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Halo 5 Infinity's Armory Patch Notes


Fishy

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With the launch of the new January update, 343 has release many new things to the game as well as a bunch of improvements. Some of these were definite needs, some of them are options that should've been there in the first place, at least in my opinion. But I guess it's better late than never! Take a look at all these wonderful things that 343 has brought back and brought in:

 

Multiplayer:

 

New Arena map Riptide added

New Warzone Assault map Urban added

Over 50 new REQs including weapons, armor, emblems, and more have been added

Modified color of Blue Team in multiplayer to improve Red vs Blue balance

Increased Warzone REQ Leveling speed

Increased Warzone weapon despawn time from 5 seconds to 20 seconds

Fixed exploits on Overgrowth that allowed players to get out of normal map boundaries

Fixed map holes on Recurve, Basin, and Deadlock

Fixed issues with Trident that allowed players to shoot through certain walls

Added Line of Sight toggle option for use in custom games, such as Octagon

The option to change teams has been added to the pause menu in custom games

 

Sandbox:

 

Fixed “fast fall” and “slide boost” exploits

Reduced the zoom time of the SPNKr Rocket Launchers

Increased brightness of the Classic BR scope

Reduced melee damage while boarding Wraiths and Scorpions

Sword of the Faithful Beam Rifle now kills with a headshot (This makes the weapon extremely useful once again)

Fixed issue where Maintain Sprint being toggled off didn’t allow players to slide when sprinting

 

User Interface:

 

Spartan Rank Progress now appears under all players’ nameplate

Active Roster updated to show whether or not friends are joinable and/or can be spectated

Rarity is displayed for REQs in Spartan HUB Customization

Players can now see equipped customization items from Spartan Appearance, Spartan ID, and Weapon Skins rather than going to each individual menu screen

 

Forge - New and Updated Features:

 

Bounding box preview when navigating through objects in palette menu

"Delete all objects" button added to map properties (Fireteam leader only)

"Reset map properties" button added to map properties (Fireteam leader only)

 

New Objects:

 

PROPS > TOYS

 

GAMEPLAY > WEAPONS > UNSC

 

Halo 2 Battle Rifle

Grav Volumes (GAMEPLAY > GRAVITY VOLUMES)

Grav Volumes; Visible & Invisible

Added additional 16' ring permutations to match other ring systems;

Ring: 16' [48x48x12; eighth]

Ring: 16' [48x48x12; half]

Ring: 16' [48x48x12; quarter]

Ring: 16' [48x48x16; eighth]

Ring: 16' [48x48x16; half]

Ring: 16' [48x48x16; quarter]

Ring: 16' [48x48x20; eighth]

Ring: 16' [48x48x20; half]

Ring: 16' [48x48x20; quarter]

Ring: 16' [48x48x24; eighth]

Ring: 16' [48x48x24; half]

Ring: 16' [48x48x24; quarter]

Ring: 16' [48x48x2; eighth]

Ring: 16' [48x48x2; half]

Ring: 16' [48x48x2; quarter]

Ring: 16' [48x48x4; eighth]

Ring: 16' [48x48x4; half]

Ring: 16' [48x48x4; quarter]

Ring: 16' [48x48x8; eighth]

Ring: 16' [48x48x8; half]

Ring: 16' [48x48x8; quarter]

Ring: 16' [64x64x16; eighth]

Ring: 16' [64x64x16; half]

Ring: 16' [64x64x16; quarter]

Ring: 16' [64x64x8; eighth]

Ring: 16' [64x64x8; half]

Ring: 16' [64x64x8; quarter]

Ring: 16' [80x80x16; eighth]

Ring: 16' [80x80x16; half]

Ring: 16' [80x80x16; quarter]

Ring: 16' [80x80x20; eighth]

Ring: 16' [80x80x20; half]

Ring: 16' [80x80x20; quarter]

Ring: 16' [80x80x8; eighth]

Ring: 16' [80x80x8; half]

Ring: 16' [80x80x8; quarter]

Ring: 16' [96x96x16; eighth]

Ring: 16' [96x96x16; half]

Ring: 16' [96x96x16; quarter]

Ring: 16' [96x96x20; eighth]

Ring: 16' [96x96x20; half]

Ring: 16' [96x96x20; quarter]

Ring: 16' [96x96x8; eighth]

Ring: 16' [96x96x8; half]

Ring: 16' [96x96x8; quarter]

 

Forge grid system (PROPS > GRID >)

 

Grid: 1x [10x10]

Grid: 2x [20x20]

Grid: 5x [50x50]

Grid: 10x [100x100]

Grid: 20x [200x200]

 

New Props:

 

PROPS > CRATES >

Crate [5x8x5; UNSC; single]

Crate [5x8x5; UNSC; covered]

PROPS > MISC >

Hazard Suit [5x4x11]

Locker [3x2x7]

Shelves [4x8x12]

PROPS > CONSTRUCTIONS > CANISTERS >

Canister [46x18x18; triple]

PROPS > EXPLODING >

Power Core [7x5x5]

 

General Stability updates to Forge

Grouping two or more groups together now properly updates the budgets and works as intended

Fixed various objects with missing descriptions (+ English strings in non-English languages)

Fixed a crash caused by duplicating a group with a maxed out budget

Fixed a crash caused by trying to delete scripts when none are in use.

Fixed an issue where adding objects to groups did not reset the group count.

Fixed an issue that capped scripts useable on an object at 7. Players can now use 8 scripts.

Fixed crashes caused when working with groups that had objects that don't exist

Fixed issue with setting fog to "None" doesn't actually result in no fog

Forgers can no longer "weld" Mantises

Fixed broken bullet collision for: Accent: Ceiling [32x80x16; corner; left] and Accent: Ceiling [32x80x16; corner; right]

Resized Block [32x32x16] to be correct size

Resized Block [64x64x48] to be correct size

Fixed Cylinder [24x24x80; full] so collision model matches render model

Fixed Cylinder [24x24x80; half] so collision model matches render model

Fixed Cylinder [64x64x24; full] so collision model matches render model

Centered text on Sign [armory; 2x10x8]

Fixed incorrect physics behavior with the soccer ball

Fixed some missing object/folder descriptions

Forerunner [Pulse] sound object now attached to the correct sound

 

Tweaks & Cleanup:

 

Changed default physics of some objects from "Fixed" to "Phased"

Cover: Solid [2x4x4.5]

Cover: Solid [2x8x4.5]

Cover: Solid [2x16x4.5]

Cover: Solid [2x32x4.5]

Cover: Jersey Barrier [3x4x4.5]

Cover: Jersey Barrier [3x8x4.5]

Cover: Jersey Barrier [3x16x4.5]

Cover: Jersey Barrier [3x32x4.5]

Cover: Street [4x4x4.5]

Cover: Street [4x8x4.5]

Cover: Street [4x16x4.5]

Cover: Street [4x32x4.5]

Cover: Street [8x8x4.5; corner]

Cover: Tech [4x4x4.5]

Cover: Tech [4x8x4.5]

Cover: Tech [4x16x4.5]

Cover: Tech [4x32x4.5]

Sign [star; 1x3x3]

Sign [cinema; 1x4x14]

Sign [hotel; 1x16x4]

Sign [green-cross; 2x8x8]

Sign [armory; 2x10x8]

Sign [exit; 2x10x8]

Sign [robotics; 2x10x10]

Billboard [1x128x64; golden warthog]

Decal: Number [0; 4x6]

Decal: Number [0; 8x12]

Decal: Number [1; 4x6]

Decal: Number [1; 8x12]

Decal: Number [2; 4x6]

Decal: Number [2; 8x12]

Decal: Number [3; 4x6]

Decal: Number [3; 8x12]

Decal: Number [4; 4x6]

Decal: Number [4; 8x12]

Decal: Number [5; 4x6]

Decal: Number [5; 8x12]

Decal: Number [6; 4x6]

Decal: Number [6; 8x12]

Decal: Number [7; 4x6]

Decal: Number [7; 8x12]

Decal: Number [8; 4x6]

Decal: Number [8; 8x12]

Decal: Number [9; 4x6]

Decal: Number [9; 8x12]

Rearranged some extra structure object palettes

STRUCTURES > ACCENTS > RAILINGS > moved to STRUCTURES > RAILINGS >

STRUCTURES > ACCENTS > GLASS > moved to STRUCTURES > GLASS >

STRUCTURES > ACCENTS > PLATFORMS > moved to STRUCTURES > PLATFORMS >

STRUCTURES > ACCENTS > PISTONS > moved to STRUCTURES > SUPPORTS > PISTONS >

 

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