Jump to content

Halo Xbox One Promethean Weapons Rehauled!!!


Stubborn Barren

Recommended Posts

What makes a Forerunner Weapon... Beam-based... Anti-Flood... weaponry.

We should look at current designs... the appearance of the weapon is built around the wielder, and some have variating fire modes.


So we should have two firemodes... current ones and unique ones. That allowing a lot of significance when using and separating them from their UNSC and Covenant counterparts.

Suppressor
- Offensive Mode... Rate of fire decreases, bloom decreased... accuracy increases. (tap trigger)
- Suppress Mode... Rate of fire increase, bloom increase... accuracy falls dramatically (hold trigger)

Light Rifle
- Burst Fire Mode (zoomed out)
- Single Beam Mode... think focus rifle or sentinel beam in Halo: Reach and Halo 3. (zoomed in)

Scatter Shot
- Bolt Shot... charged shot with damage that is proportional to holding time. (hold trigger)
- Scatter shot... more ammo and richochet but less damage. (tap trigger)

Binary Rifle
- Single shot fire mode... think light rifle zoomed in Halo 4. (zoomed out)
- Binary Laser Tracking One Shot (zoomed in)

Incineration Cannon
- Single Photon Blast. (tap trigger)
- Charged Photon Blast... think Plasma Launcher from Halo: Reach. (hold trigger)

Stasis Pistol
- Burst shot... a small spray of hard light. (zoomed out)
- Decay shot... damage over time. Doesn't stack. (zoomed in)

Plus create new forerunner/promethean weapons unlike the ordinary categories... Sniper, Shotgun, Heavy Weapon, Automatic, Pistol and Precision... we need a new special weapon like the Needler, Spartan Laser, Sticky Detonator, Railgun, Plasma Launcher, Focus Rifle, Sentinel Beam... perhaps a beam-based charged weapon if the above changes are NOT implemented?


Okay I just thought of this new idea for making the Forerunner weapons a lot more unique...


Firstly what do we know, or have seen, from Forerunner or Promethean Weaponry:

- They fire hard light and photon projectiles... (Promethean)
- They construct themselves around the user arm... (Promethean)
- They disintegrate the enemy target... (Promethean)
- They have a variety of fire modes... (Promethean)
- They use beam-based firing modes... (Sentinels)
- They have a glow or aura about them, that signifies a certain Forerunner caste... (Sentinels, Promethean)

Secondly what are the Forerunners technologically advancements, that the other two factions, UNSC and Covenant, do not possess:
- Gravity Fields Manipulation
- Hard Light Projection
- Slip Space Mastery
- Star System Cloaking
- Sentient Artificial Intelligence

So my idea is we should see a lot more gravity manipulation and slip space weaponry that creates a different, unique weapon... like the Needler, Energy Sword and Gravity Hammer... which has still, not been successfully reskinned by the UNSC or Promethean weapons... same with the Spartan Laser, Rail Gun, Grenade Launcher and Stick Detonator...

[buffer Grenade]Buffer Grenade... This weapon is a grenade. This weapon allows the user to manipulate gravity around an foreign body, which slows the enemies or allies.

"This Forerunner device was used for Forerunner crowd control and can manipulate gravity fields in a certain location, around the device. The device creates a denser environment... which puts more strain and pressure on the muscular and skeletal systems, of foes, thus slowing or even halting the riots."

This grenade should be combined (integrated into) with the Pulse Grenade which can be used for crowd control of objectives and choke-points alike.

[Confinement Gauntlet]... This weapon is a gauntlet that builds around the players arm, which creates a glowing Forerunner glove. This weapon has 2 charges upon pick up, and can only have 3 charges maximum. The weapon is an instant kill and can target any player, beside the manipulator, friend or foe. To operate, the user presses the firing trigger, which then must be held to maintain the portal (5 seconds maximum)... otherwise portal disintegrates and the tear in real-space is repaired.

"The manipulator can summon a slip space rupture that causes foreign bodies (scenery, vehicles, weapons, enemies, allies), that are not attached to any planetary body, to be drawn into a tear in real-space. The foreign body is sent to a slip space bubble, which lacks the basic necessities to survive... oxygen, food, or water. This is known as the null dimensional plane."

This weapon can be used to get multiple kills from projecting the rupture at objectives or block entrances to certain access points in objective matches... as well as key choke-points in a slayer match.

Besides these new additions changes to the current weapons mechanics should be made...

The mechanic should be changed instead to not have single weapon classes, or categories, with one hard body... but have one Forerunner weapon that manipulates itself for the purpose it requires, via modular components pick ups. In other words a player could start out with a suppressor but wants to use a light rifle he/she could simply grab the modular device require... which transforms (deforms then reforms) the gun in front of the user without the need of pick up trading... this would essentially be pick ups (modular pick ups) but with a spin that gives a uniqueness to Forerunner weaponry... so an all-in-one gun...

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
×
×
  • Create New...