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The Sigma AI

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Gamer Tag: The Sigma AI

Map: Conjunction

Gametypes: Infinity Slayer, KOTH, Extraction, Regicide

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This map is a semi-large map based for 5v5 or 6v6 games. It can hold more or less

players but it will either become unbalanced or too hectic with more or less people.

This map is called 'Conjunction' because when I first started building it I had a centre

platform with twelve bridges coming of from it. Even though the centre has all those

access points the map still plays really well with little trouble. There are a lot of ways

to get around my map including specially placed gaps in the floor to instantly drop to

lower levels as a quick rout of escape. The gaps on the highest level are positioned

close enough together so a sprint at full speed will let you go over them without a jump.

 

This map is part of a set of three in the contrast map pack.

This map was also forged and tested by me, The Sigma AI.

 

Enjoy.

 

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Blue team initial spawn.

 

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Red team initial spawn.

 

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The under section of the map has less paths of escape, be cautious.

 

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Gravity hammer does re-spawn, however it won't always be in the same place.

 

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The under section gives a good sight line, however you are also part of it.

 

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Centre middle of the map where the twelve bridges connect, not a good place to be.

 

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Shotgun does NOT re-spawn, so use it well.

 

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There are two sets of gaps in the floor either side to drop down.

There are also two snipers per side, so keep your heads low.

 

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This is the highest point of the map, it is covered okay but in halo anything can happen.

 

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Two of the many bridges to the centre platform.

There is also a gap in the middle floor to drop to the under section of the map.

 

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Long sight lines along here but still easy access for escapes.

 

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Rockets start on the floating platform however the spawn changes once taken.

 

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The two sticky detonators do NOT re-spawn so put them to good use.

 

 

I hope you all enjoy this map as well as the others in this map pack.

Any feed back you have would be really appreciated.

 

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The Sigma AI

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Out of curiosity, why did you build this on erosion?... this would have looked stunning on ravine :)

 

If you fancy porting this and adding colour to the objects corresponding to each team and add an invisible ceiling if the map doesn't already, I think personally that this would be a little gem.

 

So guess I'm saying that I like the layout, good job.

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Out of curiosity, why did you build this on erosion?... this would have looked stunning on ravine :)

 

If you fancy porting this and adding colour to the objects corresponding to each team and add an invisible ceiling if the map doesn't already, I think personally that this would be a little gem.

 

So guess I'm saying that I like the layout, good job.

 

Ravine and Impact are over used in my opinion and I prefer the look of the Erosion blocks as they have a complete change of scenery to me. I got fed up of the same look on all the forged maps in Halo Reach and the same is happening here as the variety of object shading isn't enough. The object shading on both Impact and Ravine look similar....... The only unique one is Erosion.

 

I will see if I can in my spare time re-build the whole map over on Ravine if it is what you would like, but I can't make any promises as to how it will look..... As for the MLG Version of this map I will make the invisible ceiling you requested and update the team colours to each zone for MLG use and then update my fileshare.

 

Thank you for your feed back, it is very honest and I appreciate it.

 

 

 

Update 1: MLG Conjunction V1 has been updated on my fileshare and I am making steady progress on the re-build of the map on the Ravine forge environment.

 

 

Update 2: The map is complete and actually I agree with you on this, it looks stunning! I had to remove the roof since it left a nasty shadow across the whole map where as the reflective water on erosion lights up the roof. But still, that minor difference alone won't change how the map plays. I will get to work on the spawns, weapon drops and game types on a later date as I don't have time right now. More soon.

 

Update 3: Spawns and Game Types have been added along with Weapon Spawns and Kills Zones. The map is finished..... and in under 24 hours too! That's got to be a new one for me, I'm usually slow with these things. ^^

 

Update 4: MLG Conjunction v1 is now on my fileshare and also a thread has been made in the competitive forum.

 

I originally designed Conjunction to be part of the contrast map pack which was based on the Erosion forge world, but I feel this new version is much nicer than my original map....... I'll keep my original but will make BOTH available as soon as I sort out my fileshare.

 

 

The Sigma AI

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