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[MAP-MOD] H2MT - Cairo Station ODP Campaign Mod


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PRESENTS

 

Cairo Station ODP Campaign Mod

 

Cairo_Station_ODP.jpg

 

by Kills Alone of the H2MT Crew

 

Released - February 20th, 2014

 

 

YouTube Video Preview

 

 

ABOUT

=====

 

In this mod I expand on Cairo Station by adding one variant of Brutes & two variants of Jackals. There is a new Banshee encounter, & a section where you will find two empty Banshees. The Longsword has been added & is flyable.

 

Other tweaks include a higher Field of View (FoV), darkened MJOLNIR Powered Assault Armor. Player character starts with a BR & Shotgun. Extra friendly NPCs have been added (Marines & ODST), along with extra enemies.

 

 

Assembly was used for this mod as it provides more consistent results, is easier to use, faster, & has not broken any of my maps unless it was something that should break said maps.

 

 

Additional applications where used with source tag files, xbox .map files, & PC .map files to verify the settings.

 

 

-Entity (H2x) was used to study the original map in its unmodified XBox incarnation.

 

http://www.h2mt.org/tools/2_XBox/Entity/

 

https://xboxdb.access.dyn-net.com/0000000001/files-DB/web/Default.asp.net?act=category&id=2

 

 

-The unlocked Guerilla New (H2v) was also used to study original & rebuilt tag source in its PC incarnation.

 

http://www.h2mt.org/tools/2_Vista/H2EK_Unlocked/H2MT_H2EK_Unlocked_-_Enhanced_Edition.exe

 

 

Cairo_Station_ODP_01.jpg

 

 

ALTERATIONS

===========

 

-Some Marines are now ODST

-Some Marines have human heads

-Most Marines have various helmets & clothing

 

-NPC weapons have been reallocated but not edited; so the weapons are as you know & expect them to be

 

-Player starts with a BR & Shotgun, full ammo

 

-Longsword is now a flyable vehicle & fires Pelican Rocket Pod projectiles

-Various Banshee have been added

 

-Additional enemy AI such as two Jackal variants & one Brute variant, this can be affected by difficulty settings &

the Thunderstorm Skull. I suggest playing on Normal the first play round, then increasing difficulty on the next

 

 

INSTALL

=======

 

1) Before copying the file to your Halo 2\maps default maps directory you must backup the original.

 

2) The filename is 01b_spacestation.map, so make sure you backup the original by either renaming it or by

moving it to a backup sub-folder. I rename the original file to 01b_spacestation.map.ORIGINAL so I know what

it is at a later date.

 

3) Copy the new file to the same location then start Halo 2 Vista.

 

4) Select Cairo Station from the Campaign selection screen.

 

 

Cairo_Station_ODP_02.jpg

 

 

TOOLS

=====

 

-Ambiguous Alpha v2.5 - for Third Person/Still Cam

 

http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Alpha_2.5.exe

 

 

-Ambiguous Beta v1.0 Pre-Release - for Real-Time Editing

 

http://www.h2mt.org/tools/2_Vista/Ambiguous/Ambiguous_Beta_1.0_Pre-Release.exe

 

 

-Assembly 1.0.4817.30869 - for Meta Edit/Swap

 

http://www.h2mt.org/tools/2_Vista/Assembly/Assembly_1.0.4817.30869.exe

 

 

-Gravemind v1.6B - for Meta Edit/Swap

 

http://www.h2mt.org/tools/2_Vista/Gravemind/Gravemind_1.6B.exe

 

 

-H2V Blu Trainer vK2 - for Third Person/Still Cam/Fly Cam

 

http://www.h2mt.org/tools/2_Vista/MOD/Blu_Trainer/Blu_Trainer_K2.exe

 

 

-HUD Removal - remove HUD and on-screen text

 

http://www.h2mt.org/tools/2_Vista/MOD/HUD/HUD_Removal/

 

 

-Mr. Mohawk v1.2 - for Meta Edit/Swap

 

http://www.h2mt.org/tools/2_Vista/Mr._Mohawk/Mr._Mohawk.exe

 

 

Cairo_Station_ODP_03.jpg

 

 

DOWNLOAD

=========

 

H2MT Cairo Station ODP Campaign Mod SPPF Only Version

~4.22KBs compressed (~1.63MBs extracted)

 

 

Cairo_Station_ODP_04.jpg

 

 

 

 

notes.txt

 

scr

1-55: ai squads and end of game all set up

 

86 set to banshee

 

 

masterchief.bipd

 

CHANGE COLORS (Dark Green SP Spartan)

 

Primary

 

weight - 1

color lower bound - r:0 g:0 b:0 - Black

color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray

 

Secondary

 

weight - 1

color lower bound - r:0.501961 g:0.501961 b:0.501961

color lower bound - r:0.513726 g:0.513726 b:0.513726 - Gray

 

FoV

 

Camera Field of View: was 1.22173, set to 1.55173

Much less melee Biped Shoulder issues at: 1.32173

 

 

 

 

01b_spacestation.scr

 

-Set player start to have 4 human grenades

 

-Set player start to have BR & Shotty

 

BR

Rounds Loaded: 36

Rounds Total: 144

 

Shotty

Rounds Loaded: 12

Rounds Total: 48

 

 

AI Squads:

34 - 116 (117)

 

Name: bay1_hum_floor_mar

 

Then Starting Locations:

1 - 4 (5)

 

Character: 7 (objects\characters\marine\ai\marine_wounded.char)

Set him to another free Marine char like 2 (Male), 5 (Female), 6 (ODST)

Or higher rank char like 8 (Miranda), 13 (Cortana), 14 (Marine Dress), 19 (Marine Johnson Dress)

 

 

brute.char/.bipd

 

-Set Brute from Prophet team to Covenant

 

jackal.char/.bipd

 

-Set Jackal from Prophet team to Covenant

 

 

CHARACTERS:

 

-Set marine_johnson - BRUTE

 

-Set marine_wounded - JACKAL

 

 

CHARACTER EXAMPLE JACKAL (.char)

char: ai\generic

bipd: objects\characters\jackal\jackal

(null)

styl: objects\characters\elite\ai\elite_specops

(null)

 

Variation

Permutation: standard

 

*Set Char Stats, if left blank it relys on second char or generic Char Stats.

 

 

CHARACTER EXAMPLE BRUTE (.char)

char: ai\generic OR objects\characters\elite\ai\elite?

bipd: objects\characters\brute\brute

(null)

styl: objects\characters\elite\ai\elite

(null)

 

Variation

Permutation:

minor_bth - lowest rank, no armour, besides face helmet sometimes

minor_crl

major_bth - looks good

major_crl

captain_bth - red flag

captain_crl

honor_guard_bth - red flag and outfit with large helmet

honor_guard_crl

default - Tartarus?

 

 

CHARACTER EXAMPLE HUNTER (.char)

char: ai\generic

bipd: objects\characters\hunter\hunter

(null)

styl: objects\characters\elite\ai\elite

(null)

 

Variation

Permutation: base

 

----------

 

Longsword

 

scnr

 

AI SQUAD 107 2nd biped - 60.4914 -9.17941 12.06252 -1.003571

 

set Y to around -22.17941 and test

too much X causes crash

 

 

fix driver string and passenger strings?

 

fix boost speed more?

 

move hog turret marker a little forward, just a tad

 

remove flip bansehee string?

 

should take no damage

 

 

add to view distance when in camera mode

 

placement

 

 

----------

 

 

CHARACTERS

 

0 - 19 (20)

 

char - 0 - objects\characters\elite\ai\elite

 

char - 1 - objects\characters\grunt\ai\grunt

 

char - 2 - objects\characters\marine\ai\marine

 

char - 3 - objects\characters\marine\ai\marine_johnson - BRUTE 3&5

 

char - 4 - objects\characters\bugger\ai\bugger

 

char - 5 - objects\characters\marine\ai\marine_female

 

char - 6 - objects\characters\marine\ai\marine_odst

 

char - 7 - objects\characters\marine\ai\marine_wounded - JACKAL 7&3or4

 

char - 8 - objects\characters\miranda\ai\miranda

 

char - 9 - objects\characters\elite\ai\elite_ranger

 

char - 10 - objects\characters\elite\ai\elite_specops

 

char - 11 - objects\characters\grunt\ai\grunt_heavy

 

char - 12 - objects\characters\elite\ai\elite_stealth

 

char - 13 - objects\characters\cortana\ai\cortana

 

char - 14 - objects\characters\marine\ai\marine_dress

 

char - 15 - objects\characters\elite\ai\elite_zealot

 

char - 16 - objects\characters\elite\ai\elite_ultra

 

char - 17 - objects\characters\grunt\ai\grunt_ultra - HUNTER?

 

char - 18 - objects\characters\elite\ai\elite_major

 

char - 19 - objects\characters\marine\ai\marine_johnson_dress

 

 

----------

 

 

WEAPONS

 

0 - 10 (11)

 

0 - weap - objects\weapons\rifle\battle_rifle\battle_rifle

 

1 - weap - objects\weapons\rifle\smg\smg

 

2 - weap - objects\weapons\pistol\magnum\magnum

 

3 - weap - objects\weapons\pistol\plasma_pistol\plasma_pistol

 

4 - weap - objects\weapons\pistol\needler\needler

 

5 - weap - objects\weapons\rifle\plasma_rifle\plasma_rifle

 

6 - weap - objects\weapons\fixed\h_turret_mp\item\h_turret_mp_item

 

7 - weap - objects\weapons\fixed\plasma_cannon\item\c_turret_mp_item

 

8 - weap - objects\weapons\rifle\shotgun\shotgun

 

9 - weap - objects\weapons\melee\energy_blade\energy_blade

 

10 - weap - objects\weapons\multiplayer\ball\head_sp

 

 

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