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Problem with the Cut Scenes

gamelength cutscenes

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#1 Kebiru

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Posted 23 November 2015 - 03:53 PM

There was on Bungie documentary I watched where they talked about a scene from Halo 2. The original scene was a full CG fight between Chief and several Brutes as you save Miranda Keyes. Bungie in the end decided to let the player fight the fight instead of the camura. 

 

This is an important lesson when looking at Halo 5. Right out the gate, Halo 5 starts with an insane CG fight scene down the side of a snowy mountain reminiscent of the 80's Strider game. The Strider stage was so good that they remade in it in every game since. But the reason the snow stage was more memorable in Strider was because "we played it." There were so many moments in the Halo 5 game that should have been given to the player. I wanted to fight down the mountain, I wanted to save Halsy, I wanted to shot the glass in zero-G.

 

That simple decision to let the players drive the fight scenes while you 343 shotgun the drama, has been the staple of the Halo games. If you left it to the player, you would find we would love all the crazy ideas and at the same time extending the poor 4 hour campaign to maybe the 8 hours it should have been.

 

I know it maybe to late for you to fix this, but find it in your heart to reconsider giving us the wheel when it comes to fight scenes. 

 

Namely,

 

A fan

 

PS: Can you make a side game about Johnson?



#2 Guts

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Posted 23 November 2015 - 04:37 PM

Firstly, the fans hated Quick Time Action in Halo 4 so you're suggesting add more? Smart.

And secondly, a Johnson side game would suck

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#3 RedStarRocket91

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Posted 25 November 2015 - 12:19 PM

Firstly, the fans hated Quick Time Action in Halo 4 so you're suggesting add more? Smart.

And secondly, a Johnson side game would suck

 

Actually, I'm pretty sure the request here is that we actually get to play the fight, which is completely different from making it a QTE. This section had the potential to be a really fun boss, or at least something engaging, but instead all we get is a cutscene. Definitely a wasted opportunity and a very disappointing way to deal with an antagonist, no matter how minor he is.

 

Care to elaborate on your second point rather than just dismissing it?


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#4 Caboose The Ace

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Posted 25 November 2015 - 02:25 PM

Actually, I'm pretty sure the request here is that we actually get to play the fight, which is completely different from making it a QTE. This section had the potential to be a really fun boss, or at least something engaging, but instead all we get is a cutscene. Definitely a wasted opportunity and a very disappointing way to deal with an antagonist, no matter how minor he is.

 

Care to elaborate on your second point rather than just dismissing it?

 

Imagine playing as Locke fighting Chief in a boss battle or something?

 

It just an idea I'm throwing around but if the request was to play stuff out I'd say this is a brilliant idea to go with it. :)


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#5 Guts

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Posted 25 November 2015 - 06:48 PM

Actually, I'm pretty sure the request here is that we actually get to play the fight, which is completely different from making it a QTE. This section had the potential to be a really fun boss, or at least something engaging, but instead all we get is a cutscene. Definitely a wasted opportunity and a very disappointing way to deal with an antagonist, no matter how minor he is.

Care to elaborate on your second point rather than just dismissing it?


Well there's no way you could play that first cut scene. It's way too complicated to do. Besides, cut scenes do what AI cannot. An AI Chief boss battle would be boring beyond belief. Instead if there is a cut scene fight it's much more entertaining and enjoyable.

Besides, what did Johnson do that's interesting or would be fun to play? Nothing. A few undercover ops or Harvest ops or the assassination he carried out are really well.....boring. In my opinion, he was just a witty remark soldier who got annoying.

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#6 Kebiru

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Posted 26 November 2015 - 09:49 AM

There is a lot of questions so let me elaborate.

 

Well there's no way you could play that first cut scene. It's way too complicated to do. Besides, cut scenes do what AI cannot. An AI Chief boss battle would be boring beyond belief. Instead if there is a cut scene fight it's much more entertaining and enjoyable.

Besides, what did Johnson do that's interesting or would be fun to play? Nothing. A few undercover ops or Harvest ops or the assassination he carried out are really well.....boring. In my opinion, he was just a witty remark soldier who got annoying.

 

The opening cutscene could be a sliding slope with leveled edges and platforming into and out of ships. You can compare this level to a snowboarding stage like SSX. The platforming should have extended to the Locke/Chief fight. That entire scene should have been playable either by Locke. The idea of jumpig and running in and out of portals sounds cool.

 

 

The fight between the two should have been the introduction of knifes or melee fighting. I've always wanted a UNSC equilivant to the sword. If you think the fight would be boring than they should look to the Lego Star Wars stage with Obi wan vs Anakin. The enviroment not the fight made that stage fun.

 

As for Johnson, you hit the nail on the head. Undercover ops and first encounter at Harvest has ODST 2 all over it. Bring back Buck as a rookie and this is the perfet game. But why Johnson? Because he was as popular as Chief and Cortana. Come to think of it, Foe Hammer should be in the Johnson ODST game too. She's the Pelican pilot in the first Halo game.

 

No QTE. They suck.







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