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My Halo forge maps (competitive)


itssaul

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Centroid 0:
Small symmetrical map, meant for 2-4 players.
Supports Slayer, CTF, Extraction, Oddball, and KotH

Map: Erosion

Video Link:


Screenshot Links: http://i.imgur.com/d5wtG4a.png

http://i.imgur.com/lQgPYQ2.png

http://i.imgur.com/KO1wgBr.png

Authors Notes:
Making this map, i really focused on a map meant more for doubles and 1v1’s more than anything. Although it supports 4v4, id suggest something to make it less hectic like 3 lives per round, 5 rounds. for Objective of Slayer (adding a new tactic to win not unlike CounterStrike). However for 4 players or less, standard rules are best.

Onslaught Halo 3:

Onslaught from Halo 3. 8 players. Supports KotH, Slayer, CTF, Oddball, and Extraction

Map: Erosion

Video Link:


Screenshots: http://i.imgur.com/tMwUmdr.png

http://i.imgur.com/2z49w91.png

http://i.imgur.com/35QOhik.png

Authors Notes: One of my favorite maps from Halo ever, spanning all games. Replaced the mauler with the boltshot, and tried to add all jumps in. I made it assuming AGL settings would be used.

Onslaught Halo 4:

Onslaught from Halo 3, resized for sprint and AA’s. 8 players. Supports KotH, Slayer, CTF, Oddball, and Extraction

Map: Erosion

Video Link:


Screenshots: http://i.imgur.com/OGQsAs0.png

http://i.imgur.com/pjqEPxm.png

http://i.imgur.com/WzpaYmw.png

http://i.imgur.com/HAOb0eg.png

Authors Notes:

Now this remake is too wide. Ill be the first to admit it, however i believe it adds to the overall gameplay because if it were narrower, it would play too competitively, and way too small with sprint.


Power Station:

Small symettrical map meants for 2-4 players. 2 main bases with middle ground used for objectives. Highly competitive and easy to learn. Supports

Map: Impact

Video Link:


Screen Shots: http://i.imgur.com/Khp25j8.jpg

http://i.imgur.com/TYbb1GS.png

http://i.imgur.com/pKM7vUr.jpg

Author’s Notes:

This map was the first map i specifically made for competitive settigns with BR start. Its made so that the BR cant shoot across the whole map. It forces team work, and power weapon control. PW control is high risk, high reward due to the rockets being in the middle exposed to the whole map, but they are rockets :) The DMR is a power weapon on this map because aim assist is still active cross map.


Rockside:

Larger Version of Powerstation. Supports, KotH, Slayer, CTF, Oddball, and Extraction. Players up to 8.

Map: ravine

Video Link:


Screenshots: http://i.imgur.com/6i32Tvt.png

http://i.imgur.com/Xx3C1Eo.jpg

http://i.imgur.com/iCQiRHo.jpg

http://i.imgur.com/hrB3bAe.png

Author’s Notes: This map is made so that the BR standoff cross map is similar to Simplex. this forces teams to really  take advantage of the other parts of the map besides the spawn base. This is meant for competitive settings, however normal settings would work. I like this map because it is really simple, yet it has a lot of little details, and a huge amount of jump ups and trick jumps.









 
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