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Skill level in Halo 5


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I just recently talked to a Mlg halo player here in MI. ( for the sake of his privacy i'm not going to mention his name). One of the things he told me about Halo 2 and 3 is that it takes more skill than the newer halos. This is also one of the reasons he quit the MLG, because halo reach took less skill than the previous halos did. Now don't get me wrong i love halo reach and halo 4 but i think this is true. Game developers are fearing that their  games are too "hard" causing them to lose popularity. therefore they make it easier for people who are not used to halo e able to pick up halo and be good at it, insted of having to play the game to get better at it. just my opinion, but you know what rhymes with opinion... onion so mine may stink to you.

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This is true when weapons become more random and casual it takes away skill also leaving competitiveness behind as well.

 

I hope Halo 5 can bring Halo back to its competitive roots, and be more focused on competitive gamers than casual. Or at least divide up the playlists so each can enjoy his own style rather than forcing another style upon both types of gamers.

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I'm not entirely certain how H4 is 'easier...' But they did make automatic weapons 'useable' and 'worthwhile.' Precision weapons are deadly precise as well. There is no randomness from those weapons from what I've experienced. I can see how ordinance removes a great deal of skill from the game in form of map control and teamwork, but most MLG contests are still decided by old school rules anyways. Can you elaborate on what the player said?

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I just recently talked to a Mlg halo player here in MI. ( for the sake of his privacy i'm not going to mention his name). One of the things he told me about Halo 2 and 3 is that it takes more skill than the newer halos. This is also one of the reasons he quit the MLG, because halo reach took less skill than the previous halos did. Now don't get me wrong i love halo reach and halo 4 but i think this is true. Game developers are fearing that their  games are too "hard" causing them to lose popularity. therefore they make it easier for people who are not used to halo e able to pick up halo and be good at it, insted of having to play the game to get better at it. just my opinion, but you know what rhymes with opinion... onion so mine may stink to you.

 

I'm not entirely certain how H4 is 'easier...' But they did make automatic weapons 'useable' and 'worthwhile.' Precision weapons are deadly precise as well. There is no randomness from those weapons from what I've experienced. I can see how ordinance removes a great deal of skill from the game in form of map control and teamwork, but most MLG contests are still decided by old school rules anyways. Can you elaborate on what the player said?

The skill curve in Halo 4 is a lot easier then previous Halos, but that isn't a bad thing.

It's easy to learn, difficult to master.

 

Also if it is true that you talked to an MLG player did they get paid to play Halo? If they did, they left Halo because MLG doesn't sponsor/promote/even have a circuit for Halo like they used too. All the money for MLG players is at CoD

Ghandi the famous creator of the Ghandi hop tactic in Halo is now moving to CoD because he is an MLG player and gets payed to do good in video games. The money just isn't in Halo anymore. CoD is the most popular "competitve" shooter franchise thats where all the money for MLG now goes.

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I just recently talked to a Mlg halo player here in MI. ( for the sake of his privacy i'm not going to mention his name). One of the things he told me about Halo 2 and 3 is that it takes more skill than the newer halos. This is also one of the reasons he quit the MLG, because halo reach took less skill than the previous halos did. Now don't get me wrong i love halo reach and halo 4 but i think this is true. Game developers are fearing that their  games are too "hard" causing them to lose popularity. therefore they make it easier for people who are not used to halo e able to pick up halo and be good at it, insted of having to play the game to get better at it. just my opinion, but you know what rhymes with opinion... onion so mine may stink to you.

Well, just think about this. When Halo was "harder", nobody bitched about the game. And now that the games are "easier", EVERYBODY ******* about the game.

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I completely agree with Beckoningzebra1. 343 needs to fulfill the needs of casual players and competitive players by separating the playlists and making two separate entities of play in one game. They could easily do this.

 

In my opinion, Halo Reach was the worst thing for Halo multiplayer. You can still see the skill gap in Halo 4, but not like it used to be in Halo 2 and 3, when every game, especially in the higher ranks, was filled with excitement and competitive spirit, which really made those "down to the wire" moments even more special.

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