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Stigma

By Squally DaBeanz

This map began with my desire to build a good Lockout/Guardian style map, since I had failed to do so in Reach. I had built a similarly styled map in the middle of the Ravine before this, but I wasn't satisfied (even though it was a decent map). So, I took the time to compile a list of what made some classic maps such as Lockout, Guardian, and Ascension so memorable and fun to play. Things like the Shotgun drop down on both Guardian and Lockout, the rocket spawn on Ascension, open areas in the middle, towers looking toward the center, and lots of flanking routes (to name a few).

I threw these, along with some of my own ideas (like a low lying man cannon that shot players THROUGH the map), into a mixing pot, kept the things that would work well in a single map and threw out the things that wouldn't. What I ended up with was a list of aspects and simple ideas I wanted to incorporate in a single map. Then, I started building...

Last Updated: 9-23-13
Supported Gametypes: Slayer, Regicide, KotH, SWAT
Best Gametypes: Slayer, Regicide, KotH
Intended Team Size: 2V2, 4V4
Link: https://www.halowayp...le&startIndex=0

Screenshots:

 

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Top Mid

 

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Blue Tower

 

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Blue Street/ Blue Lift

 

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Red Tower

 

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Red Plat/ Red Lift

 

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Bottom Mid

 

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Top Gold

 

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Bottom Green

 

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Bottom Hall/ Stairwell

 

 

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Callouts

 

 

 

Video Walkthrough:

 

 

Meet Your Maker Runner Up (Old Version):

 

"Lost dreams and faded memories influenced the construction of this strangely familiar observation platform. 4-8 Players"

Stigma is a multileveled Guardian/Lockout style map mounted against the cliffs of Ravine. It features two towers that act as bases for both Red and Blue team, a central platform, and a two leveled hallway that wraps around a quarter of the central platform.

This is by far the most effort I've ever put into a map, and it shows. I hope you all enjoy playing on it as much as I have enjoyed building, testing, and refining it smile.png
 

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I've played this map a couple of times with friends and it's always one of the competitive maps that I throw in the rotation when doing custom games. Along with Lotus I think that this map easily has matchmaking qualities and blows the other maps from the Forge Test playlist 3 weeks ago out of the water.

 

I really like how you built the structure down into the ocean. Adds a sense of structure and realism to the map aesthetically.

 

:)

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  • 4 weeks later...
  • 4 weeks later...

Stigma just got an aesthetic makeover (sorta). I've been hearing from a lot of people that the map was "ugly" and "messy looking", so I took to cleaning things up and making it prettier. This includes flipping the blocks over to the cleaner sides, replacing some ugly pieces with cleaner ones, adding a dark banner across the top of the main building, adding color indicators over Green and Gold, making some walls thicker, adding consistency to some areas, etc.         

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  • 6 months later...

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