Jump to content

  •  

Toggle shoutbox 343i Community Shoutbox

@  Halo6 Follower : (10 December 2019 - 06:08 AM) Blast from the past
@  Halo6 Follower : (10 December 2019 - 06:08 AM) Wow yeah
@  Mothy : (10 December 2019 - 03:37 AM) Anyone remember the 343i community yearbook? Yea, I dont want to either smh
@  Mothy : (10 December 2019 - 03:22 AM) Shoutboxington
@  Mothy : (10 December 2019 - 03:22 AM) How are things in Shoutland
@  Mothy : (10 December 2019 - 03:21 AM) Hola hombres
@  Mothy : (10 December 2019 - 03:21 AM) @KhevaKins I sure did, im not rushing to rebuy a game ive been playing for eight years though
@  343iBot : (09 December 2019 - 04:01 PM) Welcome to the forums, EdwardVal! :welcome: View EdwardVal's Profile
@  343iBot : (09 December 2019 - 08:34 AM) Welcome to the forums, Mikaelaerop! :welcome: View Mikaelaerop's Profile
@  343iBot : (07 December 2019 - 05:05 PM) Welcome to the forums, MichaelAleva! :welcome: View MichaelAleva's Profile
@  KhevaKins : (07 December 2019 - 09:01 AM) Did you guys know Reach came out on PC?
@  343iBot : (06 December 2019 - 07:26 PM) Welcome to the forums, Saber256! :welcome: View Saber256's Profile
@  Tommy : (06 December 2019 - 04:41 PM) Here comes all the new accounts flowing in haha
@  343iBot : (05 December 2019 - 07:08 AM) Welcome to the forums, EmiLekA! :welcome: View EmiLekA's Profile
@  343iBot : (04 December 2019 - 07:10 PM) Welcome to the forums, Sallyovace! :welcome: View Sallyovace's Profile
@  I_Make_Big_Boom : (04 December 2019 - 02:44 PM) the masta pasta race
@  Twinreaper : (04 December 2019 - 06:50 AM) hola amigos...welcome to the masta race lol
@  Halo6 Follower : (03 December 2019 - 09:26 PM) Rejoice!
@  Tony le Lava... : (03 December 2019 - 06:00 PM) The day I've been waiting for years has finally come :)
@  343iBot : (03 December 2019 - 02:38 PM) Welcome to the forums, ScytheFG! :welcome: View ScytheFG's Profile

Photo

HALO WARS 2 - The good, bad and the ugly!

The good bad and the ugly!

  • Please log in to reply
4 replies to this topic

#1 MizaR

MizaR

    Grunt

  • Members
  • 3 posts
4
Liked
  • Gamertag:Miz

Posted 12 October 2015 - 06:12 AM

Hello, Firstly I played Halo Wars a lot back in the day, our clan played competitive, and played countless hours of RTS's games such as StarCraft 1 & 2

 

I want to point out the things which made this game good for casual and competitive gamers, which I hope to see in Halo Wars 2

 

 

KEEP THE SAME

 

  • RANKED - Matchmaking was excellent, not only did it keep the game alive for years, it allowed for a very even game most of the time.

 

  • BADGES - built on XP no skill required, similar to prestige progression system in COD, was purely cosmetic, but allowed for all players to show what they had earned and was displayed in all game types.

 

  • RANKED LEVEL - displayed for each game type for each load screen.

 

  • PLAYLISTS - Separating arranged teams vs non arranged teams, someone on the development team obviously played competitive team RTS games and new the importance of separating these. This made for far fairer matches and obviously resulted in a much better experience for every player.

 

  • PLAYER GAZE- Being able to see where your team is looking on the screen on the mini map, simply awesome.

 

  • PINGING MINI MAP - once again amazing

 

  • UNIT QUEUE COMMANDS - Being able to queue commands on units to harvest the minerals, patrol and attack all very useful in a RTS

 

 

 

 

Now the list of changes which I would like to see.

 

  • PATH FINDING - possibly the worst path finding I have ever seen in a RTS. Microing units back and forth with a controller was painful to say at the very least, then to have the dreadful path finding on top of that, left me with nightmares of my wraiths stuttering back and forth, while I looked helplessly at my screen as spartans jacked my units. No amount of clicking could save them from the game breaking path finding. It was as if the circumference of each unit was made to be 3 times bigger then it was. 

 

  • RACES - More distinct differences in each race. My suggestion is to make 3 to 4 races UNSC / Covenant/FLOOD / Forerunners and possibly then you can pick your leader for each race eg prophet, brute, anders

 

  • MOUSE/KEYBOARD - Support for this would be a welcomed addition

 

  • TRUESKILL- Personally really like this and would welcome this back, however the trend is LEAGUES and would probably suggest this, as it makes everyone feel special :)

 

  • BASE HEALTH -  This should be normalised. Someone had this great idea/SARCASM to make covenant bases far weaker then UNSC and to give them a shield building, which took up a vital slot of your base. A base where you could only have very limited amount of structures, attached to your base. So not only did this cost money, but also took up a slot which could of been used to produce money or units. THIS IS JUST PLAIN BAD GAME DESIGN, this is not StarCraft where I can simply make as many building as i feel like and be unaffected by this. Here's a link of the fragile bases of covenant, easily exploited by good players.  https://www.youtube....h?v=N0-QlltFubg

 

  • GAME BALANCE - Covenant vs UNSC this was flawed covenant had an advantage early game, then no hope in hell late game. (vs good players) The game should be more balanced through ALL stages.  A game should be measured who is purely better in money management, unit management and game knowledge. Not decided by i withstood your early game harassment now i win with my far superior units. 

 

  • MAP BALANCE -  Don't get me wrong, they looked great, but in terms of map fairness, they left a lot to be desired, some maps had distinct advantages for races and spawns. eg closer to objectives, which raised level cap and money, and once taken were easier to hold then others, due to choke points.

 

  • RANDOM - picking random, your opponent was instantly shown the race you had rolled on loading screen and losing any advantage you would have received by going random. Normally in other RTS games on loading screen a random icon is shown, detailing that the opponent has chosen random and you must scout to see their race.

 

 

 

Pretty sure I've covered the most important aspects of the game, all I can do now is hope :)

 

 

 

 

 

 

 

 

 


Quick note - hopefully you learn't from the Ensemble Studios/ROBOT past flaws and looked over their patch notes. XP should not be allowed in private games as people leave their game on all night and reap all the free XP. :)



#2 Drizzy_Dan

Drizzy_Dan

    Jack of all Trades

  • Moderator
  • 4,039 posts
4,482
Legendary
  • Gamertag:LL Kool D
6       2       2                        

Posted 12 October 2015 - 08:55 PM

I agree with a lot of the points you've made here! I can't see them introducing new races though unfortunately but I could see them expanding on the existing ones. I would like new races but I don't think I'd like to have Forerunner units and that's the only way I could see them implementing new races besides the Flood. I wonder how they'll change the gameplay depending on the setting since it looks like we'll be on a ship at some points. 


"And for the record, I would've kicked your *** the first time if the lady hadn't stopped me."

#3 MizaR

MizaR

    Grunt

  • Members
  • 3 posts
4
Liked
  • Gamertag:Miz

Posted 12 October 2015 - 10:43 PM

CLAN SUPPORT - Most RTS games and even FPS game now accommodate for this, there should be clan tags and list of all members/level/ranks


BASE SHIELD - Just referring back to shields, as I'm sure your still wanting to implement them in some form. This should be a core upgrade, like upgrading hero powers, once upgraded provides a shield for the base. The upgrade could be more expensive then normal, as it's no longer taking a crucial building slot.



#4 MizaR

MizaR

    Grunt

  • Members
  • 3 posts
4
Liked
  • Gamertag:Miz

Posted 25 October 2015 - 10:46 AM

OBSERVER - obs mode needs to implemented, load up a game and you can invite people to watch you vs another. 

 

REPLAYS - Allow option to save replays and watch them with friends.

 

TURRETS- Allow player to select what the turret attacks.

 


TOURNAMENTS - http://us.battle.net...-other#comments Worth considering, obviously an amazing idea.



#5 Triston

Triston

    Jackal

  • Members
  • 12 posts
3
Liked
  • Gamertag:triston8080800

Posted 02 March 2016 - 01:17 AM

Hello, Firstly I played Halo Wars a lot back in the day, our clan played competitive, and played countless hours of RTS's games such as StarCraft 1 & 2

 

I want to point out the things which made this game good for casual and competitive gamers, which I hope to see in Halo Wars 2

 

 

KEEP THE SAME

 

  • RANKED - Matchmaking was excellent, not only did it keep the game alive for years, it allowed for a very even game most of the time.

 

  • BADGES - built on XP no skill required, similar to prestige progression system in COD, was purely cosmetic, but allowed for all players to show what they had earned and was displayed in all game types.

 

  • RANKED LEVEL - displayed for each game type for each load screen.

 

  • PLAYLISTS - Separating arranged teams vs non arranged teams, someone on the development team obviously played competitive team RTS games and new the importance of separating these. This made for far fairer matches and obviously resulted in a much better experience for every player.

 

  • PLAYER GAZE- Being able to see where your team is looking on the screen on the mini map, simply awesome.

 

  • PINGING MINI MAP - once again amazing

 

  • UNIT QUEUE COMMANDS - Being able to queue commands on units to harvest the minerals, patrol and attack all very useful in a RTS

 

 

 

 

Now the list of changes which I would like to see.

 

  • PATH FINDING - possibly the worst path finding I have ever seen in a RTS. Microing units back and forth with a controller was painful to say at the very least, then to have the dreadful path finding on top of that, left me with nightmares of my wraiths stuttering back and forth, while I looked helplessly at my screen as spartans jacked my units. No amount of clicking could save them from the game breaking path finding. It was as if the circumference of each unit was made to be 3 times bigger then it was. 

 

  • RACES - More distinct differences in each race. My suggestion is to make 3 to 4 races UNSC / Covenant/FLOOD / Forerunners and possibly then you can pick your leader for each race eg prophet, brute, anders

 

  • MOUSE/KEYBOARD - Support for this would be a welcomed addition

 

  • TRUESKILL- Personally really like this and would welcome this back, however the trend is LEAGUES and would probably suggest this, as it makes everyone feel special :)

 

  • BASE HEALTH -  This should be normalised. Someone had this great idea/SARCASM to make covenant bases far weaker then UNSC and to give them a shield building, which took up a vital slot of your base. A base where you could only have very limited amount of structures, attached to your base. So not only did this cost money, but also took up a slot which could of been used to produce money or units. THIS IS JUST PLAIN BAD GAME DESIGN, this is not StarCraft where I can simply make as many building as i feel like and be unaffected by this. Here's a link of the fragile bases of covenant, easily exploited by good players.  https://www.youtube....h?v=N0-QlltFubg

 

  • GAME BALANCE - Covenant vs UNSC this was flawed covenant had an advantage early game, then no hope in hell late game. (vs good players) The game should be more balanced through ALL stages.  A game should be measured who is purely better in money management, unit management and game knowledge. Not decided by i withstood your early game harassment now i win with my far superior units. 

 

  • MAP BALANCE -  Don't get me wrong, they looked great, but in terms of map fairness, they left a lot to be desired, some maps had distinct advantages for races and spawns. eg closer to objectives, which raised level cap and money, and once taken were easier to hold then others, due to choke points.

 

  • RANDOM - picking random, your opponent was instantly shown the race you had rolled on loading screen and losing any advantage you would have received by going random. Normally in other RTS games on loading screen a random icon is shown, detailing that the opponent has chosen random and you must scout to see their race.

 

 

 

Pretty sure I've covered the most important aspects of the game, all I can do now is hope :)

 

 

 

 

 

 

 

 

 


Quick note - hopefully you learn't from the Ensemble Studios/ROBOT past flaws and looked over their patch notes. XP should not be allowed in private games as people leave their game on all night and reap all the free XP. :)

One big disagreement with the late game for Covy. Lean to use Arbiter more. Arbiter with full pop Suicide Grunts can hot-drop in the army fast from 2-3 bases and suicide a UNSC base with 18-20 Suicide Grunts. Or use full pop banshee army with Arbiter. Brute army works well too. Learn to exploit the powers of the units, not just flaws and weaknesses.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users