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***** HALO WARS 2*****


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#41 Commando522

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Posted 19 March 2014 - 05:23 PM

YES!!! Need Halo Wars 2



#42 King In The North

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Posted 23 March 2014 - 02:44 AM

 I think the perfect sequel is a real-time strategy first-person shooter hybrid game, using the Halo Wars mechanics for the commander and the classic first-person shooter and vehicle mechanics of the other halo games, in which the commander would build bases and armies and command those armies, exactly like Halo Wars, while a team of players allied to the commander function as special operations units on the ground, existing independently from the commander.

 

When matchmaking, there are two main categories to choose from, though others may web off this initial choice, being Commander or Player; this will ensure that when a game commences, everybody will be playing the role they wish to play and that these roles will be consistent throughout the whole game, which solves the many problems of changing positions as player and commander and prevents the ineffectiveness of inconsistently playing either role. A side note on the matchmaking process: perhaps flood and Promethean Races should be added to the Leader choice options, though I fear this may sacrifice the games simplicity.

 

Though any unit should be able to be played in First-person, for understanding and imagery purposes, assume that all players are Spartans. Plus, “players” will refer to the people playing fist person characters while “commanders” will refer to the base and army building position, even though it would also be played by a real, human, player.

 

A player has an economy system exactly like that of the commander in Halo Wars, one resource that increases in income rate as resources area acquires, except that the players will not have the authority to build supply pads. Instead, the commander can dedicate supply pads to supplying all or some of his allied players or simply give his players a lump sum of resources, like the “give supplies to friendly” ability in Halo Wars that the commander has when one of his supply pads is activated. With this system alone, the players would be very dependent on the commander, which would rob players of the potential to have significant impact on their teams performance if the commander is not performing well, so the players should have other means to acquire resources.

 

Other means for players to acquire resources should be gathering resource crates and utilizing map relics that provide resources, both of which are seen in Halo Wars. Finally the last and most prevalent means for players to acquire resources would be the combat reward system, a system that rewards players with resources for all combat oriented accomplishments, such as enemy kills, vehicles captured, bases captured or destroyed etc, which functions almost exactly like the point reward system of Halo 4, to which the players are able to receive ordinance; in this case, the ordinance would be delivered or fire-dropped in from the Spirit of Fire, the UNSC ship responsible for delivering airstrikes for the humans in Halo Wars, and may include ordinance of any weapon or unit which may then be under the player's command, be it giving orders like a Ghost Recon game or commandeering a vehicle, like the other Halo games. I think the players, with the sufficient resources of course should be able to call in, at least, basic airstrikes, similar to the human leader powers of Halo wars, which would not activate the cool down for the commander; the player should also be able to upgrade his airstrike capabilities using his own resources as well. Lastly, just like the commander is able to give resources to the players, the players should also be able to give resources to the commander.

 

Every time a player dies he will need to summoned by the Spirit of Fire or one of the commanders buildings. The player, if wishing to respawn as a spartan, will need to pay the resource cost of a spartan from his own resources to be deployed again. If the player has sufficient resources, before being deployed, the player may equip him or her self with desired weapons, equipment, armor and vehicles. The deployment process would be fire-dropped as an infantry unit from the Spirit of Fire, pelican-dropped from the spirit of Fire in a vehicle, or simply deployed from an allied commanders base if they have the sufficient buildings.

 

Stepping outside the imagery of the human faction, players of the covenant faction should be able to play and upgrade covenant leaders and their leader powers as seen in Halo Wars. The scarab should also be able to be utilized but the player will not be controlling the scarab directly. Instead, he would be controlling an infantry unit that is driving the scarab, which allows for enemies to commandeer the scarab or dispose of the scarab by infiltration and self-destruction, rather than destroying it wit overwhelming firepower, like in Halo Wars.

 

Overall, what I want in a game is the perfect balance of simplicity, to allow for easy operation, and complexity, to allow for varied strategy, which Halo Wars and the classic Halo games have mastered; so, to bring these two games together would be truly and literally fantastic.

 

To all the readers, please give feedback and criticism to both the idea and concepts and my writing skills so I can refine them and, if Possible, keep your reply messages concise for my reading convenience but certainly not at the cost of quality contribution. Hopefully, if this is refined and becomes renowned enough, it will become something that a game studio, be it 343 industries, Ensemble Studios, Bungie etc., will find worthy and interesting enough to create. Call me crazy but it may just work.

 

Thank You, very much.

That sounds good in theory, but i dont see it working out in practice for a miasma of reasons.



#43 Mothy

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Posted 31 March 2014 - 03:23 PM

I personally liked Halo Wars. It was something different, and sometimes that doesn't really work out *Cough Halo 4 Cough* But still, it was a refreshing change from the usual run and gun style Halo is usually associated with


Enjoy it while it lasts!


#44 UNSC Spartan-II

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Posted 07 April 2014 - 02:31 PM

I personally liked Halo Wars. It was something different, and sometimes that doesn't really work out *Cough Halo 4 Cough* But still, it was a refreshing change from the usual run and gun style Halo is usually associated with

 

I agree. It was something completely different to what the Halo games are usually like and I personally think it turned out well. A Halo Wars 2 seems like something many people want and can only be better than the first.


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#45 Hugo I

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Posted 12 April 2014 - 08:55 PM

I AM A HUGE HALO WARS FAN - Halo Wars was very good, clean, and not clunky at all, efficient at what you wanted and has a lot of room to grow.

 

I sure hope not the first one was screwed up anyway HALO was not meant to be a RTS

 

being a HUGE Halo Fan, as well as rts -  Starcraft & Warcraft 3 to be precise, im not a hater and i dont usually correct people but this knowledge MUST BE KNOW. Halo WAS meant to be an rts.

 

I know many things on the internet are not credible but IGN doesn't bs. - http://www.ign.com/a...19/halo-the-rts & http://www.macrumors...bungie-in-2000/

 

Like i said before im not a snob, this is just a consant reocurring theme i see when people discus halo wars and i waited almost 10 years for the halo rts i heard about all those years ago...



#46 Delete this account NOW

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Posted 18 April 2014 - 01:41 PM

Perhaps making a Halo Wars Two would be a good idea. 

I mean, after being lost in space with no ways of escape (that lost their reactor if I am correct) players would be concerned on what would happen to the characters next, right? 


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#47 Xavier Daines

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Posted 27 April 2014 - 01:58 PM

I would love to see the Halo franchise continue to expand. We need a sequel to Halo Wars! It was a great game and with the power of the new Xbox it will only be that much better.

*How would you guys like a new separate Halo title played exactly like Mass Effect? I think that would be AWESOME!!!! This will give us an opportunity to build up our own spartan and see his armor in action!*

#48 UNSC Spartan-II

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Posted 05 May 2014 - 03:31 PM

I would love seeing Space Battles in Halo Wars 2. We read so much about them and all the ship controls and tactics in the books, it would be great to actually command your own ship and fight other Covenant ships in Space in a game.

 

Apparently we'll be seeing the UNSC Spirit of Fire in the Halo: Escalation Comic Series, this means that a game can be released to continue the story. But wouldn't it seem pointless having another game to continue the story if the Comics do it for us?


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#49 Rue

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Posted 05 May 2014 - 06:39 PM

I didn't like the first Halo Wars very much to begin with.

If all of my Xbox games broke yeah I would play it but

I definitely wouldn't purchase a sequel.


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#50 garret50cal

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Posted 26 July 2014 - 07:54 AM

I liked Halo Wars but it just wasn't as good as other RTS games like Endwar and RUSE.



#51 XeClutch

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Posted 28 July 2014 - 09:26 PM

In all honesty I was very disappointed with Halo Wars, I thought the Cinematics were absolutely amazing but they actually made the gameplay itself seem very dull. Either way I really don't like those types of games.

 

Either way, Neither Bungie or 343 made the game so I wouldn't expect a sequel to come from them and hopefully a sequel won't come at all.


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#52 webbrussell

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Posted 12 October 2014 - 03:08 PM

FIRST PERSON SHOOTER



#53 I_Make_Big_Boom

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Posted 12 October 2014 - 09:08 PM

FIRST PERSON SHOOTER

 

What... :huh:

 

Anyway Frank (Stinkles) on NeoGaf answered a question in which he nonchalantly teased at Halo Wars 2. I did a thread on this a while ago, but I don't believe everyone has seen it.

 

I'd have to go dig the post up, but it goes something like this (I don't remember to the letter what was said):

 

Frank do you have anything to share about Halo Wars 2?

 

Not at the moment.

 

Do you really expect me to believe that with the denial of Halo 2: Anniversary?

 

Read what I wrote carefully.

 

Now if you read what he wrote carefully you would see he has nothing to share about Halo Wars 2 at the moment. Confirmation? It's uncertain.



#54 BeckoningZebra1

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Posted 13 October 2014 - 10:21 AM

[warn]Old Topic Locked.[/warn]


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