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***** HALO WARS 2*****


Carolina Chaos

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  • 1 month later...

will there be a halo wars 2 if not will you think about making it?

 

 

343 PLEASE ANSWER

 

 I think the perfect sequel is a real-time strategy first-person shooter hybrid game, using the Halo Wars mechanics for the commander and the classic first-person shooter and vehicle mechanics of the other halo games, in which the commander would build bases and armies and command those armies, exactly like Halo Wars, while a team of players allied to the commander function as special operations units on the ground, existing independently from the commander.

 

When matchmaking, there are two main categories to choose from, though others may web off this initial choice, being Commander or Player; this will ensure that when a game commences, everybody will be playing the role they wish to play and that these roles will be consistent throughout the whole game, which solves the many problems of changing positions as player and commander and prevents the ineffectiveness of inconsistently playing either role. A side note on the matchmaking process: perhaps flood and Promethean Races should be added to the Leader choice options, though I fear this may sacrifice the games simplicity.

 

Though any unit should be able to be played in First-person, for understanding and imagery purposes, assume that all players are Spartans. Plus, “players” will refer to the people playing fist person characters while “commanders” will refer to the base and army building position, even though it would also be played by a real, human, player.

 

A player has an economy system exactly like that of the commander in Halo Wars, one resource that increases in income rate as resources area acquires, except that the players will not have the authority to build supply pads. Instead, the commander can dedicate supply pads to supplying all or some of his allied players or simply give his players a lump sum of resources, like the “give supplies to friendly” ability in Halo Wars that the commander has when one of his supply pads is activated. With this system alone, the players would be very dependent on the commander, which would rob players of the potential to have significant impact on their teams performance if the commander is not performing well, so the players should have other means to acquire resources.

 

Other means for players to acquire resources should be gathering resource crates and utilizing map relics that provide resources, both of which are seen in Halo Wars. Finally the last and most prevalent means for players to acquire resources would be the combat reward system, a system that rewards players with resources for all combat oriented accomplishments, such as enemy kills, vehicles captured, bases captured or destroyed etc, which functions almost exactly like the point reward system of Halo 4, to which the players are able to receive ordinance; in this case, the ordinance would be delivered or fire-dropped in from the Spirit of Fire, the UNSC ship responsible for delivering airstrikes for the humans in Halo Wars, and may include ordinance of any weapon or unit which may then be under the player's command, be it giving orders like a Ghost Recon game or commandeering a vehicle, like the other Halo games. I think the players, with the sufficient resources of course should be able to call in, at least, basic airstrikes, similar to the human leader powers of Halo wars, which would not activate the cool down for the commander; the player should also be able to upgrade his airstrike capabilities using his own resources as well. Lastly, just like the commander is able to give resources to the players, the players should also be able to give resources to the commander.

 

Every time a player dies he will need to summoned by the Spirit of Fire or one of the commanders buildings. The player, if wishing to respawn as a spartan, will need to pay the resource cost of a spartan from his own resources to be deployed again. If the player has sufficient resources, before being deployed, the player may equip him or her self with desired weapons, equipment, armor and vehicles. The deployment process would be fire-dropped as an infantry unit from the Spirit of Fire, pelican-dropped from the spirit of Fire in a vehicle, or simply deployed from an allied commanders base if they have the sufficient buildings.

 

Stepping outside the imagery of the human faction, players of the covenant faction should be able to play and upgrade covenant leaders and their leader powers as seen in Halo Wars. The scarab should also be able to be utilized but the player will not be controlling the scarab directly. Instead, he would be controlling an infantry unit that is driving the scarab, which allows for enemies to commandeer the scarab or dispose of the scarab by infiltration and self-destruction, rather than destroying it wit overwhelming firepower, like in Halo Wars.

 

Overall, what I want in a game is the perfect balance of simplicity, to allow for easy operation, and complexity, to allow for varied strategy, which Halo Wars and the classic Halo games have mastered; so, to bring these two games together would be truly and literally fantastic.

 

To all the readers, please give feedback and criticism to both the idea and concepts and my writing skills so I can refine them and, if Possible, keep your reply messages concise for my reading convenience but certainly not at the cost of quality contribution. Hopefully, if this is refined and becomes renowned enough, it will become something that a game studio, be it 343 industries, Ensemble Studios, Bungie etc., will find worthy and interesting enough to create. Call me crazy but it may just work.

 

Thank You, very much.

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never actually heard of it and as far as halo being a 3rd person that still doesnt change the fact that the

game should not be a RTS Halo is and should be a FPS or if they were going to try another genre they should

have gone with a TPS(Third Person Shooter) cause lets face it Halo Wars Blew it was a good idea im not doubting that but the angle they tried was so "non halo"

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Halo was originally a RTS, then moved to a 3rd person, then eventually evolved in to the FPS we know as Halo C.E

 

HWs is not a bad game, matter of fact, it has been considered the best RTS on a console ever made. However, you have to LIKE RTS games to begin with to really like it. I have played RTS games for a really long time, and playing Halo for so long, having a Halo themed RTS was the best of both worlds for me. I enjoyed it, and still play it from time to time.

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  • 1 month later...
  • 3 weeks later...
  • 1 month later...

If ever there was a time for a halowars 2 it will be with the release of the XBOX ONE. The main limitation of RTS games on the current generation was the lack of console power to handle large battles. The next generation would remove this limitation and give developers ALOT more room to create. I'm sure i'm not the only one who will be persuaded to buy a XBOX ONE over a PS4 if there was a second halowars announced.

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Halo Wars 2 is actually something I'd be looking forwards to. I only got Halo Wars just about a month ago but I've had a lot more fun on it that I would have thought. A revamped version with better graphics, more units and more strategy, and I would be very happy.

 

Hopefully. Someday.

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To all the readers, please give feedback and criticism to both the idea and concepts and my writing skills so I can refine them and, if Possible, keep your reply messages concise for my reading convenience but certainly not at the cost of quality contribution. Hopefully, if this is refined and becomes renowned enough, it will become something that a game studio, be it 343 industries, Ensemble Studios, Bungie etc., will find worthy and interesting enough to create. Call me crazy but it may just work.

 

Thank You, very much.

 

I love the idea of this. Your idea has merit. RTS interested people are pretty well outnumbered by the FPS interested so populating the game correctly "shouldn't" be the main problem. The idea that having Spartans as independent from their "commanders" in FPS mode means that the world will have to be constructed with FPSs in mind as well as RTSs. This will either mean commanders will have a hell of a time commanding units effectively or the maps will lack the depth needed for a FPS. Balancing such a game would be difficult because on an RTS friendly map the Spartans would ALL be Splaser/Snipers. On an FPS friendly map the Spartan loadouts would be more diverse but the commander's role would be impossible. Although I like the idea, implimenting it while satisfying my RTS and FPS itch at once seems like a pretty tall order. Check out Nuclear Dawn. From what little of it I have played there always seems to be one of two outcomes. Either the commander sucks then the "players" have no fun or the "players" suck and the commander has no fun.

 

If they do make a HALO wars 2 I would like to see a more in depth RTS game.

Like the Men Of War series of games, specifically the Men Of War Assault squad gameplay type.

 

Ew... MoW. I'm not a fan of that game. I'm not good enough to command my tanks and each individual infantryman with the level of detail and exactitude required of that game :P However, I've always thought that most of my "Halo the RTS" dreams would be answered with a Mod of an exsisting title. I wouldn't say no to warthogs and scorpions rolling around blasting stuff to bits.

 

Halo was originally a RTS, then moved to a 3rd person, then eventually evolved in to the FPS we know as Halo C.E

 

HWs is not a bad game, matter of fact, it has been considered the best RTS on a console ever made. However, you have to LIKE RTS games to begin with to really like it. I have played RTS games for a really long time, and playing Halo for so long, having a Halo themed RTS was the best of both worlds for me. I enjoyed it, and still play it from time to time.

 

Halo Wars was and still remains a fairly solid FPS experience. The campaign story and missions are compelling enough for me to go back for the occassional playthrough. The multiplayer aspect of that game, however, is complete and utter garbage. I've never played a game against Covenant in which I wasn't the victim of their "Hero Rushes" and I've never played a game against UNSC that didn't result in the biggest turtle-fest in the world.

 

And if I were to hand out the award of "Greatest Console RTS" I would hand it to Tom Clancy's EndWar every single time. If you haven't played it, at least check out the demo of it on Xbox LIVE. You'll need your mic. You use voice commands and your controller to give your units their orders. It flows fantastically once you get the hang of it and I honestly think that this would be the direction that a Halo RTS should take.

 

P.s. The demo only covers the basics of EndWar. In this game units are persistant. Each individual unit, not just unit type, has their own personality. These units have a unique callsign with a unique voice actor as their CO. There is an armory system that allows you purchase upgrades and skills for your units between battles. Even with its elementary rock/paper/scissors unit matchups it still has a surprising amount of depth.

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To be honest, I only got into halo wars after it became pretty much dead, so I did not get to see it in its prime but since I got it I have loved it and a halo wars 2 would be great on the Xbox One.

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  • 2 weeks later...

I would definitely buy. I loved halo wars and I have always loved halo and RTS's so it was the perfect mix. Ad to those who say halo was not meant to be an RTS. IT STARTED AS AN RTS! The devs planed on making it an RTS to begin with (they also planned on the master chief having a machete, shame it didn't happen). Also RTS/FPS hybrits would be difficult without a level system like an FPS but freedom like an RTS. I think however an RPG/RTS could be easily done.

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