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Halo - Arcoast Tides [Game Thread]


Is not JL

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Welcome to the Arcoast Tides game thread, where after you characters are approved you can engage in role playing!

 


So, what exactly is Arcoast, this TBRPG? Well, that’s for you to decide! In this game, you can create a customized persona in a fictional, Halo-based world, and begin adventuring! Save allies, fight enemies, or BE the enemy! The choices and chances of what you do is infinite in this sandbox game as you affect other players and other players affect you! To join, simply post a description of your character profile here! Please, read the rules both here and at the character profile page as well. No approval is required, but we might hit you up. Anyways, you’re ready to go!


As long as you read everything below because otherwise you won’t get the plot, locales, and rules and stuff.


General Rules

-All 343i rules apply! No flaming, insulting, inappropriate content, or anything. You WILL be punished. (hehe)

-Should there be any personal conversations or disputes, please take it to PM. If disputes can’t be settled there, then please do PM staff. General OOC discussion between just 2 players is ok.

-Please, read the common sense guide so you can know what is good gameplay and what you are/are not allowed to do in this sandbox game.


Gameplay Rules

-This game is a constantly evolving story featuring your characters and other player’s characters. In a game like this, there is no true win or lose. Keep that in mind.

-No invincible characters; they must have at least a physical weakness other players can exploit.

-In PvP, no auto-hitting (Attacking a player without giving them a chance to respond) or dodging every attack (This is god-modding. Visit either the god-modding section or the common sense guide)

-Do not play as another player’s character unless they give you permission. Likewise, no maiming, or killing another player’s character unless you have either their permission or staff approval.

-NPC’s are allowed to be used in your post. Recurring ones, though, like bodyguards, slaves or armies are not allowed unless with approval. A squad of characters are allowed so long as they are PC’s.

-While NPC’s are allowed to be killed as they don’t belong to players, please remember that they are just as hard, if not even harder, to kill as PC’s.

-No suddenly having a Tank with no explained reason. Applies to all vehicles with guns on them.

-Out of character posts must be said denoted by ‘OOC:’. In character posts must be denoted by ‘IC - In Game Location:’. A post can have multiple OOC’s and IC’s. Try to keep OOC to a minimum and instead talk in the discussion topic. Note: Obviously there is no need to exactly use this, as long as others can understand whether it is IC or OOC, and locale.

-Edit instead of double post. Give others a chance to respond, too; there are timezones, and you aren’t the center of the world.

-Adhere to basic physics, like gravity, inertia, and the fact that getting hit by a bullet means getting hit by a bullet. No bending the rules of the universe to suit them. Logic and Reason is required in this game.

-Objects don’t come out of thin air. Describe how your character obtained them.

-Type out your posts with good grammar, spelling and punctuation. No ‘leetspeak’. Words said in languages found in Halo is ok, but no posts full of it.


God Modding Rules

Ironically, there shouldn’t be ‘Rules’ in the title because it’s plain old not allowed. God modding is when your character is performing actions with unnatural, illegal and overpowered abilities and/or invincibility. Staff are above this rule but should still play realistically; should there be a time you wish to attempt god modding for a good reason, staff must be PM’d.


-Deus Ex Machina (Improbable ways of getting your characters out of a pickle) is not allowed.

-Auto-hitting (Throwing an attack that your opponent cannot respond to) is not allowed. An example of auto-hitting: “Jul Mdama sliced his energy sword through the Spartan.”

An example of what it could’ve been: “Jul Mdama growled as he sliced upwards with his sword, hoping to cleave through the Spartan in front of him.”

-You are not allowed to use powers not defined in your character profile unless you have good reason (Someone else cheating is not a good reason and you will be as guilty as them.)

-If someone hit you, it hurts. If someone hit your weakness, you’re gonna be affected a lot more. No disregarding attacks or weaknesses.

-No metagaming or breaking the 4th wall. This generally means no garnering information out of OOC posts into your IC posts.

-Editing your character profile right before a fight to make them stronger is a form of GMing.


About Staff

This game’s staff includes:

Jl1223 X

D38-Boss

HaloGeek

Axilus Prime


-Respect all staff.

-Respect and adhere to all staff judgement and punishment.

-Staff and moderators have the right to punish your characters in the IC world with whatever they want through the use of their own characters, staff characters or NPC’s. These punishments are almost always non-negotiable, and while you may talk to us about it, disregard for staff punishment will result in harsher punishment.

-If you’re not staff, you’re not. No backseat moderating, just like how you wouldn’t like someone else shouting at your about how you role play. Friendly tips to other members, or offering the help they require, is allowed.


PUNISHING - While small offenses may result in warnings/small punishments, big offenses will result in a strike. Simply, 3 strikes and you’re out of the game. Adhere to the rules, please. It’s actually not that hard. This game allows you a LOT of freedom, and we're happy to let you explore your stories, but don't abuse this power. :)

 

=======

 

The story so far: 255X, some time after the UNSC Infinity's success, and multiple more ships of the same class, a lot more Spartan IV's have been built up. The storm covenant aren't being that nice either, and they've built up even more of an armada.

 

Same goes for the insurrectionists, who have beefed up their arsenal quite a lot and their number of soldiers even more. 

 

Meanwhile, MacMillan Military Solutions, a privately formed paramilitary, has been growing as well. As they test one of their slipspace drives on a ship, they accidentally end up at a habitable planet showing signs of.....use. Immediately, they decide to start to set up on the planet.

 

Meanwhile, society is growing, and tension is rising. Then comes the fateful day.....25XX, and an engagement scenario begins. The UNSC, the Covenant, and the Insurrectionists come into a massive 3-way naval war, with many ships, carrying enough people to start colonization for a planet.

 

Then comes the massive slipspace 'glitch', opened not by anyone, that engulfs each and every ship into a portal that pops them out the planet that MacMillan Military Solutions found. The problem they find is that the Slipspace portal has EMP'd their ships.....and yet another anomaly - the fall by the planet doesn't kill everyone. They splash into the ocean, nothing overheated thanks to an atmospheric anomaly that fixed itself, and everyone finds that an electromagnetic barrier is set up, preventing communications outwards from Arcoast.....

 

And they lack the ability to explore the ocean because before they fell onto Arcoast, they scanned no other continent.

 

Flash forward to present and on Arcoast, things have changed. Nobody has been able to leave, so a society has been set up here, all new, with a council ranging of allied beings struggling to survive after finding themselves left with each other, no one else. There are still those who have decided to continue the war, and they exist, unrecognizable, around Arcoast, fighting with guerrilla tactics. But those who have allied themselves have strengthened, and together have made an idea that could help them get off this paradise that they recognize as prison - to go underground. After all, it's how they found the name of this Forerunner world. This....'company'.....is named 'Tidal'.

 

Sangheili....Humans......other species.......even those native to Arcoast live on the world, which is, unbeknownst to the modern inhabitants, what once was a Forerunner testing ground for different species and how they would react to each other, and their surroundings.

 

But in the war with the Flood, the Forerunners....ended up using Arcoast for something else. Still a testing ground, but for something else.

 

And now, it's plan is nearly complete. But you are here. Will you be working for it? Against it? Do you even know what it is? And now that you can join in this story, what will you do? Topple the alliance on Arcoast or strengthen it? Help Tidal learn more about this forerunner world, or stop them? It's all on you, as you and others change this story for the better or worse.

 

 

 

Arcoast

 

Setting of the game, this is where all your adventures in this game will take place. So what does it look like? A brief explanation?

 

Of course. Arcoast in separated into 5 zones, Forerunner made. Like this!

 

cW5nu5V.jpg

 

As for the zones.....each named by the alliance, this is the first - the top right 'Heat Zone'. Everywhere in this zone you will be able to see the massive volcano towering upwards. The skies are almost always filled with grey clouds, and the air with ash, dust and soot. The grounds are always flowing with rivers of lava which are constantly changing - and the only one spot that doesn't get changed is where the settlement is.

 

4pH8HkD.jpg

 

Then, we have the 'Ocean Zone', named so as it is filled with rivers from the inner mountains heading towards the ocean. Filled with marshes, mangroves and great, wet, damp forests, it is, however, best known for it's seasize cliffs and beaches, and countless islands dotting it's borders. The settlement here is on a flat plain, right beside the sea. Some expansions even have buildings ON the sea.

 

 

 

The southern area of Arcoast is the 'Green Zone', named so as it is all grass, forests, etc. Bordering the ocean zone would feature the jungle. In the 'middle' of the green zone would be rolling hills and forests, and closer to the frost zone would bring you to great tundras. The settlement here is in the rolling hills, and it is one of the most barricade settlements on Arcoast.

 

 

 

The 'Frost Zone' is one of the harshest zones. Nearer to the sea is great glaciers that slowly move forwards. Closer to the middle of the island, which is always seen as more mountainy than the seashores, are high, rising peaks capped with snow. Blizzards and storms are always blowing somewhere here. Atop the mountain ranges is Tidal's headquarters, and it is here where the only above-ground Forerunner structure has been found, apart from chutes. The settlement here is at the bottom of the mountain ranges, situated in a small valley right beside the glaciers. Half of it is outdoors; the other half is indoors, built into the rock.

 

 

And the final zone, the 'Desert Zone'. Featuring sand, rocks, and canyons, this place is big, sunny, and always gonna make you sweat, no matter who or what you are. The settlement here is at the very ending of the largest canyon in the area, and feature low top buildings and high tech air conditioning.

 

[Credit to all the images goes to Insignia of the Art Department for his amazing work.]

 

No matter where you are, you are always provided a transportation system around the island, named 'Chutes'. They have stations, one in each village, meaning that the places people have chosen.....might've been where Forerunners deemed 'nice' places as well. Not only does it go in circles, but you can choose to, through chutes, head to any other settlement, although in the end they are all within (days of) walking distance. Chutes are tech using anti-gravity as transport; you step into one big, cylindrical supported tube and you will be pushed forward. Where will you get out? All according to your thoughts. Neural physics, bud! Your birthday.

 

 

 

 

 

What's more amazing? The fact that, you can now play!

 

 

 

 

Please, guys, from all the staff, have fun playing, and we hope you stay as this story fleshes out onwards!

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In M.M.S.' HQ, alarms were blaring. C.E.O. Tyler "Ty" MacMillan made his way to the Command Center, intent on finding out why his evening drink was being interrupted. He punched in his Command code, and the Door to the Central Command room slid open.

 

"Alright people, what's all the fuss about?"

 

One of the central Operators looked up from his Computer screen.

 

"Sir! it looks like we have contacts on the Island. I.D. signatures match the U.N.S.C."

 

Ty leaned over to look at the data on the screen, but couldn't make heads or tails of it.

 

"Alright... let's keep a cool head here. We've got a good rap with the U.N.S.C. so we shouldn't make any rash decisions. Let's keep all operations to a minimal, and make sure our Power usage is minimal. if we keep hidden, we'll be fine. if they find us, we may have to re-locate."

 

Ty turned and headed off to his office, hoping he'd be able to find an update from one of his contacts in the U.N.S.C. about troop movements.

 

"Keep me posted. I want a report every half hour."

 

"Yes Sir!"

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Jason stood on the bridge in his Super Cruiser and watched 25,000 out of his 157,920,000 forces travel down to the planet. He had been on the planet once before, and had marked three out of the 5 sections UNSC: the Green Zone, the Ocean zone, and the Heat Zone. The rest were left for any other colonists. An officer ran up with a report about some statistics, and Jason smiled after he saw them.

 

 

All 157,920,000 forces detected. No action has been taken from detectors, but advise to keep on the defensive.

Detectors: Y7 Elite Batteries

Power Core: F4-8 Cosmic - 2/10 power

Weaponry: Unknown.

Location: Frost Region - Exact Coords: Unknown

 

"I want to know their weapons and why the power is running so low. Something seems familiar about that type of technology. Is.. it.. oh! So MacMillan is here. I actually wondered if he would show up, and I need to talk to him." Jason ordered.

 

"Jason," his appointed tactician for the council of five began,"the only logical reason they would run their power core so slow is to stop us from getting their power signature and detecting them. But we know where they are and that they are here, somewhere in a 4 mile range of the North Frost. I suggest sending a message that we mean no harm."

 

"Good idea. Thanks for the info. You and the rest of the Council of Five get over here. Stand continually behind me in a V formation. We need to make this look sophisticated." the Chairman replied. Three remaining members of the Council formed a V behind Jason, and he opened the camera. The message started recording.

 

"CEO Macmillan. This is the Council of Five of the UNSC Galactic Arcadian. We mean you know harm. Our Sovetins and Frigates were simply landing in the UNSC claimed areas. I personally would like to talk. I'm meeting you in the Frost Region. Apparently you are somewhere in a 4 mile range of the North and either in the mountains or underground or in the sky. See you there." Jason finished and the message was sent to Macmillan.

 

"Turn up the scanners. I want to know if anyone else is here." 

 

"Yes sir!" the scanning crew replied almost instantly.

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[i would've said that's Meta gaming, but A: you're staff, and B: our characters have probably worked together before.]

 

MacMillan heard his name called over the Open channel MMS used for outside contact.

 

"Damn it... so much for being undetected."

 

He switched on his radio and spoke clearly.

 

"This is MacMillan. I can give you the Co-ordinates, but first, whats the clearance code?"

 

If it was really who Ty thought it was, it didn't matter, but regulations were there for a reason.

Edited by D-38 Boss
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((Sorry for the little meta-game, I knew I did it. But if I can't find you, how are we supposed to progress the story? I guess I can just make up the clearance code?))

 

"So, you got my message. Sorry about the intrusion, but anyway. The clearance code is: 'Evacuate to VY Canis Majoris at 1500 hours'." Jason said. He had known the clearance code ever since he met Ty, and never forgot it. MacMillan had told him about it when they were both privates, working on the UNSC Lights On. They had worked together forever, and never forgot each other's secrets. The strange thing was, Ty never seemed to like the UNSC. It was minor, but somehow Jason could stare through it.

 

If he changed the code, then I'll be angry, the Chairman thought.

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"Eh... close enough..."

 

Ty flipped the switch on his desk's radio.

 

"Clearance granted, Transmitting Co-ordinates now. You know the deal, No more than 2 escorts. I'll meet you there. Bundle up, it's chilly."

 

Ty stood up and pulled on his Winter Camo jacket, before rushing out of the door.

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"Thank you. I shall follow your rules and only bring two escorts. The other 50,000 ships are just going to the UNSC claimed areas. my ship is the Imperial Arcadian Transport, or IAT. Thanks for the warning also, my first trip into the Frost region. See you there as well." Jason said and turned away from the holographic table. He was finally reuniting with his old friend, Ty MacMillan. New beginnings, one would say.

 

"Ready my ship, load the escorts with 5 Spartan IIIs each. I'm not sure what else could be living in that zone. I'll be back in an hour or half. Council of Five, disperse into the three Supreme Cruisers. Having us all in one place is dangerous." the Chairman said. There were a few Yes Sir's and some mumbling. Jason returned to his quarters and brought his plasmatized magnum, just in case. He also yanked on his extreme weather camouflaged jacket. 

 

Jason boarded the transport, and relaxed for the ride...

 

----

 

After a few minutes, they entered the atmosphere of the planet Arcoast was on. Snow was falling and covered up the back window, so obviously they had reached the Frost Region. The ship and its escorted landed in the middle of the four mile radius to meet Ty. Jason jumped up from his chair and walked out of the transport, happy seeing his Spartan IIIs filing out of the two Sovetins. Now all they had to do was wait.

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"Mr. MacMillan. Nice to see you, old friend. Anyway now we must focus on the present. The Arcadian's sudden massing was an accident. I was patrolling with 30% of the UNSC's military, about 157,920,000 forces, and this strange EMP field pulled us in. It was actually quite large, which allowed my armies to stay in orbit, so we don't have to worry about that. If I was lying to you, I wouldn't be the Chairman of the UNSC Galactic Arcadian. The job was strictly about honesty. Did the same thing happen with you?" Jason asked.

 

He hoped that this would go smoothly, as they hadn't seen each other in nearly 25 years. There was no other way inside Arcoast without getting through the EMP field, so they couldn't leave. At least, not yet.

 

I wonder how successful his Industry is. He doesn't seem worried, Jacob thought.

Edited by HaloGeek
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"Well... good. This place is our new forward base for MMS we've been establishing. The strange thing is, you're the first contact we've had since we got here, about.... I want to say, 8 months ago... We haven't even heard from the main Board of Directors back home..."

 

Ty paused and thought for a bit, but shook his head to focus.

 

"But you say an EMP hit you?"

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"Yeah. The eggheads told me that it was emanating from the cobalt/hydrogen core of this planet. Now from my basic knowledge of science, cobalt and hydrogen cannot send out waves of energy that EMP machines for a few hours and then keep us from leaving, so the eggheads also told me that it had to be some kind of tech. I have reason to believe that is the same reason you cannot contact your Board of Directors. The EMP stasis shield prevents communication waves or any physical object from leaving the orbit of the planet. So basically we are stuck here, until further notice. I'm cut off from the rest of the UNSC. You will be cut off from your Directors until we can get this field off." Jason replied. He kicked some snow a little and shuffled his feet, allowing the blood to flow back to his limbs.

 

"And Ty, if you don't mind, I would like to tour your facility. See how your military is doing, check our your technology, that kind of stuff. I'll leave 8 off my ten escorts here and bring two, so your workers and soldiers don't get nervous."

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"Highly classified. Right. Anyway, I have something to give you." Jason fished through his pack and had to put it on the ground to find what he was looking for. Finally when he found it, the Chairman cracked his back. A shiny spherical object colored a light blue beamed through a carbon glass cylinder. The glass was an insulator, so the heat from the sphere couldn't penetrate the walls of the container.

 

"This, my old friend, is a Star Core. Taken from VY Canis Majoris herself, this small star core can power five ships the size of Infinity at the same time. That is what the UNSC has been using to power everything they have, of course we still have backups as well. Anyhow, this core never runs out of power and never needs anything to power it. Self sustaining. Enjoy." he said, smiling.

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"If figured there are better things that you could use then money. Besides, what is the use? Galactic law states an organization is allowed to create its own currency and get it made into Galactic credits. You could just do that, creating credits. Anyway, can you give me a LITTLE info on the strength/size of your military? Just so I know, in case both of us get attacked." Jason replied.

 

Hopefully this would end the Chairman's debt to Ty. A long time ago, Jason had bought some things from MMS and had to pay back. It wasn't that much, but paying back in good technology was always better.

Edited by HaloGeek
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"Considering I'm technically on the U.N.S.C.'s S--- list, I'm not exactly comfortable explaining my troop strength with one of their Highest ranking officers. I know we're friends and all, but I'm just covering all my bases. Literally."

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"You know I wouldn't tell HIGHCOM, but I guess security is security. Anyway, I'll see you later. We can continue this conversation from our ships, if you so choose." Jason replied as he turned around. Before he could get into the ship, there was a flash of light and an explosion on top of the mountain. The Spartans reacted and stepped in front of Jason. They fired at the explosion, and somehow got two good hits. A human fell down onto the snow, staining it with blood.

 

"Damn Insurrectionists. Now they are here?" the Chairman grumbled.

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Ty was crouching in the Snow, with his Fifty-seveN firmly gripped in his hands.

 

"Dammit! This place was supposed to uninhabited!"

 

He stood up and turned to Jason.

 

"I've got to go make sure my people are safe. I'll see you around."

 

And with that, he sprinted off.

Edited by D-38 Boss
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Jason watched as Ty dashed back to his base. There was a sign of a good leader in MacMillan, always the people before himself. However the Chairman had other things to do so he began to walk into his transport. But something caught his eye. A large container with a radioactive symbol stationed on the back of a snowmobile. Another Insurrectionist was on the snowmobile too, but cackled and drove off. They were going to destroy Ty's new forward base.

 

"Into the ships! Now! Spartans, into the escorts." Jason said while racing back into his transport. He made an attempt to warn Ty about the nuke, but the snow just shambled the communications. It would also take longer for Jason to get back to his orbiting Super Cruiser and contact Ty from there then the snowmobile from getting to MacMillan's base. The Chairman sighed as he realized the terrible truth: Ty was on his own.

 

---

By the time Jason had reached his cruiser, the nuke had to have blown up. But there were no signs of any explosion. Maybe it took longer? Regardless, Ty still didn't know, and there was nothing Jason could to to warn him.

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Ty arrived back at command central.

 

"Give me a Sitrep, now!"

 

A young woman turned and handed him a data pad.

 

"Insurrectionists. We've just received a report that one carrying an I.E.D. was stopped by a Detachment from Lightbringer Company. No casualties."

 

"Excellent. Send out more patrols. I want Jubyur positioned on all main roads with ambushes set up. We're locking down our territory."

 

"Yes sir!"

 

Ty jogged over to his office, and booted up his computer. He'd need to micromanage everything to keep his people alive.

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"Ty, not to say that you are bonedead stupid, but I think you forgot to disarm the-" before Jason could finish his sentence over the radio, a scientist piped up with worrying news.

 

"Sir! The bomb went off! It brought down hundreds of tons of debris and smashed the entrance to the valley. It also killed a few people, but I don't think they are MacMillan's."

 

Dammit! What can we do now? If I fire one cannon from even my smallest frigate, that will take out the whole Frost Region, Jason told himself. A ship worker dashed up to the Chairman.

 

"Councilman Jason, the Insurrectionists have mobilized and are beginning to march to MacMillan's base. The somehow got through the crushed valley. Probably using means of artillery. Should we send some of our troops? The scanners say that the Innies brought about 150 troops, with 2 artillery guns."

 

"No. They are neutral, so we won't help. And, I want to see the strength of Ty's military." Jason said. The worker nodded and then walked back to his post.

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"Jubyur 1,2, and 3. Check in." Ty said into his [ENCRYPTED!!!!] radio.

 

"Jubyur 1 here! we're bored!" The distinctly Unggoy voice said.

 

"Jubyur 2, no bad guys!"

 

"Jubyur 3, we put a big bomb on the road. When do we get to make it go boom?"

 

"Jubyur 3, hopefully we won't have to, but keep your eyes open. we're engaging Human enemies. Insurrectionists.I trust you'll know what to do."

 

"Yes Sir! Big Boom!"

 

Ty turned off his radio and chuckled. What the Grunts lacked in brute strength, they more than made up for with explosive enthusiasm. Literally.

 

He switch radio channels, and turned the radio back on.

 

"Lightbringer 1, Report."

 

"No sign of any enemies. They may not have reached this area yet."

 

"Alright. keep those swords ready. Nothing sends an Insurrectionist running like an Energy Sword."

 

"We'll give them something to run from. Lightbringer out."

 

Ty switched channels again.

 

"Patton 1, Sitrep."

 

"This Patton 1. Eyes on. Small force." It was one of the Companies higher ranking Jackals. "Attack?"

 

"Negative. Let Jubyur have their fun. You and Lightbringer 1 will mop them up afterwards. Let Jubyur know they've got work to do."

 

"Yes."

 

Ty switched channels one last time.

 

"To the Insurrectionist forces so foolishly marching towards their deaths, I have 3 words for you. Come get us."

 

He flipped off his radio, and kicked his feet up. His troops all knew what to do. All he had to do was watch.

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OOC: Guys, not sure if you knew this but I have no idea what zone this is. I'm not forcing you guys to do it, but I ask you guys to, in front of every IC post, write down the zone and, even better, exact locale?

 

IC: Examus - Wherever the Innies are, which is probably the Green Zone

 

About 150 Insurrectionists walked down the valley, heading towards MacMillan's base. What nobody knew was that one of the dots recorded by the Arcadian shipworker was not an Innie.

 

He was part of Tidal, and he was here to test a weapon.

 

Of course, nobody knew he was part of Tidal. Tidal wouldn't allow it; it would smash their good face, and their operation, to excavate the Forerunner structures down below Arcoast would instantly stop being funded. No, Tidal would keep it a secret, and right now his need for a test - and his actual mission, to make sure the Innies don't get massacred, was going to be performed as well. After all, even if there were a lot of Innies who had arrived at Arcoast and landed first, blended it and joined society in the Settlements of each zone, they were still limited, and an organized force assaulting MMS HQ would mean the number would go down.

 

Tidal wants someone to place the blame of blowing things up with, and the Innies were the best choice, not counting the Trusting Storm.

 

Light Rifle in hand, Examus walked on a ridge above the valley, his black armor camouflaged by the shade around him, and he took aim, zooming down, towards Jubyur. After all, the Innies were limited, but there were grunt breeding chambers even on Covenant naval ships. And there were a lot more already.

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"MacMillan! Enemies are here! Boom time?"

 

Ty leaned forward and flipped the switch on his radio.

 

"Hold off for a few seconds, I need to make sure your back-up is in place."

 

He switched channels.

 

"Lightbringer 1, Jubyur is getting ready to start the show, are you in position?"

 

"Yes. Directly on their back flank. If they run, we'll cut them down."

 

"Total annihilation... I like it. Alright, wait for the bang before you uncloak. MacMillan out."

 

Another switch.

 

"Patton 1, Jubyur and Lightbringer are green lit, are you ready?"

 

"Yes, ready. Split in two, flanking sides. Attack?"

 

"Negative, let Jubyur blow 'em up, you take out the left overs, and leave the runners to Lightbringer."

 

"Yes. Eager to fight!"

 

"I know. Make us proud. MacMillan out."

 

One last change of channels.

 

"Jubyur, you are authorized to blow them to bits. get as many as you can!"

 

"YES YES! Cover your head! BIIIIIG boom!"

 

A few seconds of silence followed, before the entire Base shook with the force of the explosion.

 

MMS had developed specialized demo charges that combined plasma with traditional explosives, exponentially increasing their explosive yield. A single ounce of the explosive material had the same yield as 10 pounds of conventional C-4.

 

"Patton. Engaging targets."

 

Ty hopped up from his desk and quickly donned his vest. It'd been a while since he'd seen a good fight, and his personal M-8A had been dormant for long time.

 

"Central, Razgriz Actual is deploying. I give Mission control to you."

 

"Roger that, good hunting Sir."

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