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Why are the marines wearing army gear and armor?


shawnk9512

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I'm not sure if anyone else has noticed, but in all the anniversary videos I've see, the marines in enhanced mode are wearing what the army does in Reach. I understand that 343 wanted to enhance everything with better graphics, but how could they screw this up? They blatently used the wrong model. They might as well just throw skirmisher models in for all the jackals and brutes in for all the elites really!

 

I seriously hope the videos I saw were made before serious model changes, because this its a slap in the face for 343 to think no one would notice this. What about you? Are you disappointed 343 did this? Are you optimistic and assume they have made changes? Do you care about the models?

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They are wearing what they wore in Halo: Reach. (From what I've seen)

 

Except there were no marines in Reach, only army troopers. 343 took the models of the army soldiers in Reach and put them in to Anniversery to pass as marines. So the question is why have they done this and has anyone else noticed?

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Small issue if at all. Im sure they will have it right in the final copy. If not, it won't change how they react in game anyway so not a big deal in that respect. But yes, this is a remake so it shouldn't be totally different like this IMO. Could have something to do with the fact that they are using the reach game engine.

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Small issue if at all. Im sure they will have it right in the final copy. If not, it won't change how they react in game anyway so not a big deal in that respect. But yes, this is a remake so it shouldn't be totally different like this IMO. Could have something to do with the fact that they are using the reach game engine.

 

You have a point, it is minor, and yes, it doesn't change the gameplay, but it goes against canon. The whole point of Anniversery is the new looks, so when they get something like this wrong, it makes me feel like they're either lazy or don't care as much as they've been saying they do. Also, only multiplayer is the reach engine, while the enhanced graphics are a new engine.

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Yes but maybe what we saw was odsts in firefight?odsts will be joining us in firefight now so maybe the clip I saw was the reach version of installation 04(halo anniversary firefight map). I dont remember seeing marines in any campaign videos I watched. You should link the videos you saw

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Yes but maybe what we saw was odsts in firefight?odsts will be joining us in firefight now so maybe the clip I saw was the reach version of installation 04(halo anniversary firefight map). I dont remember seeing marines in any campaign videos I watched. You should link the videos you saw

 

I'm talking about videos of the Anniversery campaign. In the original Halo CE, marines were the Chief's allies. In Halo reach, Noble 6's allies were army soldiers. 343 for some reason took the army models from halo reach, and used them for the marines in the anniversary CAMPAIGN. Look up any campaign video for halo anniversary and you will see allies that look like army soldiers from reach, doesn't make any sense because the UNSC army was not present in the original Halo Combat Evolved. 343 either made a mistake or didn't care.

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well the armour in reach kinda looks like the armour they had in CE. the helmet both look like military police (only in CE withou the detail). i would have no problem with the change

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well the armour in reach kinda looks like the armour they had in CE. the helmet both look like military police (only in CE withou the detail). i would have no problem with the change

 

Yeah, I mean it doesn't look bad at all... the Army uniforms from Reach are bad ass, but it breaks canon a little because the army wasn't present in Halo CE. It's just one of those things that makes me think "what were they thinking?" when they did this. Its like they said: "Hey, lets not enhance the marines armor and instead copy and paste Army armor from Reach, even though its a completely different branch of the armed forces and therefore doesn't make any sense."

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For starters, looking at it from a dev point of view, all the tags for the bipeds are labeled as like this... objects/characters/marine/blah....

I have not read books or anything of that nature, so as a gamer, I consider only what is published and released in game form as the story arc itself, not books. All secondary ground and support forces are labeled usually as marines.

 

Secondly, in order for the Reach engine to be switched to in enhanced mode for CE, they had to use resource shaders and bitmaps that are already present in the engine, which means whatever marine armor or resources they used in Reach are in enhanced mode. It wasn't laziness, do not assume that. It was done out of compatability. Anything like new models, bitmaps, shaders and sounds, all have to be present in the resource maps in order for the Reach engine to use them.

 

The reach engine is the primary running engine. The original CE engine is just a simple function call from MegaloScript to execute it. If they were to go ahead and completely re-vamp the CE models, for enhanced mode, they would have had to also go ahead and revamp the primary resource maps for the Reach, which are present in the CE disc, as well as recompile the engine to recognize the new things from the start. Patches for new map geometry levels are a completely different beast.

 

Also remember, that new maps also cannot contain anything that MegaloScript cannot control natively thru the resource maps. That is what makes Reach unique. The MegaloScript can pretty much control any game present item in the resource map, any way that it basically wants. Very powerful and very hard core programming.

 

If you have specific game questions like these in the future and you need a definitive answer, please try out the "Tech help" threads for the Reach forum. Spectral has it pinned and I can help you better from there, rather than write these novel long replies in which everyone just oh so loves...

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Great shot, and I appriciate pointing that out. But, I think his main concern was more or less, why they used Reach bipeds instead of just touching up the original ones. Hopefully he undstood the reason why as I explained it, and also understands the point you are making with that helpful screen of the marines from Reach. Kudos!

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I'm not sure if anyone else has noticed, but in all the anniversary videos I've see, the marines in enhanced mode are wearing what the army does in Reach. I understand that 343 wanted to enhance everything with better graphics, but how could they screw this up? They blatently used the wrong model. They might as well just throw skirmisher models in for all the jackals and brutes in for all the elites really!

 

I seriously hope the videos I saw were made before serious model changes, because this its a slap in the face for 343 to think no one would notice this. What about you? Are you disappointed 343 did this? Are you optimistic and assume they have made changes? Do you care about the models?

on long night of solace there were marines and on pillar of autumn too

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