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Halo 4's Forge Maps are broken


sheesh1991

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So, I don't know if this has been stated already. But there are some serious issues with the Forge maps in this game.

 

Erosion: looks like it was made by some mad scientist who forgot how to properly stitch body parts back together. Not even joking, there are horrible stitching problems and grotesque gaps in the seams of the map, it's actually funny. Not only that, but for some reason, some of those gaping seams are just, and I mean JUST, wide enough for you to fall through. Though the gaping seams may not seem like they are big enough to allow a seven foot tall super-soldier to pass through them, some will let you fall through them. And these problems aren't just in isolated areas of the map. Oh no, these stitching problems and gaping seams are prevalent throughout the ENTIRE MAP.

 

Impact: Just absolute terrible forge mechanics on this map(not just this map alone, every single map in the game has terrible forge mechanics; just that Impacts terrible forge mechanics are more noticeable). Some forge items will still move after you've placed and locked them(just like in Reach any forge item will move from it's original position). Not only that, but making a symmetrical map on Impact is next to impossible with the way 343 made the Forge system work. No matter how much effort you can put in to make a symmetrical map on Impact, there will be terribly noticeable discrepancies in the map that don't flow with the symmetry, especially when you look at the map from above. There's also quite a few glitches on this map. Won't say where they are, you peeps will just have to find them on your own.

 

Ravine: just like with Erosion, there are terribly noticeable stitching errors in this maps. Not as many gaping seams as in Erosion, but the stitching errors make the map unattractive. And this is the one map(that I know of at this point in time) where you can actually have someone push you through with a grid or large object while you're in monitor mode. While 343 did pay attention to details on this map(perhaps the most out of any map in the game), the stitching errors are still noticeable, albeit fewer than in Erosion. Although Ravine doesn't seem to have as many problems as the other two maps, there are still problems with the maps forge mechanics, just like on Impact(albeit less noticeable). And more problems with this map are still being discovered, like area's that you can access and hide in with the aid of a jetpack if and when this map is released into matchmaking.

 

Overall, Forge as a whole was an utter disappointment. 343 took the innovativenes, yet broken aspects, of Reach's forge system and multiplied that by 10 fold. In other words, Halo 4's Forge system is an absolute failure, worse than Reach's forge system(I'm actually surprised that 343 managed to make the forge system in this game even more terribly broken than Reach's). And all of this doesn't apply to just the three maps I've mentioned. No. All of the maps in Halo 4 are affected by this disappointment of a broken forge system. No map you'll ever create on any map will be without problems associated with the broken forge system in this game. Love how 343 made such an emphasis on the forge maps and forge system being spectacular, when in reality no real effort was put into the maps at all in terms of minor details and no effort to fix the problems of Reach's broken forge system and mechanics was made at all. If anything, 343 actually tried to make the forge system even more terrible than Reach's.

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