Better yet, is Ensemble Studios doing it too?
Because... There are some units with or even without Spartans that can be too overpowered, some underpowered as well. Some leaders are like this too. Nearly half the units actually, also, need some Buffs and Debuffs on their Health's and Damages.
Example: I had 3 Spartan Gremlins all 7 stars, I EMPed an army of Scorpion tanks and win, because they're built for that, but it does next-to-no damage to Infantry, and can't even attack air. But yet it's called a "Unique Unit" even though it kinda sucks. You'd expect it to be better against infantry to say the least, or have light anti-air on it as well.
Example 2: 3 Spartan Scorpion Tanks dominates a Scarub, and can take down armies of Cobra's easily. But against a Vulture flat-out suck.
Example 3: Vultures dominate the Air and Ground, but Infantry OR Anti-Air dominate it too easily.
Anyways um... But there should be some Buffs and Debuffs, a lot of people have been slowly breaking from HALO War's because of this imbalance. Since when does Infantry(ODST) beat Vehicles? I have used only 20 ODST and it can take down Grizzly's, PLUS Cutter's Mac Blast specialty.
I already made a list of units in 3 categories:
Overpowered, Underpowered and Useless.
Canister Shell Scorpion Tanks: They have slightly too much health once at 9 stars or higher. Should be decreased by 10%. People Rush with this unit as well knowing it's nearly indestructible with Spartans, decrease damage by 5% as well.
Grizzly's: Same purpose as Scorpion Tanks, should have 15% Reduced health, but increase Canister Damage by 10%. They lack firepower, but have too much Health/Armor on them. Maybe reduce their main gun firepower by 5% because their main guns actually are stronger than their canister shells at times, and reduce armor slightly because me and friends showed it has over 10x heavier armor than a 2-star scarub when it's a 14-star grizzly.
Hawks: Their Damage Output is a bit too high. People, again, rush with this research as well and are powerful enough to beat all air, even Vultures, scarubs and Grizzly's. Sometimes even beat Anti-Air as well. Reduce Damage vs Armored units by 20%, and health by -10%.
Scarub: Decrease health by 15%, it just takes too long to kill. It's not hard to kill, just takes forever to kill. Increase his Damage by 5%, and make it cost 4,000 instead so people can't rush with a Scarub within 3 minutes.
ODST: Reduce damage by 5% and make them cost 150 to make instead of 100 to standard Infantry once upgraded to ODST. Prevents ODST rushes as well.
Suicude Grunts: Just 10 grunts at the cost of 1,250 can almost destroy an entire fully done UNSC base that costs sometimes around 3,500 Resources to make. Reduce their Damage by 25% and Health by -10%.
Elite Honor Guard: Reduce Damage and Health by 10%. They are made almost as strong as an actual Unupgraded Scorpion Tank head-to-head.
Wolverine should have massively increased Grenade Damage to Armor and Infantry by 50%, or just give it Dual Grenade Launchers instead. Their Barrage is significantly too weak against any sort of Armored unit, yet shreds through Plane Armor even Vultures. It should increase damage by 100% with Barrage against Armor.
Elephant: Increase it's Normal Turret Damages by 20%, and Defense Turrent Damage by 30%. I have seem 3 13 Star Elephants vs a Scarub, the Elephants only won due to the mass amount of ODST, but without them at all, they have amazing health and Armor, but the Damage it lacks severely. Just 1 14 star Grizzly can taken all 3 down and still have about 70% Health Left.
Gremlin: Increase Infantry Damage by 50%, and 10% more damage to armor because it SHOULD be able to beat a Scorpion Tank in a 2 v 1 instead of 3 v 1 or 4 v 1 to win. Add the EMP and it still takes 2 or 3 to kill one Scorpion Tank head-to-head. It should have an Upgrade to get a Free-Moving Main Turret that it uses to attack armor, to attack the air as well. So it has a chance against Air. It's less effective, however, against air by -20% damage than normal. They should also have +10% Health and their EMP to Air should be able to knock down Hornets and Hawks, but Vultures and Maxed Prophet should be a low chance to do so.
Prophet: +10% Health and +5% Shields should be given to him, he dies too easily too fast. And +5% Cleansing Beam Damage.
Arbiter: He has Rage and heal-back, but he has too much health and damage against Infantry and Air Units, but against Armor he flat out sucks. Reduce Health by 10% and Damage to Infantry and Air by 5%.
Brute Chieftain: Reduce health by 5% and Damage by -10%. But increase Vortex Damage by 25% since his Vortex sucks against any sort of armored units and Spartans.
Brutes: -10% Damage. While good vs Light Armor and Infantry, and Light Air, they suck against Vultures, and Tanks flat-out. Make them do +5% Damage to Heavy Armored Units.
Warthogs: People use these to Rush with Anders, and it works often. However, they are useless against Armor and sometimes even Vultures. Decrease Health by 5% and increase Damage by 5% all-around.
Spartans: These guys are massively Underpowered with Damage-Output against nearly everything. +10% Spartan Laser Damage, -10% Shields +10% Health.
Vultures: While labeled a "Super Unit" it acts more like a waste of money. It needs 20% more damage, but 5% less health. It should deal 10% more damage to air units with it's automatic missiles that shoot at sky units.
Now about Training Times. How exactly does a Spartan train faster than Flame Throwers, Wolverines AND Gremlins AND Elephants? That needs to be fixed too.
Reduce Gremlins by 30%.
Reduce Warthogs by 10%.
Increase Spartans by 5%.
Reduce Flamethrowers by 25%.
Reduce Wolverines by 10%.
I have seen 3 Spartans ALL 3 Stars with Spartan Laser Upgrade vs 2 Spartans with 2 star's and and a no-star spartan with just Chain Gun, and the Chain Guns nearly won against them. It's not right. On top of that, the Anti-Vehicle guys on the Covenant Side(I keep forgetting their names) should deal 10% less damage to vehicles, and have 15% less health. I mean seriously, 3 of them can destroy a Scorpion Tank without a problem, 15 of them maxed out can decimate a Scarub.
If you want to know how overpowered a Grizzly is truly, me and my friend did a test. He and I were teammates, I had a 3 star Brute Chieftain, he had a 14-Star Grizzly. I had a 2-star TWO STAR Scarub. He sent 3 Vultures, I vortexed them all dead, the nexploded it on my Scarub: It lost about 35% Health.
I did the same thing exactly the same to his Grizzly, it lost about 8% Health only. Actually about 7%. This is how unfair Grizzly's and Scorpion Tanks are Specifically. They have wayyy too much Health for the main part. Heck, you'd expect a Volley from 3-Seven-Stared Wolverines to destroy a Scorpion Tank, but nope. It only deals it down to about 40% Health with all 3 volleying it all together. The Damage Resistance Tanks have to Explosions and Bullets alike are too high, so at least Reduce Damage Resistances to that stuff by 10%, and slight Health Reduction as well. Because their health is so massive, they literally can't be killed even by an army of Vultures and/or Hawks. I've KILLED 4 Vultures on my Canister Shell Scorpion Tank(13 Stars each) without a single one losing more than 75% Health. Heck, I took down an army of Hawks with them too. Like 20 Hawks with 3 having spartans in them at 8-9 stars each, and STILL owned them. I almost lost a tank, but still won in the end.
The game need some serious rebalancing with all of these things. I'm hoping you guys add this please. Some units are useless, or underpowered, others make the game a gimme to anyone. The only players you STILL have are the ones that do the CS-Scorpion Tank Rush, or Grizzly Rush, or Hawk Rush or Scarub Rushes. Even Warthog Rushes as well.