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Forge Bots/ A.I


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10 replies to this topic

#1 Daniel Ryles

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Posted 06 November 2014 - 12:20 PM

Since Halo 3 i have been waiting and hoping ( and i hope many of you have too ) that they would add bots/ A.I within the forge world to place down anywhere on your created map just like an object or a vehicle etc.

For example: Far Cry 3, they created a map editor AFTER the official release of the game and within the editor you could place bot/ A.I enemies and allies and even animals and birds.

Another example: Red Faction, the first one, you could choose bot/ A.I enemies and allies that you could name what ever you wanted and even add traits to there character making them more powerful.

 

The point in this topic is for hopefully 343 to respond and maybe think of adding this feature within the Forge-World of The Master Chief Collection as an update or downloadable content?

 

The possibilities are endless when you think about all the things you could do with this feature.. 

 

Create your own maps, grab a friend or few, put in some bot/ A.I enemies and play maps how you imagined them. For example; The popular map and game type 'Tower of Power' Imagine defending the tower against a bunch of bot/ A.I enemies... Epic!

 

What do you think Halo Fans? and what do you think 343?



#2 Pbrabbit

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Posted 06 November 2014 - 12:23 PM

All these idaeas are very interesting, just know this a community forum, not the actual 343I.

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#3 BeckoningZebra1

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Posted 06 November 2014 - 02:43 PM

It can be hard to organize a lobby to playtest a map. Having bots that can you can use as crash dummies could help out a ton and would be a huge benefit for the forging community. I'd love to see bots make their way into Halo's forge!


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#4 E-Runner

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Posted 06 November 2014 - 05:30 PM

I've wanted this since Halo 1. It's possible on the PC variations, would be fun on console.


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#5 Note

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Posted 06 November 2014 - 11:24 PM

I've always wanted AI in Forge, just know, this isn't the official 343 and they probably have already made the games so there will probably not be any changes.

 

But hopefully they did add it, because then you could make your own battles and stuff!!


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#6 Daniel Ryles

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Posted 09 November 2014 - 01:48 PM

So A.I/ Bots were available on the P.C version of Halo?



#7 TWD26

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Posted 06 December 2014 - 09:19 PM

Well it would be hard to have bots because you would probably have to set up a navmesh for the bots to be able to move and where for them to go.


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#8 Twinreaper

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Posted 07 December 2014 - 01:07 AM

Navmesh? Never heard that term. AI actions are compiled into what we reffer to as [sty] or style tags. As for navigation, that requires AI Pathfinding. These are items that cannot be simply dropped into a map unless said map was all Forge items and those objects, scenery and machines would need to be classified as "pathfinding" objects. Aside from that you would still need about 6 other scenario fields and strings + scripts in order for respawning proper AI to work.

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#9 TWD26

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Posted 07 December 2014 - 10:58 AM

Navmesh? Never heard that term. AI actions are compiled into what we reffer to as [sty] or style tags. As for navigation, that requires AI Pathfinding. These are items that cannot be simply dropped into a map unless said map was all Forge items and those objects, scenery and machines would need to be classified as "pathfinding" objects. Aside from that you would still need about 6 other scenario fields and strings + scripts in order for respawning proper AI to work.

 

Navmesh is pathfinding in the Creation Kit so I sort of just used the term :)


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#10 Twinreaper

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Posted 07 December 2014 - 12:06 PM

Ah I havent ever used Bethesdas Creation Kit.  I hated all the elder Scrolls games so I never looked into it.


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#11 jan1324

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Posted 15 May 2015 - 06:20 PM

I agree i would love if this happen plz😂




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