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Compare the Halo 4 graphics to another game


Echo

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For those who have played (or seen the game in action) what are the graphics like?

 

I mean, sure, we see the videos on youtube, but the quality is not good enough to really tell what it will look like in Nov.

 

 

Does anyone know of a game they could compare it to graphically? Not necessarily the art style but just the quality of graphics.

 

Lighting

textures

frame rate

etc..

 

 

Really curious to see what the new halo looks like! Not many Halo games are known for their intense graphics.

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well there is few HD videos out there but i think the graphic we see in not the final deali mean have you seen the anniversary maps the graphics on those is stunning so i think you have to wait until launch to see the final graphics

 

i'll link you a HD video i warn you for spoilers

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Reach had better graphics than Skyrim. Halo 4 has the best in-game Graphics I have ever seen...while playing myself.

 

Cryengine graphics are still far superior to any game or comparable engine on the market, that is fact. The flexibility and source base give it the edge when programming the myriad of codecs for rending and texture compression and streaming output.

 

Halo 4 is a fantastic looking beast, but like with Reach, I am worried about the LOD of things. In general for Reach, the environments were fantastic and had a nice LOD, while secondary spawned objects like scenery, bipeds, etc... seemed to me to be far to clipped or occluded given the distance at which they did all that. Halo 4 looks to have possibly the same issue. It really isn't that big a deal, but when you look over a battlefield and everything starts to disappear at say like 50 yards....it kinda seems lackluster.

 

The one issue I do take with the new engine and the graphical process is the post processing rendering and shader work. A lot of what we have seen in the past month doesn't really do enough for me. I like to see my environment and structures have more of a reflective or shiny aspect to them. Forerunner structures in particular should be throwing or bouncing ambient light and you should always see some kind of environment mapping on them. Everything I have seen in this aspect is devoid of any real life or wow factor.

 

But to get more on topic and more to the point, in terms of comparable graphics it is closer to the Battlefield series in terms of rendering power. Battlefield may not have looked as polished as we had hoped, but the Frost engine in it's current state has the processing and code base that is closest to Blam! Sabre Interactive in my opinion, is like the lost younger brother to Blam!...a great engine and definitely comparable. Now if I just had a recent title from there to compare to, I could make a more informed comparison...

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I am worried about the LOD of things.but when you look over a battlefield and everything starts to disappear at say like 50 yards....it kinda seems lackluster.

 

what i have experienced with "LOD" is that it different depending on TV's my brother's 42" and my 42" have different "LOD"on his the "stuff" disappear around 40-50 yards and mine is like 50-60 yards but as you say it is not that big of a deal, but maybe if H4 include very big maps

 

post processing rendering and shader work. Forerunner structures in particular should be throwing or bouncing ambient light and you should always see some kind of environment mapping on them. Everything I have seen in this aspect is devoid of any real life or wow factor.

 

what i have seen you may get your reflecting thing i have seen on the banshee (on the youtube clips) that it is shiny not like past it is matte

but i can agree that the forunner structure could be more reflective but i think it is in.

you could see on the halo 4 HORSE play by RVB the floor have a gold reflecting surface but that is FORGE

 

the best clip of a banche i can find

http://www.youtube.com/watch?v=l7ES54mHifU

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And this my point exactly when it comes to LOD. The code base should not determine LOD based on what graphics adapter (TV) is attached to the 360. When we talk about the direct streaming process that DX9 uses from the DX10 and 11 library, the 360 should be direct streaming the max LOD at all times. Not picking and choosing. By the 360 using a makeshift determining factor on how to display LOD for a specific TV, you can effectivley inhibit other players playing against others. What I mean is, it is unfair for the system to decide that it should cut LOD for no good reason for some players, which may in turn allow people playing on bigger TV's to gain the upper hand in controlling territory...since they can see more of the battlefield at any point.

 

I have played Reach on both a 60" LCD and a 32" LCD along with a basic tube style 21". The 21" shows just as much rendered models as the others, just not as detailed. none the less I could still clearly see far enemies with no trouble, and the fact that it clips models slightly farther than the larger Tv's is just BS. A bigger TV does not make for a better player or a better gaming expereince. i actually prefer to play on a tv in which I can look straight at it, and see the entire action...rather than rotating my head around or having to focus on one particular section of the screen.

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  • 4 years later...

The graphics are good, but the issue I have is that the art style isn't Halo, or what it was, there isn't a reason for the change they made. The old style was more realistic, now it's more cartoonish, but there are other issues with the art style continuity that others explain a lot better.

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