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A Summary Halo Forge Community Wish List

Forge Halo 5 custom games gametypes Forgers Crimson Volver urban bobcat squally dabeans 343i community

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#21 CrimsonVolver

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Posted 27 April 2013 - 09:54 PM

That's a great idea. I have thought of that too. Giving us object dlc's and other forge updates would be great! CV

#22 CrimsonVolver

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Posted 28 April 2013 - 05:03 AM

Yea i a lot of the same stuff. guys, look at the list all of ur ideas are there. these are very common requests. but i have had an idea, and this maybe very advanced for most but it would be a great tool and just a new world of stuff that will be created by the players. I call it a "fragment editor" it will be a place u take all forge items to edit them or build completely new "custom" pieces. a simple idea would be to cut a doorway through a wall. or as far as to build an entire arena and have that available in ur forge menu as one "custom" piece. u can add textures and finishes. even lights. but it wont stop there... then have an online store similar to the one found in "forza 3". in that game u were able to build ur cars, set ups, skins, and vinyls... then u can load it to the store and sell it for a form of currency that is only useable in that setting. so u can buy and sell things there and get rated for ur creations... that ad have a log system that keep track of all parts. so when u buy things from the store and build a map, and in the map details it will list the parts used and the names of the builders of those parts. oh and the ability to set the physics of each piece.

 

 

 i think with this system it will give us a massive new addition to forge and let 343 allow us to do what we want and yet still have control of all the custom parts. as in flag and remove content that would be inappropriate. and as far as the maps they would just have to build  different versions of forge world instead of an onslaught of maps that cant have much done with it. imagine having a forge world sized map in a metropolitan city, or a huge revine with massive water falls. the maps are simple and all they need is massive terrains with diversity .... maps built in a city, the Amazon, snowy mountains, space canyons, under ground caverns, post war environment that has all types of damaged terrains. oh and for the city type of map hall all the building hollowed out with out windows, so we can build them from the inside. 

 

let me know if u think this would be a great idea.

I think it sounds like a really interesting idea. The idea of building your own objects bares similarity to another idea I have called batch-render. Basically after you have batch-grabbed a group of objects you have formed into a unique form/structure you can render the object (probably would take time). Basically, by rendering a batch-grabbed object you would eliminate the internal edges and smooth the outside edges. The new object would be blank so the final stage would be applying texturing or skin. Your idea sound similar, but with the ability to make precise features to the new object. As with what you have said, I would see the new object would be available in quantity under a palette like Decorative, or perhaps a new one like Custom or Rendered.

 

And the idea of having a Forgers market place sounds ingenious, really. How fun, to create/name/categorize an object and be able to put it on the market for other Forgers to purchase. You would have to pay a small stipend in MS Points, but perhaps once your customized object is in the market you would receive credit once the DL reaches a certain number.

 

I really feel like you should create a new thread covering this whole concept of the Market and the first idea, with any links/youtube videos you can pull up. We could cross reference our topics. I actually encourage everyone with ideas this original to start a new topic thread and link to this one, and I will link back once I put the idea up in the summary.

 

I am in the process of editing/organizing/clarifying the Wish list Summary. Hoping to have it complete by this evening.

 

CV



#23 BaconShelf

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Posted 28 April 2013 - 05:52 AM

No, not paying for forge. That is an incredibly stupid idea! So some people can build amazing structures because they have more money is incredibly horrible. I can understand a file-share system but not paying!


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#24 CrimsonVolver

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Posted 28 April 2013 - 07:03 AM

Not paying foe forge. I think it was a bit more like a bartering system of sorts. The main point was to be able to create unique forge objects and be able to share them with others. Perhaps this could be done by loading it into the fileshare. But I think the idea of a forge marketplace of sorts is not stupid at all. The details need to be worked out as to how we imagine this could ever work, which is why it's open for discussion. If you read Sinister King's post you might see that he had the idea. Of something like forge credits, which is not MS Points. That was just me thinking out loud. But if you think of a marketplace of forged objects created by the community would be an interesting and unique addition to our community. Think of it: however it plays out, if it ever happened, it would simply be fun to be able to create a forge-able object and likewise be able to share that--offer it for others to import into their own custom palette--whether it is uploading to your fileshare, or this market idea. The idea of credits would be an imaginary currency, and there could be many ways to build your currency. But, more important is the original thought, which is to be able to import custom objects to your maps. You can oppose the market concept, but you gotta love this. CV

#25 BaconShelf

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Posted 28 April 2013 - 04:24 PM

I think it's a good idea, but paying for it is an incredibly stupid idea. Why should we have to pay anything?

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#26 CrimsonVolver

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Posted 28 April 2013 - 06:19 PM

I think it's a good idea, but paying for it is an incredibly stupid idea. Why should we have to pay anything?

Like I said, if it was a bartering system there would have to be some sort of currency. But, I know what you are saying. We already have the Fileshare system. So, when a custom object is complete you would upload to your Fileshare. Then, like maps and gametypes and screen shots, you could search custom made forge objects on Waypoint. But, just to be clear, the credit system would not be money, if that ever happened. But that is not the point. Forget that part of this discussion--focus on the idea of creating custom objects and being able to share them with others. That's what we are really talking about here, Bacon. :)

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#27 BaconShelf

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Posted 29 April 2013 - 10:13 AM

I like that. It's just again, any kind of money; as bigger/ well known forgers get lots, smaller less known get next to none and cannot get them. If they were just downloadable, like maps, films etc, it is a brilliant idea. No currency at all though.

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#28 masterchief93

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Posted 29 April 2013 - 04:29 PM

every vehical from all halo games including new vehicals



#29 CrimsonVolver

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Posted 29 April 2013 - 04:30 PM

I like that. It's just again, any kind of money; as bigger/ well known forgers get lots, smaller less known get next to none and cannot get them. If they were just downloadable, like maps, films etc, it is a brilliant idea. No currency at all though.

let's just forget the market idea for now. Let's talk customized forge objects. As Goldeneye was saying, it would require new forge objects that are like pieces or fragments that we can use to put together and create new objects. When you add my idea of Batch Rendering, where you have the ability to "render" these objects, which would wipe textures and eliminate unseen internal object faces, and the final stage would be adding texture/skin and perhaps other details. This level of forging would be epic. Truly! CV



#30 CrimsonVolver

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Posted 29 April 2013 - 04:54 PM

Still working on updating and clarifying the list better. Taking more time than I thought. Still need to add new ideas from this and other threads. CV



#31 BaconShelf

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Posted 29 April 2013 - 05:08 PM

@masterchief93 cannot be done due to tech limitations, balancing and need. Do we need a Wraith, Wolverine, Scorpion, Cobra, Locust and Grizzly as MBT's?

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#32 haloman 2

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Posted 29 April 2013 - 05:45 PM

hello bacon, crimson... everyone else. i love these ideas all stated and i love batch ideas the best.

 

the thing since i got good at reach that still pisses me off now is you know when you try to align two structures together but you just move a little too fast and too high or low while trying to align them when you press the or even slightly tap the LB and RB? and the structure keeps being just a little uneven? well i know magnets was supposed to fix that. but my idea that i think would help a lot would be when you hit the buttons you move up or down slowly so you can stop at the right place to make the structure even. and if you need to move fast in it you hold down the left trigger. get what I'm trying to say?


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#33 Sinister King

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Posted 29 April 2013 - 10:18 PM

one thing i just noticed..... how hard it is to free hand on the (Z) axis... all we have is the L&R bumper and the seems to move the item to far one way or the other.... another reason the re-zero feature would be so great. get it close re-zero then use the grid coordinates..... but i think im hung on my "fragment editor" idea. the options are endless. and adding magnet points on those items would making assembly of objects a breeze.   



#34 CrimsonVolver

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Posted 29 April 2013 - 11:59 PM

Addendum to Wish List item on Improved Magnets:

 

*Dynamic Magnetic System: This new system would be:  1. An improvement of the current system, with points in pairs at the corners and mid points of object edges in a uniform way;  2. The ability to activate/deactivate magnets, either as a whole, or selected groupings of magnetic points, allowing for rotation along certain axis points;  3. Addition of magnetic plates, which would be magnetized sides, rather than just points. The plates on objects would form polygons that could be expanded or collapsed. For example, you want to have objects slightly merged, you collapse the magnetic polygon dimensions; 4. You would have individual magnetic points and magnetic plates available in your inventory. These could be used for custom made objects, for example, or aligning natural objects, etc.;  5. Magnetic plates can be set to three basic forms: Circle, Triangle, Square. Each can have dimensions adjusted symmetrically (locked), or asymmetrically (select axis locked), to create ovals, rectangles, longitudinal triangles, trapezoids, etc.;  6. You could use magnetic plates of points to form limitless 3-D shapes, that could become the "core" of new custom objects;  7. Building upon what was mentioned with the second point, with magnetic plates you would have different properties with different magnet strengths ( weak, medium, strong); 8. Another aspect of the new magnet system is "chaining." Chaining is when three or more (usually more are link via the magnet points/plates and can be moved as one from a stationary position. The chained objects (i.e. several 1x1 blocks) can be moulded in two specific ways: a. Chained objects can be formed into pre-set forms (triangle, square, circle, polygon, hexagon, octagon, etc) or grab-dragged and  twisted into organic, fluid forms. Using the batch-grab tool described earlier in this list the monitor can move the chained or batched objects and rotate them as a unit. This could come in handy for both functional and purely aesthetic purposes. Especially using tools like Invert/Mirror.

 

CV



@masterchief93 cannot be done due to tech limitations, balancing and need. Do we need a Wraith, Wolverine, Scorpion, Cobra, Locust and Grizzly as MBT's?

I think your right. I would, however, like to be able to have more than 8 of a particular vehicle, just for minigame purposes. Race is the obvious one, but I want to create simple map for a furious 16 Banshee dog fighting battle, either Teams or FFA. That would be just incredible if I had that option when building  a map. 

 

CV



#35 BaconShelf

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Posted 30 April 2013 - 10:29 AM

Star Wats battlefront map, methinks. I have a map on Reach with 16 banshees/16 falcons. Add me, I can show you if you like^^

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#36 CrimsonVolver

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Posted 30 April 2013 - 11:03 AM

Bacon, you're my hero. Only problem is I traded my Reach in when I bought Battlefield 3 last year. But if you her of any maps in H4 keep me posted. I'm looking. CV

#37 Banehalo

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Posted 30 April 2013 - 12:00 PM

Below is a summary of requests for the Halo 5 Forge by the 343i Forums community. I took the time to gather unique ideas from two separate discussion threads: This one by Urban Bobcat, and this one by Squally DaBeans, with a few addional suggestions I have of my own. I wanted to pool together the various Forge suggestions by the community for Halo 5 as a preparation for a new thread I plan to compose stating the argument for greatly expanding the Forge capabilities and the community role in aiding with the design of DLC, and how this can work to both the benefit of 343, the Forging community, and a way to assist in reviving Halo to it's rightful place at the top of FPS multiplayer games. Once I start this thread I will update this one with a link to that discussion.

 

Read through the summary and add any additional suggestions you may have below if there is something missing, or you are inspired by what you read and have some new thoughts or expanded ideas from the list. I will eventually create a new thread with the expanded list.

 

Here is a summary of what several 343i community members have requested to be part of the next Forge:

 

 

List of useful suggestions for updated forge:

 

*Precision editing and zoom

*Batch Grab: Ability to grab/move a set of objects all at once.

*Batch Duplicate/lock: Duplicate Batch-grabbed items and lock/unlock items as a group.

*Batch edit/advanced settings: Ability to edit object properties for batched objects.

*A-symmetrical objects like buildings/ramped platforms, stairs, etc should have mirror objects for building symmetrical maps.

*Bring back Vamperism! That custom option was unique and fun to implement in custom games

*Dynamic objects like elevators, sliding doors, adjustable light bridges that can be activated/deactivated, gates, activation switches, etc

*An object that can allow the forger to place doors/openings in walls/blocks

*Ability to edit terrain, add weather conditions, change time of day (night/day), add AI (Spatan Ops/Firefight game modes), add water, etc in a similar fashion to the Far Cry 3 map creator.

*Ability to revert to a previous version of a map.

*Interchangeable pallets

*Updated coordinates and rotational points system. One example of this would be having object specific rotational grid dynamics, or a rotational grid that changes with object rotation

*Expanded canvases

*Ability to change or edit and import custom object textures.

*Add Spartan Ops/Firefight to custom game mode options.

*Ability to Forge on Spartan Ops/Firefight maps, and make all maps forge worthy for Wargames an Spartan Ops/Firefight, and forge Spartan Ops/Firefight maps

*Use of Bots and Bot paths/behaviors, which would fit in nicely with being able to forge Spartan Ops/Firefight maps

*Ability to expand dimensions of certain objects, such as blocks and natural objects.

*Expand the varieties of types of rocks/trees and other natural items.

*Spherical object shapes for objects, vehicles, trait zones and spawn items.

*Spherical objects

*More dynamic grid options, such as expandable spheres/cubes/tetrahedrons and other 2D/3D polygons. This options would be useful esp if 343 does not allow terrain manipulation.

*Expanded solids besides blocks, such as the pyramidal stones in H3 Sandbox.

*A Forge Budget that does not come with specific object limitations per pallet. There should simply be a budget with less limits to specific objects. This would come in handy for those maps that require more bridge/platform pallet items, for example, or more natural objects.

*Ability to customize the loading screen screen shot in custom games for maps/custom game modes.

*Expanded options in Advanced settings for objects/vehicles/spawns, etc. One of these would be seeing customized gametypes show up in Advanced settings, rather than just Slayer or CTF/Flood. This would allow Forgers to have multiple Slayer or Flood variant modes in a single map, rather than having to make multiple versions of the same map to create various game types with specific spawn locations and object/vehicle spawns. Ability to apply multilabels to specific objects or spawns. An example of this would be designating spawns or vehicles to appear in multiple gametypes, and not spawn in others.

*Bring back Assault, multiflag, neutral flag/bomb, VIP, Juggernaut, Race, Invasion, Stockpile, Headhunter and other custom game types

*Improved magnet system and ability to custom add specific magnets.

*Ability to lock specific/multiple coordinates so the object will move along a specific plane of direction. For example: if you only want to elevate or lower an object, or move along a certain diagonal plane, etc.

*Ability to mirror/invert duplicated objects for faster symmetrical building

*Ability to use a spawn/trait zone system that can label call-out areas, such as with the standard maps in Reach. “Elbow” “Blue Room” “Infirmary” etc. There could be standard descriptions or custom labels.

*Customizing loadout labels

*Ability to turn on/off the fuzzy loadout screen, and other effects

*Hybrid gametypes: being able to create gametypes that include more than one gametype (like CTF/Dominion/Flood, etc.

*Expanded use of trait zones connected to gametypes, such as trait zones that can be activated with gametypes, such as in dominion. One example of this would in the classic pc tank game Tanarus you had CTF combined with a type of Dominion. The dominion aspect was these recharge stations where you could repair your tank, reload/modify weapon loadouts, charge batteries, etc. They start out neutral, and teams expand their territory by capturing drone sites. If you come near an enemy recharge station you will have batteries affected, and the drone above the station would shoot you. You could not use the station until you captured it. So, from a Halo perspective, if trait zones could be tied to gametypes like objective items/targets in dominion or in the older Territories, this would be interesting and add a new level to the game.

*Keep Green Screens

*Make Gravity Zones expandable like trait zones

*Allow Forgers to have more control over modifying gametypes similar to how hackers have created modded gametypes like Gravemind, but make it official.

*Flood mode similar to H4 (visually speaking), but with ability to turn on/off weapon usage, as seen in modded Flood gametypes.

Expanded Flood Gametype options, such as in previous versions (Halo 3, Reach)

*A Custom Game option similar to Invasion, where there can be multiple rounds, like Flood, but with each “round” customizable. This would be a take on the hybrid gametype idea. Basically, allow Forgers to create a gametype with multiple rounds, each round a different gametype, like Invasion, but, say, the first can be CTF, second, Assault, third Flood or Infection. This is just an example of what could be done. There are almost limitless options or variations.

*Expand the advanced customization options with trait zones (such as with the suggestion above to be able to add trait zones to objectives like Dominion).

*Better selection of man cannons, and perhaps an option in forge to customize the thrust properties of specific man cannons.

 

http://youtu.be/KUtoKRugMGE

love the idea but we're asking for a lot let keep the focus on custom maps not spartan ops or firefight maybe they can add a choice whether to add ai that help you. beside spartan ops or add skulls to spartan ops but we are far away from having the forge of are dreams. and i doubt most of 343 will do if more people hate it who knows maybe forge will be gone. but i love a dreamer who thinks that forge can be much more and that is what i look for when i need help on maps is a master at showing this is where you need to do. 

keep this thread alive people lets post this to 343 maybe they listen to the halo fans and not the black ops fan that never once touched a halo game till now. 


When life gives you lemons don't make lemonade make lime juice to confuse them.

 


#38 CrimsonVolver

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Posted 30 April 2013 - 12:12 PM

I removed Spartan Ops from the wishlist already in my updated version not yet finished. Firefight mode is under the Wish We Had But Can Live Without list. CV

#39 Banehalo

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Posted 30 April 2013 - 12:30 PM

I removed Spartan Ops from the wishlist already in my updated version not yet finished. Firefight mode is under the Wish We Had But Can Live Without list. CV

aww ok theres a lot of thing in there we want but in the end if 343 decides to say no and listen to the nonhalo fans than they will be having riots utside there door step. 

 

we should talk sometime on xbl i really want to see your map i saw someone review it and i want to try it out 


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#40 CrimsonVolver

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Posted 30 April 2013 - 10:57 PM

aww ok theres a lot of thing in there we want but in the end if 343 decides to say no and listen to the nonhalo fans than they will be having riots utside there door step. 

 

we should talk sometime on xbl i really want to see your map i saw someone review it and i want to try it out 

This is just a wish list of sorts. A compilation of community ideas for Forge 3.0 and beyond. I am creating two lists in the update: one is "What we need most" and the other is "What we can live without, but don't want to." No matter how vanilla or radical any idea, even if 343 looks at this compilation and is inspired, it is up to them what is realistic, and what is not possible or practical. As a community it is our job to dream, to conceive of something greater than it is now. And we do it with every new Halo and every new Forge.

 

So I would say. think of something that seems crazy that you would like to see in a future updated forge, and post it. We are reading, even if they are not.

 

CV







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