghania838! :welcome: View sanjaysinghania838's Profile
@  343iBot : (15 July 2018 - 11:20 PM) Welcome to the forums, annamolly! :welcome: View annamolly's Profile
@  Jack Of Harts : (15 July 2018 - 02:30 PM) @UNSC Spartan-II Lookin' good in that colour buddy!
@  Jack Of Harts : (15 July 2018 - 02:27 PM) Heyo
@  I_Make_Big_Boom : (15 July 2018 - 12:08 PM) @UNSC Spartan-II I replied yo
@  UNSC Spartan-II : (15 July 2018 - 07:42 AM) If I'm ever interested again, I'll certainly give it another shot.

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[FEATURED] Prometheus

infection alien

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7 replies to this topic

#1 NotDonovan

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Posted 30 May 2016 - 10:34 AM

Gamertag: Not Donovan

 

Prometheus is a small aesthetic infection map inspired by the movie "Prometheus". I couldn't have made the map the way it is today without help from Zandril. He gave me a lot of feedback and layout ideas for the holdout locations. Thank you! This honestly started off as an aesthetic project, but after walking around in the first version of the map, I thought it could work really well with infection. 

 

There are 2 scripted doors which players can interact with. One door closes off the hallway that connects the human and infected spawns. The other is in the holdout location with the SMG. This door doesn't close completely; one side actually shuts while the other gets "jammed". Both doors have switches on both sides. 

 

There is also a room in the hallway with a crate. The crate can be used to block one of the entrances of the room. (See screenshots)

 

Weapons:

 

1 SMG - 0 spare 

1 Scattershot - 0 spare

1 Halo 1 magnum - 0 spare

1 Shotgun - 0 spare

1 Brute Plasma Rifle 

 

Bookmark here: https://www.halowayp...2e-b29a3366d374

 


I forgot to mention this map supports 10-12 players. Full lobbies are really chaotic. 

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#2 NotDonovan

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Posted 30 May 2016 - 11:34 AM

Video: 



#3 Drizzy_Dan

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Posted 30 May 2016 - 12:04 PM

Wow. Great looking map NotDonovan! Love the darkness and feeling of being on a ship dead in space. 


"And for the record, I would've kicked your *** the first time if the lady hadn't stopped me."

#4 NotDonovan

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Posted 03 June 2016 - 09:43 AM

Updated the single door holdout. The original design was probably the ugliest part about the map. I lowered has the room and added 2 thin pillars to act as cover for infected. (See last screenshot in post.)



#5 Cyan Cardigan

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Posted 03 June 2016 - 11:54 AM

Damn son! This map looks delicious! Loving the feel, put this bad boy in your fileshare lol


                                      tumblr_o7dgb35Bzb1qiut5wo1_1280.jpg


#6 Zandril

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Posted 18 July 2016 - 02:33 AM

Forgot to pin this


0qd2kuw.gif

 

Ever dance with the devil in the pale moonlight? 


#7 Drizzy_Dan

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Posted 18 July 2016 - 09:00 AM

@NotDonovan congrats on getting featured!


"And for the record, I would've kicked your *** the first time if the lady hadn't stopped me."

#8 Spartan II S-173

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Posted 10 April 2018 - 07:55 AM

Video: 

That looks like a really cool infection map if it goes on every time i choose infection i would hope to get ur map and play on!







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