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Weapon functionality throughout Halo series


brendan4862

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First of all, I am a huge Halo Universe Fan. I love everything to do with Halo. The campaign, multiplayer, achievments, etc. it's beautiful really. I played H1 when it came out, H2 was an incredible sequel, H3, HR, HCEA, H4. All of them are amazing. And 343, you have done better than amazing on H4.

 

What I wanted to mention is the operation of the UNSC weapons. ***I know Halo is not going for the CoD or BF3 type of weapon system & realism, but I wanted to explain what I'm getting at.***

 

The Shotgun for example: After you have fired the shotgun, you have to pump it to fire it again. By doing this pump action, you eject the spent shell and load a new one. Standard pump shotgun procedure. BUT in the Halo series when you RELOAD the shotgun, regardless of how many shells are in the magazine, it always gets pumped. This does not make any sense because you would be ejecting an unspent shotgun shell from the shotgun. Thus you wouldn't even be reloading it! It would still look fine if it just pumped when completely empty and it was reloaded.

 

There are some other quirks with some of the weapons, but that's the only one that really bothers me. It's nothing to do with gameplay, it's just aesthetics.

 

As I said, not bashing Halo, just wondering if there is a reason behind it or it's something people just don't care about when playing a FPS.

 

Thank You.

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Issues like this are lore related and are generally overlooked by Dev's , however, they usually do their best to make sure most of these are fixed in later titles, or atleast explained further in a later title.

I wouldnt worry too much about this, Halo's weapons function at a different level then current day weapons obviously.

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