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Skyrim: Dawnguard Vampire Lord Perk Guide


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skyrim-dawnguard-vampire-lord-perk-guide.jpg

 

Skyrim's new DLC add-on adds a whole new way to play as a member of the Undead - Vampire Lords. Early during the new questline, you're presented to Lord Harkon, the Patriarch of the Volkihar vampires. He gives you the option to become a Vampire Lord like him.

 

While not transformed, you act just like a normal Vampire as always. For those people not familiar, basically, feeding on people resets your level of Vampirism, and lets you interact easier with NPCs. At more advanced stages of Vampirism, however, you have access to a number of abilities that can come in handy. For a more in depth refresher on the basic Vampire, check out our original Vampire guide.

The meat of the new powers comes when you transform into the Vampire Lord. Much like Werewolves, you zoom out to third person and lose your equipped gear. You have access to a whole new set of powers and abilities, including Blood Magic.

 

Powers like the ability to turn into a group of bats during a dodge, the power to raise the dead to fight along side you and a spell called Vampiric Drainball - essentially a fireball-like spell that also drains health.

 

You also will be able to upgrade your powers thanks to the skill tree added. In order to gain skill points you need to kill enemies with the Drain Life power or bite them.

 

Here are all the new perks you’ll get to play with when you choose to be a Vampire Lord.

 

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Power of the Grave: A quick boost of 50 points to health, magicka, and stamina while transformed. You have to grab this in order to start branching out.

 

Detect All Creatures: Lets you see all creatures around you, even through walls. It's a boosted version of both the Detect Life and Detect Dead spells.

 

Mist Form: You turn into an invincible cloud of mist while you regenerate health, magicka, and stamina. Useful to recover after a tough fight.

 

Supernatural Reflexes: Your actions will be quicker, while the enemies are slower.

 

Blood Healing: When you kill an enemy with the Bite power attack, you will restore all your health. It’s a nice way to keep you going during long fights.

 

Unearthly Will: All Night Powers and Blood Magic cost a third less to use. Again, the perk just makes you that much stronger.

Poison Talons: Your melee attacks will deal 20 points of Poison damage, on top of the actual melee damage. Be cautious, as there are certain enemies that resist poison damage.

 

Night Cloak: Essentially a cloak spell that has a swarm of bats flying around you dealing damage to anyone at close range.

 

Vampiric Grip: This Blood Magic spell grabs a creature at range, yanks them right near you, then does the Darth Vader and chokes them. Use the Dark Side with this spell.

 

Summon Gargoyle: Throughout the Dawnguard questline, you'll encounter the new enemies - Gargoyles. As a Vampire Lord, you'll be able to summon one to fight along you.

 

Corpse Curse: Essentially a relatively high level Paralyze spell. Paralyze is one of the more useful spell effects in the game, so this can be really great to get.

 

One final thing to take note of, when you're transformed, NPCs will be hostile to you, unless they're also Vampire Faction. Just don't walk around town as a Vampire Lord, and you'll be fine. Now go out there and take out the Sun.

 

http://www.g4tv.com/thefeed/blog/post/725414/skyrim-dawnguard-vampire-lord-perk-guide/

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