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"Meet Your Maker" Infinity Slayer forge contest Submission Thread!

Halo 4 Forge Forge Contest Infinity Slayer 343 Industries THFE Ducain23

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113 replies to this topic

#21 MCBradford123

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Posted 14 February 2013 - 05:43 PM

Map: Looming.
Gamertag: SilverLight 117.
Recommended Gametypes: Infinity Slayer, Regicide, Flood, Capture The Flag, King Of The Hill And Oddball.
Best Gametypes: Infinty Slayer, Capture The Flag, King Of The Hill And Oddball.
Player Limit Recommended: 4-6 Players Per Team.
Map Style: Symmetrical.
Map Forged On: Ravine.
Based Maps: Halo 3 Guardian, Halo 3 Narrows.
Teams: Red Team, Blue Team.
Initial Ordanace: 1 Needler Each Side, 1 Scattershot Each Side, 1 Sniper Rifle Each Side, Grenades Each Side (Random Grenades), 1 Gravity Hammer In Center Of Map (Upper Floor), 1 Rocket Launcher In Center Of Map (Under Floor).
Random Ordinance: Scattered Across Map, Random Weapons/

Please Enjoy The Map As A Lot Of Players Have And Encouraged Me To Submit It The The Competition.

#22 Trains

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Posted 15 February 2013 - 12:18 PM

Map: Crash Site
Gamertag: blitz yorkgypsy
Player limit:16
So far this only works with infinity slayer but I'll be sure to introduce more game types. Also screenshots/fly through will be on my file share as Crash Site screenshot or Crash Site fly through.

#23 CoryWobser

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Posted 15 February 2013 - 05:01 PM

I'm sorry for making multiple map posts. I could not figure out how to delete my other posts. Please delete these posts before today. The only map I would like to submit and to follow the rules for one submission per person is under: OMG its Poncho WWATTWHAFFLE68 are the gamertags. Its posted on fileshare as the Map as The Station on my file share. I'm again for the multiple post and this will be my last post and only map you should consider. Please delete the other maps. Thank you.

I'm sorry for making multiple map posts. I could not figure out how to delete my other posts. Please delete these posts before today. The only map I would like to submit and to follow the rules for one submission per person is under: OMG its Poncho WWATTWHAFFLE68 are the gamertags. Its posted on fileshare as the Map as The Station on my file share. I'm again for the multiple post and this will be my last post and only map you should consider. Please delete the other maps. Thank you.

Sorry

#24 ShoTguNGeNeTicS

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Posted 16 February 2013 - 04:44 AM

ToXiC

File Share Gamertag: ShoTguNGeNeTicS
Canvas Map: Erosion
Latest Updated Version Date: February 16, 2013
Supported Gametypes: Slayer, Regicide, Capture the Flag, King of the Hill, Oddball
Best Gametypes: Capture the Flag, King of the Hill, Oddball, and Infinity Slayer
Best Team Size: 4 vs. 4

Description: Years ago, UNSC scientists discovered that the ions in nuclear waste could be re-used to generate power for propulsion. ToXiC is a nuclear waste recycling facility that transforms radioactive ions into the energy produced by man cannons and gravity lifts. This is a competitive map constructed with CTF, KOTH, and Oddball in mind, but perfect for 4v4 Slayer.

Screenshots: Posted Image

Posted Image

Posted Image

Posted Image

#25 NextHaloGeneration

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Posted 16 February 2013 - 01:31 PM

Pipeworks

File Share Gamertag: Trio of Kings
Canvas Map: Erosion
Latest Updated Version Date: February 16, 2013
Supported Gametypes: Infinity Slayer
Best Gametypes: Infinity Slayer
Best Team Size: 4 vs 4
Ordinance: Several weapons, two at each base and two in the middle. (Starting and random.)

Description: This human plumbing facility was abandoned and left to rot. Uses the Erosion pipes to their fullest, and features a broken elevator shaft that connects two floors.
Images: Sorry, none yet, coming soon!

By just responding are we automatically in the contest? If so, thanks 343i and THFE!

Check out my YouTube channel, NextHaloGeneration:

http://www.youtube.c...?view_as=public

 


#26 Raphael Megusta Stu

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Posted 16 February 2013 - 02:55 PM

Map Name: The Flying Dutchie

File Share Gamertag: Roughsta

Picture Link:

http://www.halowaypo...59-df09a9063f20

File Share Link:
http://www.halowaypo...28-def5b759e6dc

Canvas Map: Ravine

Last Updated:
23.2.2013 18:40:48 GMT+1 Switzerland

Tags: pfl, mps, roughsta, 4v4, slayer, koth, flood, oddball

Supported Gametypes: King Of The Hill, Slayer, Flood, Swat and Oddball

Best Gametypes: King Of The Hill, Slayer, Flood, Swat

Intended Team Sizes: 4v4

Initial Ordnance: None
Random Ordnance: None

Weapons on Map:
1x Bazooka
1x Sword
1x Binary Rifle
2x Scattershot
2x Sticky Detonator
Spawntime: 3 minutes (for all)

Armor Abilities/ Powerups on Map: None

Supported Vehicles:
2x Banshee
Spawntime: 3 minutes

Budget: 10000/10000

Video Flythrough / Overview Link:


Gameplay Video Link:



Map Description:

The first idea when I started forging this map, was to build 2 ships on the water. With mancannons to jump from one to the other and explosives beside them, to use them realy as cannons to attack each other ship... But unfor(ge)tunatly the budget and part limit was too low to forge them as I intended to.
So I decided to build just one ship and use it as a 4v4 map.
But because of the killing zones (Dear 343 why aren't there at least deletable killing zones at the edges of your forge maps?!) I wasn't able to build it on the water! Then I thought ok... it's time to improvise, so I just invented this symmetrical hybrid anti-gravity water-ship "The Flying Dutchie".

At the end of the building process I realised that with the quick hide and counter attack gameplay on this map, there would be no chance for Banshees to be overpowered. So 2 Banshees became part of the map... But they spawn only in the "slayer" gamemode, because with "king of the hill" they just don't work that well...

I already tested this map with many random people and friends. The fast paced gameplay on it, mixed whith explosive or sneaky tactics is what makes it realy outstanding... =)

For the rest I'll just let the youtube videos speak...


Thanks for all constructive critics, likes and comments!


Greetings =)

Roughsta



#27 Absolute Dog

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Posted 17 February 2013 - 08:47 PM

Pipeworks

File Share Gamertag: Trio of Kings
Canvas Map: Erosion
Latest Updated Version Date: February 16, 2013
Supported Gametypes: Infinity Slayer
Best Gametypes: Infinity Slayer
Best Team Size: 4 vs 4
Ordinance: Several weapons, two at each base and two in the middle. (Starting and random.)

Description: This human plumbing facility was abandoned and left to rot. Uses the Erosion pipes to their fullest, and features a broken elevator shaft that connects two floors.
Images: Sorry, none yet, coming soon!

By just responding are we automatically in the contest? If so, thanks 343i and THFE!

Please double check the spelling and spacing for your GT. I had no results on "Trio of Kings". PM me with any questions/concerns.

Map: Looming.
Gamertag: SilverLight 117.
Recommended Gametypes: Infinity Slayer, Regicide, Flood, Capture The Flag, King Of The Hill And Oddball.
Best Gametypes: Infinty Slayer, Capture The Flag, King Of The Hill And Oddball.
Player Limit Recommended: 4-6 Players Per Team.
Map Style: Symmetrical.
Map Forged On: Ravine.
Based Maps: Halo 3 Guardian, Halo 3 Narrows.
Teams: Red Team, Blue Team.
Initial Ordanace: 1 Needler Each Side, 1 Scattershot Each Side, 1 Sniper Rifle Each Side, Grenades Each Side (Random Grenades), 1 Gravity Hammer In Center Of Map (Upper Floor), 1 Rocket Launcher In Center Of Map (Under Floor).
Random Ordinance: Scattered Across Map, Random Weapons/

Please Enjoy The Map As A Lot Of Players Have And Encouraged Me To Submit It The The Competition.

Your map "Looming" does not appear on your file share. Either saved under another name or missed uploading to your file share.

Posted Image


#28 Kenneth Mebus

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Posted 18 February 2013 - 01:02 AM

Map Name: Heliopolis
File Share Gamertag: Kabayanihan
Canvas Map: Ravine
Latest Updated Version Date: February 17, 2013
Supported Gametypes: infinity Slayer, Regicide, King of the Hill, Oddball
Suggested Team Sizes: 2v2, 3v3, and 4v4
Initial Ordnance: 1 Stick Detonator, 1 Shotgun, 1 Concussion Rifle
Random Ordnance: 1 Gravity Hammer/Energy Sword, 2 Needlers, 2 2x Pulse Grenades, 2 2x Frag Grenades

Map Description: This is a two level arena enclosure with a lift and two inclines connecting both areas. On the lower level there is a fountain with a small diarama in the center, a large lift platform, and a rear area with a large open crate and assorted barriers for cover. The upper area is seperated into two parts that are connected by man cannons in the rear corners leading to the center platform, and two brides on each side leading to two opposing towers at the center platform as well. The map was inspired by Pinnacle and Guardian, two of my favorite maps from 3 and Reach respectively.

Posted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted ImagePosted Image

#29 WhackyGordon

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Posted 18 February 2013 - 04:45 AM

Map Name: Fugue 
File Share Gamertag: WhackyGordon
Tags: WHACKYGORDON, FUGUE
Screenshots: Album
Description: A small map focusing on a rotational flow around the outer ring and flanking through the middle.
Canvas Map: Impact
Supported Gametypes: Team Slayer, FFA, CTF, KOTH, Extraction, Oddball, Assault



#30 That Finnish Gu

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Posted 19 February 2013 - 10:59 AM

Map: Solitude
Canvas Map: Ravine
Players: 2v2 4v4
Gamertag: That Finnish Gu
Resources used: 8570/10000
about: 2 floors with 4 short tunnels, main building w/ 2 floors
Gametypes: default game modes
Description: Close quarters with a mixture of open areas.

#31 iXwantXdaXgold

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Posted 20 February 2013 - 02:01 PM

Currently on my File Share

 

http://www.halowaypoint.com/en-us/players/ixwantxdaxgold/halo4/fileshare#!/?section=GameMap&SearchDate=7&SortBy=2&view-select=Tile&startIndex=0

Map Name: Guardian

File Share Gamertag: iXwantXdaXgold

Canvas Map: Ravine

Last Updated: Feb 17 2013

Tags: Guardian

Supported Game Types: Team Infinity Slayer

Best Game Types: Team Infinity Slayer

Intended Team Size: 4v4



Initial Ordnance: Shotgun, Gravity Hammer, Sniper Rifle, Overshield (all set at a balanced 3.5 minute respawn)

Weapons on Map: Personal Classes Only

Powerups on Map: Overshield (1)

Supported Vehicles: None

Budget: 9220

Screenshots: Below.

Map Walkthrough/Flythrough: My video converter is broken so apologies for the direct recording of the screen :P some of the areas appear much darker than they are in reality

 




Map Description: The most accurate remake yet of the popular Halo 3 map Guardian. All Original spawns, trick jumps, etc. included. You will not be disappointed :D

Additional Info:

The map has been tested numerous times through custom games and I have ensured that the map is indeed “water tight”.

No frame rate issues

Kill/Soft Kill areas have made any area of the map that is unintended for gameplay impossible to reach.

Spawn points are perfectly placed to the identical spots from the original map in halo 3. That includes Initial spawns and Standard ones.

There have been no glitches recorded by any anyone who has played the map thus far. The only glitch that had been present was the 2 fusion coils that are set in the “blue room” would explode but no damage was caused, however they work on every other part of the map. These had then been replaces by wall mounted trip mines. This had seemed to solve the problem being as I couldn't do that map without explosives in that area as they are pretty much a tactical part of gameplay on the original map. One important thing to note is that, just by coincidence, the dynamic lighting does work properly but if even one piece from the forge palette (weapons can still be spawned) is placed on the map, it seems to malfunction. I have tried my best to limit the pieces and I really do feel like nothing else can be/has to be done. Again, there are NO current glitches.

The map has been tested on many occasions with the suggested 4v4 and overall seems to have a nice flow and good balance to the gameplay. From what I’ve seen so far neither team seems to have an advantage over the other.

All man cannons have been ensured to work properly whether you are walking or sprinting into them.
There are no trait zones present.

I hope you enjoy the map and it would be awesome to see it make it into matchmaking. I’ve been creating maps ever since halo 3 but never really posted them, it was more of a hobby for local customs. When halo 4 came out I wanted to play guardian because it has always been my overall favourite map. However when I went to download practically every one off the file search, ultimately I was disappointed because certain aspects were incomplete/incorrect. So I decided to create my own. I was determined to make the best remake out there. After about 5 iterations, I feel like I have done that. I hope everyone feels the same way :D Enjoy!


Images

2my6r79.png

350p6ro.jpg



#32 MCBradford123

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Posted 20 February 2013 - 04:16 PM

Hey Guys. I Just Want To Inform You That My Map Submission For The Contest Called 'Looming' (GT: SilverLight 117) Is Now On My Fileshare Ready For You Guys To Test Out For The Contest. I Just Had To Test It Out One More Time To Make Sure It Was Ready For The Contest. Enjoy Guys ;)

#33 snaker1323

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Posted 20 February 2013 - 08:20 PM

Map: Haelith
Canvas: Ravine
Gamertag: Snaker1323

Click HERE to see video
Screen shot 2013-02-20 at 6.30.49 AM.png
Screen shot 2013-02-20 at 6.30.56 AM.png
Screen shot 2013-02-20 at 6.31.04 AM.png
Screen shot 2013-02-20 at 6.31.14 AM.png
Screen shot 2013-02-20 at 6.31.21 AM.png
Description: This is a small map containing three sections. There is the high buildings, the low base, and the middle street. It works best for 4v4. The Sniper spawns at the bottom of the map where as the rocket launcher spawns at the top of the map. There are many paths connecting the top to the bottom and middle.


“The world is full of cravens who pretended to be heroes.”
The Game of Thrones

Hey Wanna see some of everything... then check this out: Army Of Wolves

#34 Wraith2098

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Posted 20 February 2013 - 11:10 PM

I could use some help with pictures if anyone is willing :)

Map Name:Crucifix
Author Gamertag: Wraith2098
Tags BLUEPRINT, BPCRUCIFIX, BPWRAITH2098
Author: Wraith2098
Canvas Map: ravine
Player Count:4-8
Last Updated: 2/20/13
Status:

Screenshots
I have nothing up to date, could use some help here!
Posted Image




Description: Crucifix is a small 2v2/4v4 map. All gametypes are supported, but suggested gametypes are Slayer and CTF.

Other Notes:
Initial Ordnance:
(1)Rocket Launcher
(2)Sniper Rifles
(4)Plasma Grenades

Random Ordnance:
Gold/Green side - Needler, Saw(sticky det on Gold), Scattershot, Concussion Rifle

Supports Vehicles: No

Power Ups on map: N
Armor Abilities on map: N

Budget Used: 7880
Overall Performance good
Split Screen Framerate Rating: no test yet

Updates:

#35 Jesse Hodgdon

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Posted 21 February 2013 - 02:39 PM

File Share Gamertag: Jester1194
Canvas Map: Impact
Map name: Octone
Latest Updated Version: 2/21/2013
Supported Gametypes: Slayer, Regicide, Flood, Oddball, King of the Hill, Capture the Flag
Best Gametypes: Slayer, Oddball, King of the Hill, Regicide
Best Team Size: 4 vs. 4, possibly 6 vs. 6

Initial Ordnance: 1 Incineration Cannon, 2 Needlers, 2 X2 Plasma Grenades
Random Ordnance: 4 Shotgun, energy sword or gravity hammer

Description: Medium to large scale map, no vehicles, lots of close quarters and long ranged combat. Regular gravity on lower level, 50% gravity on upper levels. Completely symmetrical. Multiple ways up to the top floors, or you could easily get there by using a jet pack. Tested with infinity slayer, 5 vs. 5, played very well, everyone enjoyed it.



#36 dang842

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Posted 21 February 2013 - 05:46 PM

Hi here's my entry
Weapons include
2x sniper,1x energy sword,1x railgun,2x unsc turrets,4x frags,5x stickys,2x thruster,2x cloak,2x regen field,8x brs,1x ghost 1x sticky detonator
There's no ordnance but weapons spawn on map
Works with slayer,regicide
It's got a few tech jumps and sniper spots are balanced as have varied view blockers
The map has long to short sight lines with trait zones go jump up to areas instead of gravity lifts. It works with lots of different play styles as invisibility can work in shadows of map. Close range is mor focused around red spawn but can be used well near the back end
Canvas map: impact
Gamer tag: dang842
Ps I'm not really trying to win i just want to get seen a little
Asymmetric

Oh yeah forgot map name is hammer n nail sorry:(


#37 a stealth moose

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Posted 22 February 2013 - 01:37 AM

Map Title: Biorosion

Gamertag: a stealth moose

Description: A biological containment breach forced an emergency evacuation of this storage facility.

Players: 2-8 (Has spawns for more, but meant for: 2v2, 3v3, 4v4)

Gametypes: Slayer, Oddball, KotH.

Inspiration: I looked at the underside of Erosion's cave, and the eerie green barnacle lighting effects reminded me of Bioshock. Add windows and pipes to that and it seemed to fit perfectly. This map's development was very organic: there wasn't much planning it just happened as I went along.

Big thanks to all my forge friends who lent a hand on this one.

Pictures

Video on file share.

#38 Chronmeister

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Posted 23 February 2013 - 02:51 PM

Map name: MOTEL
Forge world: Ravine
Xbox live username: Chronmeister
Description: A fully functioning relic of the twentieth century. Vehicles add an explosive element to the small courtyard and grav lifts make up for elevators in this somewhat familiar setting.

Attached Thumbnails

  • image.jpg


#39 Big Phenom

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Posted 23 February 2013 - 08:38 PM

gamer tag- Big Phenom

Map Name- Infinity Station

awesome 4v4 map

map is in file share

#40 Bazl 97

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Posted 24 February 2013 - 02:33 PM

Gamertag: Bazl 97
Map name: Goldhunt
Map location: My fileshare
Map description: Small/Medium sized, fully symmetrical, circular
Supported Gametypes: (Infinity) Slayer, CTF
Recommended Slayer variant: Throwdown V2 Slayer
Recommended players: 2-8 players
Points of interest: Shape similar to a doughnut, 4 buildings, large crane handle mid map creating interesting sight lines, plenty of trick jumps and secret areas, aesthetic features

Structures/Callouts:
Red/Blue buildings:
Top Red/Blue
Bottom Red/Blue OR Red/Blue basement
Front Red/Blue
Red/Blue terminals
Red/Blue corner
Red/Blue street
Red/Blue lift
Red/Blue landing
Red/Blue ramp
Red/Blue Green door OR Red/Blue entrance

Gold
Gold (general callout)
>Gold Red/Blue jump
>Back Gold
>Front Gold
>Gold ramp

Green
Top Green
Bottom Green (general callout)
>Green doors
>Green terminals
>Green exit
>Green jump
>Green lift
Green landing
Green basement

Important jumps:
Bottom Green to Top Green (as an alternative to Green lift, less noise):
1) Walk towards the Green light on the wall
2) Jump and land on top of it without letting go of forward
3) Press against the wall and jump to the side of Top Green (may require crouch)

Red/Blue top ramp to Red/Blue landing (as an alternative to Red/Blue lift, less noise):
1) Locate the pillar next to the coliseum wall and jump onto it
2) Jump onto the side of the wall and turn to face the landing
3) Jump onto the landing

Red/Blue green door to Red/Blue corner (as an alternative to Red/Blue lift, much quicker)
1) Walk onto the steps outside of Green and face the Red/Blue corner
2) Jump onto the jump-up catwalk piece
3) Jump onto Red/Blue corner

NOTE: there are many other jumps but these are the least obvious useful jumps.

Weapons:
1x Rocket Launcher (initial ordanance, respawn 180 seconds, spawns at gold)
2x Sniper Rifle (initial ordanance, respawn 120 seconds, spawns at bottom red/blue)
1x Magnum (respawn 30 seconds, spawns at front gold)
3x BR (respawn 30 seconds, spawns at green basement / top green)
2x DMR (respawn 30 seconds, spawns next to top red/blue)
2x Needler (respawn 60 seconds, spawns at red/blue terminals)
2x Light Rifles (respawn 30 seconds, spawns at bottom green terminals)
2x Assualt Rifles (respawn 30 seconds, spawns at green landings)
2x 2 Frag Grenades (respawn 15 seconds, spawns at green doors)
2x 2 Plasma Grenades (respawn 15 seconds, spawns at red/blue street)

Map background/story:
The map is a laboratory and warehouse that was created to test different rocks local to Requiem to see if any are composed of precious or valuable elements. It is normally used by scientists, geologists and laborers. The large crane that acts as a sight blocker in the middle of the map is holding a large rock.

Gold:
Gold is an observatory where scientists view the rock and the large screen to identify any precious materials.

Red/Blue:
Red and Blue both contain several powerful computers which analyse the rock's composition.

Green:
The crane is operated from green using the terminals.

[map/post edited 02/28/13 to include BR pickups and Red/Blue bridge/Green basement]
[post edited 03/05/13 to include useful jumps]





Also tagged with one or more of these keywords: Halo 4 Forge, Forge Contest, Infinity Slayer, 343 Industries, THFE, Ducain23

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