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Metro (more visual updates)

5v5 4v4 3v3 slayer metro KOTH oddball CTF

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7 replies to this topic

#1 Moose93

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Posted 26 July 2013 - 06:18 AM

GT - SUPER MOOSE93

Map Name - Metro

Download link - Here

 

Metro is a medium size, 5v5 map, designed for slayer and objective gametypes. the map is based on an abandoned Metro station. 

 

view of the map layout

metro overview 1.jpg

metro overview 2.jpg

 

 

map proper 

metro  blue spawn 2.jpg

metro  saw 2.jpg

metro blue spawn.jpg

metro desk 2.jpg

metro desk.jpg

metro ramps.jpg

metro red spawn.jpg

metro saw.jpg

metro service tunnel.jpg

metro shotgun.jpg

metro side tunnel 2.jpg

metro side tunnel.jpg

metro tunnel.jpg

 

weapons

-shotgun

-saw

-carbine

-BR

-DMR

-frag grenade

-plasma grenade

 

Gametypes

-slayer

-KOTH

-oddball

-CTF

 

check out the map. any feedback is appreciated 



#2 Creative Gaming Inc.

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Posted 26 July 2013 - 05:28 PM

A very nice subway map, but I may suggest that you remove the red colour from the track and also remove or replace the Brace, Larges with something that doesn't interrupt the track design in the 5x5s.



When I made the Burrows I used half-submerged bridges for the tracks. You may want to use this method, but as it seems there is a small length of track in this map you may want to utilize a method that I wanted to attempt but didn't have enough pieces; try arranging upside-down Container, Larges  in a curvilinear fashion.


tumblr_mrym8ckeoK1sywgeho1_500.jpg

Nature is an infinite highway of knowledge which we can never fully explore. We're constantly making new discoveries but our limited minds keep us on a linear path of chronological acceptance. We won't believe something to be true unless we first see its immediate predecessor, slowing the process of our development hugely. But even if we were to neglect the road, skip ahead, we would never make it to the end. For all eternity, no matter how far we get, we will know but a fraction of a percentage of all knowledge, and so we will never cover the Infinite Highway.

*STUCK!*


#3 Moose93

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Posted 26 July 2013 - 05:30 PM

A very nice subway map, but I may suggest that you remove the red colour from the track and also remove or replace the Brace, Larges with something that doesn't interrupt the track design in the 5x5s.



When I made the Burrows I used half-submerged bridges for the tracks. You may want to use this method, but as it seems there is a small length of track in this map you may want to utilize a method that I wanted to attempt but didn't have enough pieces; try arranging upside-down Container, Larges  in a curvilinear fashion.

 

 

okay, i will change the track colour. not sure what i will do to replace the braces since i have run out of building blocks but i will take a look

 

 

*Changed track colour to neutral (grey). replaced the braces with 5x5 blocks that follow the track 



#4 Rayner Sutardja

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Posted 27 July 2013 - 02:50 AM

I agree with creativegaming, submerged XL bridge will make a really cool track and also save you budget as it incorporates both of the sides. What he meant was to use the railings of the bridges to make the track so since there are 2 railings it makes both sides of the track. Of course, it's your map, it's just for consideration.

Other than that, it looks pretty cool. Good job. I'll check it out

But don't expect feedback too soon, maybe next week

#5 Moose93

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Posted 27 July 2013 - 04:08 AM

okay. i will put in some bridges to see how it looks



#6 Moose93

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Posted 27 July 2013 - 03:43 PM

i have added tracks. personally, i dont really like them since they get in the way, but i would like to see what you think  



#7 Zandril

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Posted 28 July 2013 - 01:53 PM

I'll download this map and give it a look. You can expect feedback from me soon.


0qd2kuw.gif

 

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#8 Moose93

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Posted 28 July 2013 - 03:06 PM

I'll download this map and give it a look. You can expect feedback from me soon.

 

thanks







Also tagged with one or more of these keywords: Halo 4, 5v5, 4v4, 3v3, slayer, metro, KOTH, oddball, CTF

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