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Battlefield 4 September update details


Unease Peanut

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Battlefield 4 September update details

 

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With September being just around the corner DICE has given us the list of fixes they have in store for Battlefield 4.

The changes about to be made are based of results and feedback from community members using The Battlefield 4 Community Test Environment.

 

One of the big fixes is changes to the soldier movement. The soldier movements will now be similair to those of Battlefield 3 but without comprimising the visuals. This also makes it easier to get out of undesired firefights. DICE has also made the 3rd person reaction a bit less eccentric as the character models would move their heads a lot when being hit.

 

The next big fix is the removal of 'screen clutter' which is not being able to see your enemy because of all the HUD elements and mostly dying because of this.

(Battlefield 4 players will know for sure)

Your HUD will now only display the things that are vital and you'll be given the choice of what you want displayed personally.

 

Weapon balancing will also occur as usual.

This time DICE has focussed on the time to kill and worked towards making is consistent.

"We've focused on maintaining a consistent Time To Kill (how long an average engagement lasts for). With the changes to visual recoil, the third person hit reactions and improved tickrates has been sped up somewhat as we still need to balance this with damage and recoil changes."

 

DICE has also tweaked the visual recoil which makes it so that close and medium ranged optics will not move with the gun anymore. Improvements have been made to the revive mechanic which will now have a charge meter and make a different sound when fully charged. Ragdolls have been improved to help with the revives. Improving the netcode has also been done. This will make ping differences, trading kills and getting killed behind cover less of an issue. They've also looked at vehicle balancing and tinkered around a bit where it was necessary.

 

DICE has also shared some details on what they'll tend towards next update.

This will include improving teamplay and objective gameplay.

 

What would you like to see fixed? And was there something that bugged you but has been fixed now?

Let me know down below!

Thank you for reading! :D

 

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Edited by Unease P34nut
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Major props to DICE LA for all the awesome work they have been doing. It really is crazy how much changes they have been experimenting with in the CTE Client

 

Although this shouldn't be happening a year later soooo yeaaaa. This should have been the case when the game was released. 

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