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So folks just thought I would update you guys on what I read on Halowaypoint bulletin.

  • The long awaited Grifball is coming 1/28! I know a lot of people cant wait to play it and I am one of them. They hope that Grifball will stay a permanent playlist due to its high demand and popularity. The playlist will come with multiple Grifball modes and courts

  • New episode of Spartan Ops is coming out as well on Monday (episode 7).

  • Engineer and Stalker are the two specializtions being released.

  • The Community Forge test is going to stay until February 4th which will then be replaced by.... can you guess?
    Team Doubles!
     

  • And last but not least the CSR update. The "target date" is April.

The following details were given

 

• You will have a unique CSR visible per playlist.

 

• Your highest CSR across all playlists will be promoted in the player profile on Halo Waypoint.

 

• CSR uses familiar 1-50 scale.

 

• When CSR launches, everyone will start with a fresh rating.

 

So thats sums up the bulletin what is everyones thoughts on the upcoming updates?

 

If you want to read the whole thing you can

 

click here http://blogs.haloway...etin-12313.aspx

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My thoughts are they need to add playlists not replace them, and most of this was promised for January 21st so until its actually in I am not going to hold my breath..

 

They needed at least that much done for this month, there are so many more things being asked for that at this rate they will take about 5yrs. to get to where halo is.

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I don't really care that much about CSR, but the degree to which they have screwed it up is unbelievable. They will have failed to introduce this feature for the first 6 months of the game's life. Again I'm not interested in this feature, but they have screwed it up so badly I cannot believe they're even bothering, because no one who is interested in this feature will be bothering with Halo by that time. It's like BPR in Reach, I was kinda pleased mine was on the higher end, but I didn't even know it existed until well after I stopped playing the game and I didn't go back to Reach thinking "ooh, I'm gonna raise my BPR."

 

I have zero interest in Grifball, but some people are happy about it and I don't have any problem with them getting what they want.

 

I have zero interest in Team Doubles, but as with Grifball I'm glad some people are getting what they wanted.

 

As for Spartan Ops, it's the same story for me as with Grifball and Team Doubles, but since that's an entirely different feature of the game and not just a playlist I don't think it's quite as irrelevant as Grifball or Doubles.

 

I find it funny that of the two specializations they're releasing one of them is the one that doesn't actually completely work (Stalker doesn't do everything it says it does). I intend to do stalker last (I played before 11-20-2012 so I don't need to wait for unlocks) specifically because it doesn't work properly yet.

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What is bugged with Stalker?

 

As I understand it they originally said it would place a nav point over the last person that killed you and also help you locate the last person who wounded you. It works against the last person who killed you but does nothing against the last person who wounded you (The definition of "wounded" being unclear was irrelevant, people testing it tested on all levels of damage so whatever level = wounded would have been found). So the Nemesis perk will give you a nav point on the person who killed you last for about 4 seconds, but if you get pinged by a sniper whose location is unclear you will have no easier time finding them.

 

Even if it did show who hurt you and who killed you I think it sounds like a much less useful perk than most of the others unless you're trying to kill one dude who keeps killing you in BTB. If they ever introduced a 1v1 playlist it might sound like a good idea to use the nemesis perk, but as I recall in 1v1 back in Halo 3 they introduced a lot of anti-camping and game-hastening measures anyway (The maps and gametypes were tailored for 1v1, almost no power weapons or power-ups etc.). It also might sound like a good idea in team snipers, but chances are the loadouts would be predetermined in the playlist which also makes the Nemesis perk useless.

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  • 2 months later...

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