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HALO 5 - New information I found online


AsquithMike

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So I found this online and figured I would share. If 343 does go this route, I will forever be a number one fan. The link to the article is below. I posted my favorite part from it below.

 

http://www.idigitaltimes.com/articles/19745/20130903/halo-5-release-date-news-plot-details.htm

 

 

At the moment 343i is in the prototype phase, but i will post the current state of Halo for Xbox One.

    Just a reminder that the game you will see probably wont feature everything you are reading here.

     

    Tech:

    60 FPS has been confirmed at E3, now the team around Corinne is basically taking the Halo 4 Engine, "dumps" it on Xbox One Devkits and measures the perfomance and goes from there.

    The Xbox One hardware is really powerful, though as many have stated not as powerful as Sony's machine. Nevertheless the team does have the goal to create one of the best looking titles next year. People are seriously overstating the power difference and underestimate the potential of the eSRAM (yes, it was included for bandwidth reasons, but the low latency does increase efficiencs in real world perfomance, if the eSRAM is used in smart way. I basically got the same code, with some optimization with the eSRAM running only 20% worse on Xbox Oen than on a PS4-Devkit from January.

    Now what tech and graphical features will be implemented?

    Deferred Shading will finally be implemented, Halo 4 was really sparse on terms of dynamic lights, a drawback of havin to use a traditional forward renderer. G-Buffer will consist of 4 MRTs. The entire pipeline is HDR and linear space. Those Render Targets will probably be stored in the eSRAM or split between the two pools, depending on perfomance.

    Some form of SSAO will also be implemented, Halo 4 only had static and baked AO which looked great in pictures.

    PRTs will be used, current tests with eSRAM and the results are amazing. Thanks to 5GB of ram (soon 6GB ;) ) the textures will look amazing and the models will have plenty detail.

    There are a few drawbacks with aiming for 60 FPS. First the game will not render in native 1080p. Current resoultion on display plane 2 is 1920x720 (1,3 Megapixel compared to 2 for 1080p), display plane 1 (HUD an weapon) will be native 1080p. You literally cant tell the difference.

     

    Cloud:

    Dedicated Server.

    First titel to showcase true power of cloud processing. Massive battles with 100s of AI (calculated by the cloud); massive worlds with dynamic weathher and global lighting (all done in cloud).

    And yes, this will need an alway online connection(you dont need a powerful connection, those data pakets are really small)

     

    Game:

    Campaign is planned to be 3-5 times longer than Halo 4. No more linear , going open world.

    Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions. ( Think of Wings of Liberty or Dawn of War 2 cmapaign)

    Core gameplay is still Halo (2 weapons, grenades, melee; "30 seconds of fun"; sevaral different enemies) but there are RPG elements added to it: character progression (mostly items like forerunner relicts you will find that make Master Chief stronger or will give him more ablities), not really loot, but you will have to acquire weapons first, before you can use them in more missions. Weapons are stored in the armory on the ship and chief can choose his loadout, which he will use on the mission start. He can still pickup and use the weapons he finds in the different missions.Loadout weapons are basically the same you have in Halo 4 Multiplayer (you cant start with a rocket launcher, but you can call in those "super weapons" on a mission like in Infinity Multiplayer; difference is this is a limited ability, at "low level" you can call one time, this can be upgraded over time)

    There will be more weapons in campaign than in Halo 4(and yes more "alien" weapons; not just human weapons with a different coat)

     

    Enemies:

    Elites (the same faction you fought in Halo 4), Grunts, Jackals, Hunter, Brutes, Drones

    Promethean (heavily redesigned, more types like Promethean Warlords)

    Humans (yep you will gith humans, but not UNSC, those are Insurrectionists)

     

    Vehicles:

    Biggest number of vehicles ever.

    Warthog (classic, rocket, gauss), Scorpion and yes the Grizzly will be in, Mammoth, upgraded Mantis, more Halo Wars vehicles like rhino, wolverine, cobra, hornets, falcons, vultures

    Chiefs ship can store a limited amount of vehicles (call in similar to weapons)

    Forerunner War Sphinx are in, very powerful enemy "vehicles" (and yep you will fight them)

     

    To put the gameplay in campaign into perspective:

    The team was running an encounter test in the Halo 4 engine with prototype models.

    This encounter featured several hundreds of Brutes with 2 Scarabs, 10 wraiths and several ghosts and banshees fightin against one Forerunner War Sphinx and some Prometheans. Now the player could engage in that battle or just simply watch them fight (Power of the Cloud: AI in short distance to chief is process on the box; rest in the cloud) and pick off the remaing forces.

    Well the current player chose to engange, took his Hornet and landed it on one of the Scarabs ( the AI is amazing, the Brutes had now to choose who to fight, most forces fought against the Prometheans, a few took on the fight with chief; it really looks and feels like every single AI makes smart and menaingfull decisions))

    The Player killed of the crew on the Scarab and well, thise time he doenst destroy the Core, he gets behind the wheel of the Scarav ;) All hell breaks loose, brute forces more and more engage the rogue Scarab, while the Prometheans dont really difference their enemies.

    And yep the Scarabs is destroyed withing seconds , thought the Player surived thanks to god-mode.

    Those are the kinds of encounter you will find in the final game.

     

    Multiplayer:

    Split between two categories.

    Halo Wararena ist basically Halo 2 reloaded. No loadouts, no armor abilites and perks.

    Player Count 8-16, game types are Slayer, CTF(yes classic Halo CTF ;) ), King of the Hill, Assault, Oddball....

    Static weapon spawns, more weapons on map which means more ammo, weapons wont respawn as quick as in Halo 4

    The seconds multiplayer categorie is titles Halo Battlefield (not final name obviously).

    Those are basically really big teams battles like 32-64. Gameplay is more inline with Invasion from Halo Reach.

    Custom Loadouts, "armor abilites" (more like class abilites), Vehicles, Infinity like call ins

     

    Thats it for the moment. Just a small glimpse into what you will eventually play in November 2014.

 

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I really don't think any of this is true. It isn't confirmed, and the multiplayer part sounds EXTREMELY narrow minded. I don't want to play giant battles all the time and what about the times I want to use my loadouts in small objective teamed games. Game development is quite difficult and these rumors don't sound very "Halo". If Halo 5 was not linear I will be extremely angry with 343i. Halo is a linear game I would't mind something in the style of ODST, but thats it. 

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I don't wanna be "that guy" but this seems like a rumor.

 

BUT if it's not I'm uber phsyched for Halo 5!

 

I know, sounds awesome already, if its not just a rumor.

 

I really don't think any of this is true. It isn't confirmed, and the multiplayer part sounds EXTREMELY narrow minded. I don't want to play giant battles all the time and what about the times I want to use my loadouts in small objective teamed games. Game development is quite difficult and these rumors don't sound very "Halo". If Halo 5 was not linear I will be extremely angry with 343i. Halo is a linear game I would't mind something in the style of ODST, but thats it. 

It reads as if it is mainly talking about the improvements on what was in Halo 4. 

 

I hope at the very least the Campaign portion of it is somewhat true. If so, then I will very happy. Its just every Halo campaign to date takes (on legendary if you snail through every mission) roughly 3 - 5 hours, at most. It would be cool to see a campaign that is much longer, and one that has more freedom. I'm all for linear storytelling, but a little freedom goes a long way, especially in a universe as big as Halo's. ODST was still very straight forward, it blocked portions of the map making sure that you would find your objective. I would prefer a little more freedom. Being able to visit vast planets and environments, participate in enormous battles between the covenant, forerunners, etc would be amazing. I'm sure many would agree, linear gets right to it, but with some freedom comes more fun. And I think the freedom part is more to do with Xbox One (new machine so test out its limits per say) and the fact MC no longer has Cortana so I guess he just roams about? Unsure as to where to go, so its for you to decide. 

 

Multiplayer seems a little sparse in the explanation, but I would imagine it would also include the things we have in Halo 4 + what was written. 

 

I dunno, seemed like a cool bit of news I found and I thought I would share. 

 

And now.................some more of this :pc:

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I know, sounds awesome already, if its not just a rumor.

 

It reads as if it is mainly talking about the improvements on what was in Halo 4. 

 

I hope at the very least the Campaign portion of it is somewhat true. If so, then I will very happy. Its just every Halo campaign to date takes (on legendary if you snail through every mission) roughly 3 - 5 hours, at most. It would be cool to see a campaign that is much longer, and one that has more freedom. I'm all for linear storytelling, but a little freedom goes a long way, especially in a universe as big as Halo's. ODST was still very straight forward, it blocked portions of the map making sure that you would find your objective. I would prefer a little more freedom. Being able to visit vast planets and environments, participate in enormous battles between the covenant, forerunners, etc would be amazing. I'm sure many would agree, linear gets right to it, but with some freedom comes more fun. And I think the freedom part is more to do with Xbox One (new machine so test out its limits per say) and the fact MC no longer has Cortana so I guess he just roams about? Unsure as to where to go, so its for you to decide. 

 

Multiplayer seems a little sparse in the explanation, but I would imagine it would also include the things we have in Halo 4 + what was written. 

 

I dunno, seemed like a cool bit of news I found and I thought I would share. 

 

And now.................some more of this :pc:

I know the beauty of Halo is that it is still one of the straightforward sci-fi games that has such a great lore. ODST was straightforward but it still allowed you to explore more which is what I meant. Making a MAIN Halo game open world would just ruin it's charm. I don't think 343i would ever do that to a Main Halo title. Maybe in a spin off sure I could see that happening. 

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But the question is... will we finally have competent A.I that DOESN'T drive you off a cliff?  :sweat:

 

 

Or physics where driving over a pebble will not make you flip over and fly 20 feet in there air...   <_<

Halo 5: Kat gets her drivers license!

Halo 5: Jumping Hogs! Next gen! Marines! 

I think having a Halo game where the friendly A.I is helpful would just ruin the hiraity of dying by cliff jumps or getting stuck because Kat decided it was a good idea to stop infront of grunts. I am sure that will most likely be improved.

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Hmm... how intriguing.

 

This news, rumour or not, really interests me. I think with all these triple A titles, Halo needs to step it up. True, Halo 1 - 3 were a great success, but remember their time period. At that time, there was no Skyrim, no Battlefield 4, no Xbox One and of course - no Destiny, which ironically I think will be its real competition. If they kept true to what many claim to be 'what makes Halo, Halo', it just wouldn't be able to compete with the other huge titles being released.

 

What they're doing here, is adding a much larger sense of replay-ability, which is a step in the right direction. So far, this seems very similar to Mass Effect, but slightly larger and more ambitious. I never really replayed the Halo campaigns after I completed them once, since they were so linear. I like the sound of an open-world Halo game, especially in the Halo universe. 32 - 64 player multiplayer would keep it on par with large-scale games such as Battlefield, which is what it needs to do, seeing as how amazing Battlefield 4 looks. Call of Duty is sticking with the small arcade-style formula, so a larger Multiplayer mode could place it on top of that.

 

I'm loving the idea of incorporating vehicles from Halo Wars, since I don't know much about it. Having an open-world game could potentially teach us non-lore followers just that bit more about the Halo universe. They're really considering the trends of modern-day gamers and game developers alike, which will definitely improve the franchise.

 

Even though this may be all speculation, I believe they're taking a step forward with the franchise.

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I really don't think any of this is true. It isn't confirmed, and the multiplayer part sounds EXTREMELY narrow minded. I don't want to play giant battles all the time and what about the times I want to use my loadouts in small objective teamed games. Game development is quite difficult and these rumors don't sound very "Halo". If Halo 5 was not linear I will be extremely angry with 343i. Halo is a linear game I would't mind something in the style of ODST, but thats it. 

 

Coming from a huge fan of Halo 2 and 3, going back to the basics with multiplayer sounds incredibly great and VERY "Halo". :)

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I'll be honest. This sounds like a bunch of crap. Anything leaked by 343 would be swept up pretty quickly by Microsoft.

 

 

 

Sorry to rain on the parade but it just sounds too far in development considering it'll be late 2014 release at best.

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I'll be honest. This sounds like a bunch of crap. Anything leaked by 343 would be swept up pretty quickly by Microsoft.

 

 

 

Sorry to rain on the parade but it just sounds too far in development considering it'll be late 2014 release at best.

 

Well we will find out soon enough. 

 

I'm pretty sure this exact thing was posted here a few months back.

 

It probably was. I just saw it and figured I post it, just in case. 

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