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Will playable Elites be featured in H5G?


Delko Elite

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As a Sangheili fan the removal of Elites was a kidney shot to me and all my friends and a big reason why they say they aren't coming back into Halo. Fans don't like being alienated as I'm sure we all know that.

 

Certain topics have come up like balance in MP with people talking about elites being impossible to headshot from the rear. I for one just think those people need to get good because I've never had this problem. I highly doubt that level 49s were unable to land these shots and denied 50 when a 43 was fully capable and never saw the issue.

If such a problem really does exist the obvious solution is limitations from ranked. Everything outside of ranked is purely for fun anyways or do what reach delivered and have split species combat games.

There are several other issues like the very reasonable time constraints and Elites canonically being in War Games but I'd like to keep this post short. I've seen alot of old Halo fans take their leave from the series and alot of those people all claim that 343i is trying too hard to create their own Halo and to forget the past.  An easy way to win atleast the Sangheili fans back is by adding in a feature that is purely fan service. Helioskrill isn't a bad suit of armor but no where near what is expected. 

 

So many want 343i to do good and have been let down, will this be another one of those moments?

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Actuly I'd imagine they may come back since we now have the arbiter on our side Elites will play a larger role in the game. Maybe point out that every game the arbiter has been in Elites were playable. (Not counting CE)

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I could see how they could possibly come back but unfortunately I don't think they are since matchmaking is canon. All matchmade games are training simulations part of War Games on the Infinity. They've done it in the past though so I'm not entirely sure why they wouldn't be able to bring it back.

 

Edit: Wait yes I do, there are no Elites on the Infinity. The previous War Games did not all take place on the Infinity.

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If Elite's come back Halo: Reach style, as in restricted to certain gametypes only, I'd be fine with it. But in no way do I want the squashed, hunchbacked Elite's from Halo 3.

Shooting a Halo 3 Elite in the back of the head isn't impossible, but it sure is somewhat harder to shoot something you can't see wouldn't you agree?

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If Elite's come back Halo: Reach style, as in restricted to certain gametypes only, I'd be fine with it. But in no way do I want the squashed, hunchbacked Elite's from Halo 3.

Shooting a Halo 3 Elite in the back of the head isn't impossible, but it sure is somewhat harder to shoot something you can't see wouldn't you agree?

 

I'm ok with Reach Style or any other to be honest. Even if restricted to a single gamemode it's a step back to our glory days. 

 

I highly doubt that anyone playing at a 35+ level has had an issue fighting elites from the rear but i can see problems with people fighting in the teens and 20s.

 

Personally i have no problem with elites reflecting their stance like in Halo 2 but other elties want the halo 3 style or Reach.

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I highly doubt that anyone playing at a 35+ level has had an issue fighting elites from the rear

 

It has nothing to do with skill, and everything to do with the fact that their head hitboxes are often completely obstructed by their shoulders and bodies from behind. Unless your bullets gain the power to pass through targets once you hit a certain rank, headshotting an Elite from certain angles, particularly if they're looking at the ground, is literally impossible.

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It has nothing to do with skill, and everything to do with the fact that their head hitboxes are often completely obstructed by their shoulders and bodies from behind. Unless your bullets gain the power to pass through targets once you hit a certain rank, headshotting an Elite from certain angles, particularly if they're looking at the ground, is literally impossible.

Yes it is a matter of skill because I played halo 3 for 3 years and didn't know about this problem until people were talking about the Sangheili differences in reach. 

 

I and all of the people around me never had an issue with elites from the rear. Hell we loved fighting elites because of how easy they were to headshot from the sides and front. Center mass was a headshot from the front and their heads stuck out from the sides like sore thumbs. 

Technically the elties were more vualndable from every other angle by your logic and were handicapped compared to Spartans.

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^^  For a supposed "skilled and knowledgeable player", you sure lack basic understanding of physics, collision and damage response mechanics in Halo 2/3/4/Reach.

 

It is a widely known bug that the hitbox detection for Elites in halo 2 and 3 was severely broken.  Any weapon shot was able to go cleanly through the section where the neck and head meet from profile angles. On top of that, let's also look at the varying damage effects for the elites.  In Halo 2 and 3 the elite's head would reel back to the degree that a full shot of a BR would result in a 50% chance or more of the projectiles 3 burst spread, result in only having 1 or 2 successful hits.   None of these things are a skill related negative point of the mechanics. 

 

What it comes down to is that the elites have a larger hitbox in some places, and a smaller one in others.  Couple that with the fact that the damage response animations vary in posture a lot more than the Spartan, and it puts ANY player at a disadvantage regardless of skill level or experience.

 

Halo Reach had a proper physics and collision model setup that is superior to the subsequent titles.  Reach had a stable consistent model regardless of armor permutation or player model.  There was no advantage or unclean line of sight regarding sniping from any angle.  Unlike what was mentioned with the head being occluded by the shoulders and hunched posture of the Elites from Halo 2 and 3.

 

On a side note, your claims about level or rank have no credence or clear contribution to the problems faced in 2 & 3.  Bungie themselves went on to say that anything above 40 was usually a hack or a boost.  There were no "real" legit level 48-50's in either title.

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^^  For a supposed "skilled and knowledgeable player", you sure lack basic understanding of physics, collision and damage response mechanics in Halo 2/3/4/Reach.

 

It is a widely known bug that the hitbox detection for Elites in halo 2 and 3 was severely broken.  Any weapon shot was able to go cleanly through the section where the neck and head meet from profile angles. On top of that, let's also look at the varying damage effects for the elites.  In Halo 2 and 3 the elite's head would reel back to the degree that a full shot of a BR would result in a 50% chance or more of the projectiles 3 burst spread, result in only having 1 or 2 successful hits.   None of these things are a skill related negative point of the mechanics. 

 

What it comes down to is that the elites have a larger hitbox in some places, and a smaller one in others.  Couple that with the fact that the damage response animations vary in posture a lot more than the Spartan, and it puts ANY player at a disadvantage regardless of skill level or experience.

 

Halo Reach had a proper physics and collision model setup that is superior to the subsequent titles.  Reach had a stable consistent model regardless of armor permutation or player model.  There was no advantage or unclean line of sight regarding sniping from any angle.  Unlike what was mentioned with the head being occluded by the shoulders and hunched posture of the Elites from Halo 2 and 3.

 

On a side note, your claims about level or rank have no credence or clear contribution to the problems faced in 2 & 3.  Bungie themselves went on to say that anything above 40 was usually a hack or a boost.  There were no "real" legit level 48-50's in either title.

It clearly is a point of skill if people have had no problem when others have. If you want me too i can slap down several gamertags oh my friends from halo 3 who'll all tell you what I have. Some might take awhile to respond because they've moved to the PS4 but others like the ones I play with on a daily basis will respond after asking the obvious questions.

 

Also for that last part can I get a source for that. This is the first i'm every hearing of this and you basically just said that there is a high chance that I cheated to my rank in Halo 3.

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Please, save me your teenage e-***** waving.  I'm a skilled player who has been around modding/decompiling/reversing Halo games since 2002.  I have a clear understanding of how things work, and I can tell you the things pointed out with Elites is not a skill problem, it is a design flaw.

 

As for your rank, well Bungie has the server data.  I am simply pointing out what they stated and they have the data to back up that claim about legit ranks.  I did not claim you boosted, again I simply pointed out data and claims that already existed.  Since Bungie is now a mess of a forum, you can go on their site yourself to find these statements.  If I remember correctly also, they made the same claims about levels and ranks around the time CEA was talked about and why they didn't include a ranking system.

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Please, save me your teenage e-***** waving.  I'm a skilled player who has been around modding/decompiling/reversing Halo games since 2002.  I have a clear understanding of how things work, and I can tell you the things pointed out with Elites is not a skill problem, it is a design flaw.

 

As for your rank, well Bungie has the server data.  I am simply pointing out what they stated and they have the data to back up that claim about legit ranks.  I did not claim you boosted, again I simply pointed out data and claims that already existed.  Since Bungie is now a mess of a forum, you can go on their site yourself to find these statements.  If I remember correctly also, they made the same claims about levels and ranks around the time CEA was talked about and why they didn't include a ranking system.

 

 

The difference between us is, I can literally jump on Halo 3 right now and show you how easy it is to shoot an elite from the rear, while you can't support your own words. I haven't played H3 in a bit but dust can be blown off saying that players above lvl 40 most likely boosted for their ranks without any supporting evidence is breaking your horse's leg.

 

Either way to two are beside the point of elties returning and for the greater balance. Skill or not people have had problems with it apparently. 49 or 50 Halo had a skill gap that alot of players want a return too. 

 

Also I find it a little funny seeing a "modder" complaining about boosting. People like you typically assist in this problem at one point or another than down talk it.

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You have no idea who I am at all, so please save the "modder" talking down to speech.  Perhaps you need to learn what exactly being a modder is and what it encompasses.  Being a modder does not automatically place you in this evil game breaking pool of players whom exploit vulnerabilities.

 

I can just as easily jump on halo 3 and Halo 2 and show you the hitbox errors with Elite models...so what's your point really?  But please go on and keep talking about things in which you have no knowledge of or about.  Your ignorance and ramblings  amuse me.

 

And again for the record, BUNGIE SAID THAT NO LEVEL 50'S WERE LEGIT, not me.  I am just passing along information they released around the time of CEA about the Halo 2 and 3 rank system.  I'm not burdened to prove or disprove anything, because in the end I could care less.  Halo is a failing franchise with poor content management.

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You have no idea who I am at all, so please save the "modder" talking down to speech.  Perhaps you need to learn what exactly being a modder is and what it encompasses.  Being a modder does not automatically place you in this evil game breaking pool of players whom exploit vulnerabilities.

 

I can just as easily jump on halo 3 and Halo 2 and show you the hitbox errors with Elite models...so what's your point really?  But please go on and keep talking about things in which you have no knowledge of or about.  Your ignorance and ramblings  amuse me.

 

And again for the record, BUNGIE SAID THAT NO LEVEL 50'S WERE LEGIT, not me.  I am just passing along information they released around the time of CEA about the Halo 2 and 3 rank system.  I'm not burdened to prove or disprove anything, because in the end I could care less.  Halo is a failing franchise with poor content management.

 

Not going to lie at this point you're just boring me. Your supporting none of the info that you cling to, when both can be easily solved right now , while you're on an imaginary high horse. You're a modder big, whoop. Saying you guys are a dime a dozen is a compliment. Really, modders are the lowest form of the content creator community. All you guys do is take other people's hard (and some times lazy) work and change a few things. It's even worse when bad modders rip off the good modders assets to make their own content. That's the point that puts you just ahead the 2nd worst. 

 

Anyone who knows how to arrange a file can mod and I doubt you're one of the good ones so capable that they've made a living off of their skills. If you want to test out the issue with Sangheili either wait a couple of days for me to get home or spam my GT. I'll tell my niece to record it and assist you. 

Btw she was a lvl 42 in Halo 3. I guess there's no way she could be that good right since you believe that.

 

"Bungie themselves went on to say that anything above 40 was usually a hack or a boost."

You can keep making useless replies or send my GT a message/ support a link of the entire company of Bungie saying 40+ are a myth.

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Can you please stop with the levels? Being a level 40 doesn't immediatly mean you're super awesome and can shoot everything while blindfolded, nor does being a level 5 mean you have trouble with literally everything.

 

As I said before it sure is possible to headshot an Elite from the back, and with plenty of pratice you know were to shoot, but I'd like to point out the same thing I did before. It's always harder to shoot something you can't see! and as RSR pointed out the hitboxes were immensely flawed. Gaps in the neck and shoulders blocking the head and whatnot. Sure it might be easier to shoot them from the sides as their heads stick out but these things should've been never like that!

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Invasion has been confirmed to not be in Halo 5; however, 343 has their own plans, so I'm sure they'll make their own Invasion equivalent like dominion from H4. Elites are still a possibility because Halo 5's plotline will have the Arbiter and Sanghelios. 

The Halo 5 beta had only spartans, and I believe we're still in a simulation from within the Infinity (correct me if I'm wrong), which was the excuse for having no elites in H4.  

 

Dunno. 

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^
^
^
 
Let me clear a few things up.... smile.png
 
1 That isn't what Twin is. Granted I have limited knowledge of what he does but what he does isn't what you think he is doing.
He isn't that guy who changes a Battle rifles code that is shoot rockets instead of bullets....
Twin makes maps for Halo 2 Pc among other things. http://www.343industries.org/forum/topic/39662-halo-2-pc-add-on-twintacular-map-pack/?view=findpost&p=356720
 
You said how that Elite hitboxes are broken and you can show Twin.
Twin said the opposite. As of that both of your argument's are legit.
 
And as Ps4nut said, being 40 does not mean you are an amazing player. I have met 50's who suck and level 5s who don't. It depends on the actual player not the rank.
 
But what Twin has that you don't is evidence.....
 
1 P34nut agrees with Twin he is a Pro player.
2 Twin is has been " modding/decompiling/reversing Halo games since 2002."
So that means Twin has looked at the code of Halo 2/3 itself and see evidence the hit boxes are broken.
Can I point out that everyone here disagrees with you?! Maybe you are just wrong.
 
I mean look at this quote from someone from Bungie.net "Hit boxes is broken elites are nubs lolololo well if hit boxes are broke i must be pretty damn good to make it to level 42 gimped like this"
 
Here is another quote "The models are different, but the hit boxes are the same. Stand the SPARTAN in front of the Elite, and you will see the Elite is taller. However, the boxes, will be the same. Shoot a SPARTAN in the elbow from the front, and it will hurt him. Shoot an Elite in the elbow from the front, it will go right threw"

 

That's the point. The hitboxes are the same for Elites and Spartans in Halo 3/H2. They don't adjust to fit the Elites height. Even Bungie themselves confirmed it....

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^

^

^

 

Let me clear a few things up.... smile.png

 

1 That isn't what Twin is. Granted I have limited knowledge of what he does but what he does isn't what you think he is doing.

He isn't that guy who changes a Battle rifles code that is shoot rockets instead of bullets....

Twin makes maps for Halo 2 Pc among other things. http://www.343industries.org/forum/topic/39662-halo-2-pc-add-on-twintacular-map-pack/?view=findpost&p=356720

 

You said how that Elite hitboxes are broken and you can show Twin.

Twin said the opposite. As of that both of your argument's are legit.

 

And as Ps4nut said, being 40 does not mean you are an amazing player. I have met 50's who suck and level 5s who don't. It depends on the actual player not the rank.

 

But what Twin has that you don't is evidence.....

 

1 P34nut agrees with Twin he is a Pro player.

2 Twin is has been " modding/decompiling/reversing Halo games since 2002."

So that means Twin has looked at the code of Halo 2/3 itself and see evidence the hit boxes are broken.

Can I point out that everyone here disagrees with you?! Maybe you are just wrong.

 

I mean look at this quote from someone from Bungie.net "Hit boxes is broken elites are nubs lolololo well if hit boxes are broke i must be pretty damn good to make it to level 42 gimped like this"

 

Here is another quote "The models are different, but the hit boxes are the same. Stand the SPARTAN in front of the Elite, and you will see the Elite is taller. However, the boxes, will be the same. Shoot a SPARTAN in the elbow from the front, and it will hurt him. Shoot an Elite in the elbow from the front, it will go right threw"

 

That's the point. The hitboxes are the same for Elites and Spartans in Halo 3/H2. They don't adjust to fit the Elites height. Even Bungie themselves confirmed it....

It's great that he's on the brighter side of the modding community but doesn't excuse the ****** baggery. 

Also, that first quote actually made me lol. Good one and everything after that pretty detailed but still it's not impossible to pull off the shots if I've done it before and can display it. When i get home i'd gladly show you all but as for now our words are just words. 

 

Also can you support sources for your Bungie employee comments. it would be a much appreciated step up from Twin.

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Okay this first quote was put in for some comic relief but the second has merit, no? smile.png ^

"The models are different, but the hit boxes are the same. Stand the SPARTAN in front of the Elite, and you will see the Elite is taller. However, the boxes, will be the same. Shoot a SPARTAN in the elbow from the front, and it will hurt him. Shoot an Elite in the elbow from the front, it will go right threw"
 
I think that pretty much blows your arguments out the water?
 
Twin a modder who has ripped open the code that makes up Halo 3 says is true.
P34nut a pro player says its true.
The majority of the community says it is true.
 
and what is true? The Elite hitboxes are the same as Spartans and do no account for the taller height the Elites have. So the Elite hit boxes are broken. There is no argument for that in defence of Bungie.
 
I could direct you to hundreds of threads complaining about broken hit boxes.
But there are few quotes apart from yours that say the hit boxes are fine and Elites are easier to headshot.
 
And answer me this, how is making maps for the Halo 2 Pc community a bad thing?
 
Anyway, back to the task at hand.
 
Here are some more quotes.

"Elites are in fact harder to headshot from behind because their heads are not on top of their bodies."
"Elites have a spot in their neck you can shoot through and its really annoying"
"Hitboxes are the same, its just that it is harder to hit them due to the fact you aim for the head...which you cant see."

Here is something from Halo Nation "In Halo 3, the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from a charged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models."
 
Okay enough of quotes, it was confirmed by Bungie that Spartans and Elites share the same hitbox and because they do are broken in a Bungie weekly update, I cannot remember what update it was sadly.
 
Here is a quote from Halo Nation that may shed some light on that "It was once thought that Armor Permutations affected a player's hitbox; the contrary has been proven and stated by Bungie in numerous Bungie.net Weekly Updates. Sangheili and Spartan IIs use the same hitbox in Multiplayer, explaining the Sangheili Neck Glitch."
 
And final here is a video proving my point that the Hitboxes are broken in Halo 3. https://www.youtube.com/watch?feature=player_detailpage&v=87tf9AtR_mY#t=146

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Okay this first quote was put in for some comic relief but the second has merit, no? smile.png ^

 

"The models are different, but the hit boxes are the same. Stand the SPARTAN in front of the Elite, and you will see the Elite is taller. However, the boxes, will be the same. Shoot a SPARTAN in the elbow from the front, and it will hurt him. Shoot an Elite in the elbow from the front, it will go right threw"

 

I think that pretty much blows your arguments out the water?

 

Twin a modder who has ripped open the code that makes up Halo 3 says is true.

P34nut a pro player says its true.

The majority of the community says it is true.

 

and what is true? The Elite hitboxes are the same as Spartans and do no account for the taller height the Elites have. So the Elite hit boxes are broken. There is no argument for that in defence of Bungie.

 

I could direct you to hundreds of threads complaining about broken hit boxes.

But there are few quotes apart from yours that say the hit boxes are fine and Elites are easier to headshot.

 

And answer me this, how is making maps for the Halo 2 Pc community a bad thing?

 

Anyway, back to the task at hand.

 

Here are some more quotes.

 

"Elites are in fact harder to headshot from behind because their heads are not on top of their bodies."

"Elites have a spot in their neck you can shoot through and its really annoying"

"Hitboxes are the same, its just that it is harder to hit them due to the fact you aim for the head...which you cant see."

 

Here is something from Halo Nation "In Halo 3, the neck of an Elite (regardless what Armor Permutation used) is completely immune to any form of damage except for a shot from a charged Plasma Pistol. In addition, the projectile will simply pass through the neck, as though the neck wasn't there, without a blood spatter. This is because both Elites and Spartans share the same hitbox (where you can hit the character), but have different models."

 

Okay enough of quotes, it was confirmed by Bungie that Spartans and Elites share the same hitbox and because they do are broken in a Bungie weekly update, I cannot remember what update it was sadly.

 

Here is a quote from Halo Nation that may shed some light on that "It was once thought that Armor Permutations affected a player's hitbox; the contrary has been proven and stated by Bungie in numerous Bungie.net Weekly Updates. Sangheili and Spartan IIs use the same hitbox in Multiplayer, explaining the Sangheili Neck Glitch."

 

And final here is a video proving my point that the Hitboxes are broken in Halo 3. https://www.youtube.com/watch?feature=player_detailpage&v=87tf9AtR_mY#t=146

 

Atleast you sited you info but I never argued anything about the necks only that headshotting from the rear is possible. Along with that I also agreed that a new model would be the best option for Sangheili be in the game because of the issues that came with them that I was unaware of.

I said Get Good on the matter of rear headshotting but nothing else. Twin said it was impossible and I told him otherwise then you showed up.

 

Rear headshotting is just a skill that has to be gained while that literal rubber necking going on in the video can't really be stopped with that model, again pointing to something like Reach style elties or just having slimmer sangheili in game for MP to fit the Spartans model. Not sure why Bungie decided to make elites so bulbous in the first place in Halo 3.

 

Either way, elites returning has been requested alot over the past 3 years along with the largest thread on halo waypoint being about their hopeful return. That thread is actually still alive too so i think it's a pretty hard thing to ignore. I'm just waiting for the green light to burn my XB or fire the confetti cannons.

 

If after 3 ears with not even an answer to why they won't have elties in Halo personally then none of us should be supporting 343i.

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"Okay this first quote was put in for some comic relief but the second has merit, no?"

 

 "The models are different, but the hit boxes are the same. Stand the SPARTAN in front of the Elite, and you will see the Elite is taller. However, the boxes, will be the same. Shoot a SPARTAN in the elbow from the front, and it will hurt him. Shoot an Elite in the elbow from the front, it will go right threw"

 

You spelled "through"  wrong, just letting you know. 

 

Also, this is quite an interesting topic. It goes from an interesting question. I would love Elites in Halo 5, to this weird sniping fest. However, this really isn't the way to broadcast your ideas, which are good ideas.

 

This "sniping" at each other isn't a good way to have a conversation, and really isn't going to end well.

 

My input into this is: I would really love Elites in Halo 5, truly I would. For me, running around as an Elite in Halo 3 was the funnest thing ever. (Still loved my katana more though, shame there wasn't an Elite equivalent available) But they will have to be carefully modeled as to not give any advantages etc. 

 

Just my 2 cents. 

 

 

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H5f. That was a quote I got from Bungie.net. Not my fault it was spelt bad for once. :D
 
Anyway back to replying.
So your point was, headshoting from the rear is possible with an Elite?
 
Oh, then in that case it is correct. It is harder than a Spartan mainly because of the hitbox problem, the Elite heads moving slightly when shot and because their head is sorta hunched up.
 
But still, it is possible, just more tricky.

https://www.youtube.com/watch?feature=player_detailpage&v=3lmgEuRoUlo How about a good ol Halo 3 headshot montage cheer us up?

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With all of that said... I guess my choice to forever play Elite in Halo 3 was a good one. Do I hope they come back? Yes. Do I think they will? No. But thinking that they would have the same problem from Halo 3 is redonculous. I'm pretty sure that if Elite's are playable that 343 will remember the problem and make sure you can hit the Elite's at any point of their bodies.

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It doesn't matter who is a pro, who isn't and what level your on.  To get back on topic, both Elites and Masterchief models have their flaws.  In particular the Elite point was that headshots are hard to pull off from the rear.  Yes it can be done but not easily especially when in a heated battle.  THAT was the whole point.  Here are the collision hitboxes for both Elites and Masterchief models from Halo 2, which are in fact the same size, length and width as the Halo 3 counterparts according to raw data and are only within 0.01 or 0.02 in difference in some areas.  Which in spatial quantation notion value...is not a noticeable difference.

 

Overall yes it is harder to hit an Elite with a proper rear headshot as the window is not clear and occluded by the rest of the model and the overlaying rear hitbox of the torso.  Still shots are not the best as it doesn't fully show the idle animation with the rear hitbox eclipsing the head hitbox.  But for all intents this will do.

 

post-4732-0-74514800-1432833404_thumb.jpg

 

 

Here, yes the headshot from a profile view is much bigger and easier to pull off.  But also notice the gap between the head and neck where you can clearly see the part of the model that is the failed collision.

 

post-4732-0-39145900-1432833394_thumb.jpg

 

From the rear, there is no occlusion to the hitboxes at all in terms of heads...

 

post-4732-0-97858500-1432833426_thumb.jpg

 

The hitbox for a Spartan is a smaller target from profile view....

 

Unfortunately it seems I didn't save the pic right for the MC profile view.  Oh well, don't feel like going back and redoing the shot.

 

As another point of interest here is another issue in which hitboxes are flawed as they interact with the physics model of the weapons.  Spartans were used for this video but the result is the same with Elites.  The only difference is that head on, the Spartans are harder to snipe.  From the rear, Elites are harder to snipe.  Couple that with the odd posture when the models jump, look and turn, and it makes the Elite model an inconsistent target to track.

 

 

This was already way more work than I wanted to do as my time is limited and valuable.  If anyone wants to contribute or disprove the information I have provided, may I invite you to load up the maps yourself in any one of the many editors available.  I can't sit here all day hours on end proving people wrong and or holding your hand to show you where to find information.

 

Here is a quick video of me messing around with sniping and BR shots and whatnot.  One point of interest is how many shots it takes to take an elite down versus a spartan head on.  In the video, you will see that due to damage effect animation, the elites take 5 BR shots to kill, and the spartan takes 4.

 

 

The end result and logical conclusion is that if Elites are going to be introduced back into the playable aspect of the game, the hitboxes and collision detection need to resemble the Elites from Reach and Halo 4 and have a more consistent experience across both player models.  Having one model fail in collision detection is an oversight and "can" be exploited.  Both have drawbacks but need to be fixed.

 

 

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