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@  Maestro : (20 November 2019 - 09:28 PM) yeah, but I think that shouldn't matter when you play with your buddies in campaign or screw around in custom games
@  RedStarRocket91 : (20 November 2019 - 05:03 PM) @Maestro I mean, Halo's aim assist is good, but like... it's just never going to be able to compete with a mouse for precision
@  343iBot : (19 November 2019 - 03:31 PM) Welcome to the forums, Lloydwem! :welcome: View Lloydwem's Profile
@  343iBot : (19 November 2019 - 02:05 PM) Welcome to the forums, Woodrowabsemo! :welcome: View Woodrowabsemo's Profile
@  Maestro : (19 November 2019 - 12:32 PM) I'm hoping at least the campaigns and custom games are cross-platform. I've heard PC players may have an advantage with matchmaking but I'm not 100% sure about it
@  RedStarRocket91 : (18 November 2019 - 03:30 AM) @UNSC Spartan-II No clue, but I hope so
@  343iBot : (17 November 2019 - 03:41 PM) Welcome to the forums, Skyanics! :welcome: View Skyanics's Profile
@  343iBot : (17 November 2019 - 01:44 PM) Welcome to the forums, OksanaDek! :welcome: View OksanaDek's Profile
@  UNSC Spartan-II : (17 November 2019 - 08:13 AM) Site Poll 106 is up: http://www.343indust...iring/?p=394088
@  UNSC Spartan-II : (17 November 2019 - 07:52 AM) They've done so with HW2, I'm sure they will with MCC as well.
@  UNSC Spartan-II : (17 November 2019 - 07:51 AM) @RedStarRocket91 I'm on board, will cross-platform sessions be available?
@  UNSC Spartan-II : (17 November 2019 - 07:50 AM) @Melody @Vitamin Pwn @Tommy @RedStarRocket91 Hey fam
@  343iBot : (16 November 2019 - 11:44 PM) Welcome to the forums, Feliciabaw! :welcome: View Feliciabaw's Profile
@  343iBot : (16 November 2019 - 03:55 PM) Welcome to the forums, leighca16! :welcome: View leighca16's Profile
@  Vitamin Pwn : (16 November 2019 - 12:52 AM) im down to play some reach when it's out on pc
@  343iBot : (15 November 2019 - 11:38 PM) Welcome to the forums, Balkonmepgotuyj! :welcome: View Balkonmepgotuyj's Profile
@  Tommy : (15 November 2019 - 10:37 PM) I agree
@  RedStarRocket91 : (15 November 2019 - 05:24 PM) Scrape together everyone who's still here and just play the heck out of some customs
@  RedStarRocket91 : (15 November 2019 - 05:24 PM) You know, once Reach comes out fully on PC, we should have a big old community event on it
@  Vitamin Pwn : (15 November 2019 - 02:22 PM) :sofa:

Photo

Tuesday Night Tests

map testing customs THFE TNT Halo forge

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196 replies to this topic

#181 RegrettedKarma

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Posted 15 September 2013 - 01:43 AM

Map: Aerolithv14

Gamertag: RegrettedKarma6

Gametype: Dominion

Player Count: 6 v 6

Notes: PM me feedback on here as soon as possible, I won't be able to hop on much this week so I need a bit of time to make final adjustments. 



#182 Karim Osborne

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Posted 16 September 2013 - 07:35 PM

Map: Outpost
Gamertag: Unwanted Soul91
Gametype: Dominion
Player Count: 12

 


6cf98b7f-dcba-469d-a057-0efe77bc7ddb_zps


#183 tokeedasmokee

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Posted 16 September 2013 - 10:26 PM

Map: Sanctum

PC: 12-16

Gametype: CTF

Gamertag: tokee da smokee



#184 Pau1icu5

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Posted 17 September 2013 - 09:51 AM

Map: The FacilityTEST

Players: 5V5

Game: Slayer

GT: Pau1icu5

 

Trying to get it from beta to final, still may be some areas that I need to change. Frame rate issues?


If I determine the enemy's disposition of forces while I have no perceptible form,

I can concentrate my forces while the enemy is fragmented.

The pinnacle of military deployment approaches the formless:

if it is formless, then even the deepest spy cannot discern it nor the wise make plans against it.


       -- Sun Tzu,  "The Art of War", Datalinks


#185 Wraith2098

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Posted 17 September 2013 - 03:54 PM

Map: Linchpin
Gamertag: Wraith2098
Player Count: 12
Gametype: Extraction

#186 Pau1icu5

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Posted 21 September 2013 - 11:15 AM

MAP: The FacilityTEST

PLAYERS: 4V4

GAME: TU Slayer

GT: Pau1icu5

 

Did a complete remake using some of the concepts, need to check for frame rate, map flow and balancing.

Doing some work on it right not but it will be in my file share by Tuesday.


If I determine the enemy's disposition of forces while I have no perceptible form,

I can concentrate my forces while the enemy is fragmented.

The pinnacle of military deployment approaches the formless:

if it is formless, then even the deepest spy cannot discern it nor the wise make plans against it.


       -- Sun Tzu,  "The Art of War", Datalinks


#187 tokeedasmokee

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Posted 24 September 2013 - 02:23 PM

Map: Sanctum

Players: 12-16 closer to 16 the better

Gametype: Big team slayer

GT: Tokee da smokee



#188 Wraith2098

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Posted 24 September 2013 - 05:21 PM

Map: Linchpin
Gamertag: Wraith2098
Gametype: KOTH
Player count: 12

#189 itsallme1234

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Posted 11 October 2013 - 09:33 AM

Map: Cubicle

Gamertag: itsallme1234

Gametype: Slayer

Playercount: 2

Notes: I'm pretty new to the forging community, so I'd love some opinions/tips to help me improve.

 

Thank you THFE, for making my Youtube time fun!



#190 Sneak Attack 65

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Posted 11 October 2013 - 08:35 PM

Map: Age Of War

Gamertag: Sneak Attack 65

Gametype: Battle Of The Ages

Playercount: 4+

Notes: I dream of making a popular map and the people who tested in the past thought that it was good, so I want to hear feedback on what might be the finished version.



#191 SkyRider1105

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Posted 14 October 2013 - 01:42 PM

Map: Exodus V2

 

GamerTag:SkyRider1105

 

Gametype: Infinty Slayer

 

Player Count: 8

 

Notes: I want to have feed back on how well the games run on the map as well as what to add or remove.



#192 tokeedasmokee

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Posted 15 October 2013 - 04:43 PM

Map: impasse

Gametype: CTF

Players: 8

GT: Tokee da smokee



#193 AbleSir Thomas

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Posted 15 October 2013 - 07:57 PM

Sorry guys i wont be able to test tonight. I've been working on my car for several hours, my brakes are having issues. I also have work in about an hour from now. I will be hosting a special session of TNT Wednesday to play the maps that I missed.



#194 Flippant Sol

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Posted 01 December 2013 - 08:23 PM

Map:  Troy

Gamertag: DeathRhinoAC130

Gametype: Legendary Slayer

Player Count: 8

Notes: The shield n' 'port gameplay was on purpose. I am looking to see how people will react to this new genre.


Optimistic Nihilism could be a oxymoron, but who cares, we all die either way.


#195 Pau1icu5

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Posted 02 December 2013 - 11:08 AM

MAP:  The FacilityTEST

GAMERTAG: Pau1icu5

GAMETYPE: Team Infinity Slayer or Swat

PLAYER COUNT: 4V4

POST VIDEO: Yes, don't think I can make it.

NOTES: Just trying to identify what would be the best game type to tune the map for.. possibility of 2V2?? Also am having trouble identifying

              any area's of the map that need be  changed for game play reasons.                        Thank you.


If I determine the enemy's disposition of forces while I have no perceptible form,

I can concentrate my forces while the enemy is fragmented.

The pinnacle of military deployment approaches the formless:

if it is formless, then even the deepest spy cannot discern it nor the wise make plans against it.


       -- Sun Tzu,  "The Art of War", Datalinks


#196 Iambigtime

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Posted 20 December 2013 - 08:37 PM

Map: Vanguard

Gametype: Infinity Slayer

Playercount: 3-6

Notes: I would like to see larger groups of people play the map, also if spawning is effective


xIAMBIGTIMEx_red_1.png


#197 HaloKittyGirl

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Posted 15 January 2014 - 12:24 PM

map: tri towers

Gamertag: HaloKittyGirl10

gametype: assassanation

player count:2-16

post video: idk

notes: moded map took 12 hours to bulid. very semetrical







Also tagged with one or more of these keywords: map testing, customs, THFE, TNT, Halo, forge

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