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Warthog Traction and Handling?


SykoWolf

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So as many of you have realised, the Warthog reacts differently in each of the Halo games.

In Halo 1 it drifted like Tokyo Drift.

In Halo 2 it was more stable, but still jumpy.

In Halo 3 and ODST it was much more stable and stuck to the ground more

Then in Halo Reach it was very jumpy, and would jump all over the place.

 

Does anyone know how it will handle in Halo 4?

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Unfortunatly since 343i hqs not touched on the physics handling aspect of the codebase...I am unsure . I can tell you why and how it rected differently in all the previous titles, but that would turn into another one of my infamous TL;DR novels.

 

Sufice to say, that if they keep using Havok as the baseline and simply tweak the vehicle mass and collision responses...we should see a nice steady and stable 2/3 blend mix of warthog handling.

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I hope that the warthog handles more like H2, H3 than Reach to be honest. With Reach I thought I was driving a vehicle made out of rubber with how much it bounced and skidded. It also seemed magnetically attached to rocks... But that may have just been me not able to work the dang thing. lol

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