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I'm going to be honest, I'm not entirely sure on what to expect from Halo 4, I mean I've allways expected something from other Halo games but Halo 4 leaves me blind.

 

 

The Covenant are gone, Humanity is safe and the Flood is contained.

 

The Halo 4 Teaser leaves me dumbstruck, but I guess it will be interesting to find out.

Who knows: Maybe we will face the Forerunners by ourselves (not counting Cortana 'cause she can't fight inside the Chiefs head).

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343 Please dont make the mistake that happend to Reach! :cry:

 

 

i kinda agree with you, but i wasnt too sad for reach was another planet, with different Spartans, so some things were okay because they were cannon, but i cant wait to go back to the flow of the original halos!

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Im unsure of the movie, as game movies dont normally fair that well.

 

However if the film was/is anything like the Delivery Hope live action trailer it could be bloody brilliant, I love that trailer, as well as the Birth of a Spartan live action trailer.

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Halo 4 ... never saw that coming. I thought that Bungie was just going to make a movie or book about what happens to the chief. apparently not... :P

Technically not Bungie anymore. Bungie is no longer working with Halo stuff, they are going to do their own stuff from now on (although i think it would be cool if 343 and Bungie teamed up eventually to make some awesome game) for example, Bungie is in a contract with Sony.

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343-logo.png

 

Projects

Upcoming and current

Halo Waypoint - An in-house production for Xbox LIVE.

The Forerunner Saga - Written by Greg Bear.

Halo 4 - Mentioned by Frankie

Halo: The Fall of Reach - Boot Camp - An adaptation of the novel of the same name, written by Brian Reed with art by Felix Ruiz.

Unnamed Halo novel series - Written by Karen Traviss.

Untitled Ghosts of Onyx sequel

 

Released Released section

Halo Wars - In conjunction with Robot Entertainment.

Halo: Helljumper - Written by Peter David and drawn by Eric Nguyen.

Halo Encyclopedia - Edited by Tobias Buckell and published by DK Books.

Halo: Evolutions - Essential Tales of the Halo Universe - Written by Eric Nylund, Tobias Buckell, Karen Traviss, and other critically acclaimed authors.

Halo: Blood Line - Written by Fred Van Lente and drawn by Francis Portela.

Halo Legends - Created in partnership with numerous Japanese anime studios.

Halo: Reach Defiant Map Pack

Known Employees

 

Frank O'Connor - Franchise Development Director (formerly of Bungie)

Kenneth Scott - Senior Art Director (former Art Director at id Software)

Corrinne Yu - Principle Engine Programmer (former Director of Technology at ION Storm and Gearbox Software, Lead Engine Programmer at 3D Realms)

Kevin Grace - Managing Editor

Jonathan Goff - Communtiy Manager (formerly of McFarlane Toys)

Josh Kerwin - Public Relations

Ryan Payton - Creative Director (former Assistant Producer at Kojima Productions, freelance writer)

Christopher Schlerf - Senior Writer

David Wu - Chief Technology Officer (also CEO and Director of Technology at Pseudo Interactive, former Senior Software Engineer at Origin Systems)

Nathan Walpole - Senior Animator (formerly of Bungie)

Jason Pace - Creative Director for Halo Waypoint

Sotaro Tojima - Audio Director (former Sound Designer and Audio Director at Kojima Productions)

Bonnie Ross � General Manager

Jeremy Patenaude � Content Creator (formerly of AscendantJustice.com)

Jacob Benton � Content Creator (formerly of AscendantJustice.com)

Josh Holmes � Creative Director (former VP and General Manager of Propoganda Games, Lead Designer at EA)

David Ellis - Halo Waypoint Content Editor (formerly of 1up.com)

Daniel Price - Senior Service Engineer (former Software Development Engineer at Microsoft)

Sally Huang - Producer on Halo 4 (former World Art Intern at Bethesda Softworks, Technical Artist at EA)

Che Chou - Studio Producer (former Community Manager at Turn 10 Studios)

Paul Pepera - Environment Artist (former Environment Artist at id Software, 3D Artist at Timegate Studios, founder of Tryptych Studios)

Corrine Robinson - Associate Producer (former manager at McFarlane Toys)

Veronica Peshterianu - Associate Producer (former Production Intern at EA Redwood Shores)

Greg Murphy - Senior Designer (former Design Director and Software Test Engineer at Microsoft)

Matt Aldridge - Lead Character Artist (former Senior Character Artist at Lucasfilm, Character Artist at EA Los Angeles)

Scott Warner - Lead Game Designer for Halo 4 (former Designer at Pandemic and Black Isle Studios)

Joe Waters - Software Development Engineer (former Lead Engineer at Hidden Path Entertainment, Graphics/Effects Developer at FASA Studios)

Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)

Nick Bell - Lead Mission Artist (former 3D Artist at id Software, Senior Environment Artist at Edge of Reality, and Senior Prop Artist at Midway Games)

Jesse Snyder - Lead Designer (former designer at Treyarch, purported creator of the Nazi Zombies gametype)

Rj Ranola - Environment Artist (former Environment Artist at Raven Software and EA Chicago)

Derrick Hammond - Environment Artist (former Environment Artist at Raven Software)

Donnie Taylor - Environment Artist (former Contract Artist for Bungie, 3D Artist at Liquid Dragon Studios)

Wade Mulhern - Senior Environment Artist (former Senior Environment Artist and Cinematic Artist at Sony Computer Entertainment America)

Mark Champigny - Cinematic Artist (former Senior Animator at Raven Software and Activision, Animator at EA Chicago)

Adam Peterson - Senior Environment Artist (former Environment Artist at Sony and Namco)

Tonya Noerr Tornberg - Senior Animator (former Senior Animator at Animal Logic and Sony Pictures Imageworks, Animator at EA)

Bryce Cochrane - Animator Director (former Animator at EA Blackbox, Art Director at Kuju Entertainment)

CJ Markham - Motion Capture Supervisor (former Lead Animator at Rockstar Games London, Animation Consultant at Rockstar San Diego, Course Content Providor at Autodesk)

Brien Goodrich - Cinematic Director (former Art Lead at Turn 10 Studios, Lighting Supervisor and Associate Art Director at FASA Studios)

Eric Will - Senior 2D Artist and Graphic Designer (former Artist at id Software, User Interface Artist at EA Chicago)

Andrew Bosold - 3D Environment Artist (former 3D Generalist at Valkyrie Entertainment, Lead Artist at Wandering Samurai Studios)

Greg Cox - 3D Environment Artist

Ray Almaden - Lead Level Designer on Halo 4 (former Senior Designer at EA, Guerilla Games and Sony Computer Entertainment Europe)

Brad Welch - Lead Designer (former Lead Designer at EA, Pandemic Studios)

Jonathon Wood - Senior Effects Artist (former Lead FX Artist at n-Space, senior VFX artist at EA Tiburon)

Justin Dinges - Environment Artist (former freelance artist at Glitchless, Senior Environment Artist and Multiplayer Level Designer at Raven Software)

Scott Parish - Lead Creature Technical Director (former Lead Creature TD at Industrial Light and Magic, Character Pipeline TD and Cloth Technical Director at Sony Pictures Imageworks)

Daveed Kaplan - Senior Character Artist (former Art Director at Atari, did contract work as Art Director and Digital Sculptor for Square Enix, Marvel and Todd McFarlane Design)

Liz M. E. Chung - Multiplayer Designer (former Designer at 2K Marin, Associate Game Designer at Crystal Dynamics)

Clive Burdon - Animation and Cinematics Producer (former Senior Producer at Neversoft Entertainment and Paradox Development, Producer at Leftfield Productions)

Gavin Carter - Senior Producer (former Producer and Design Intern at Bethesda Softworks)

Dan Ayoub - Executive Producer (former Senior Producer at Ubisoft and EA, Game Director at Propoganda Games)

Paul Parsons - Senior Game Designer (former Game Designer at Disney Interactive Studios and Backbone Entertainment)

Kiki Wolfkill - Executive Producer (former Director of Art at Microsoft Game Studios)

Chris Lee - Senior Lead Producer (former Lead Producer and Producer at Microsoft Game Studios, Program Manager at Microsoft)

Alexander Boczar - Lead Infrastructure Engineer (former Technical Director at Pandemic Studios, Lead Programmer at Unique Development Studios)

Adam Pino - Gameplay Developer (former Lead Tools and Systems Engineer and Senior Software Engineer at Pandemic Studios, Programmer at Idol Minds)

Matt Brown - Senior AI Developer (former Lead AI Engineer at 2K Marin, Senior Software Engineer at EA)

Kendall Deacon Davis - Designer (former Screenwriter at Mirror Images, Program Manager at Microsoft, Writer at Swolecat Studios)

Alex Cutting - Producer (former Software Design Engineer at Microsoft Game Studios)

Paul Ehreth - Mission Designer (former Product Designer at Good Science, Technical Artist at Microsoft Research, Game Designer at Sony Online Entertainment)

Wei Wiharjo Chan - Environment Artist (former Lead Artist at Killspace Entertainment, Senior Artist and External Art Producer at Pandemic Studios, Artist at Vivendi Universal)

Dave Bolton - Junior Concept Artist (former Concept Artist at ArenaNet and Hourglass Games)

Justin Lippert - Level Builder (former Web Designer at LeadingMD, Lead World Builder and Level Designer at queSPECK Studios)

Tiana Los - User Interface Artist (former Web Advertising Designer at AT&T)

Brendan Wilson - Tools Developer (former Game Programmer at Koei Canada, Engineer at ATI)

Quentin Rezin - Encounter Designer (former Scripter and Level designer at inXile Entertainment)

 

 

looks like a lot of experienced crew. i am extremely excited to see halo CEA and Halo 4. ive posted on numerous sites that they should remaster halo CE and got flamed on every one. who's laughing now?

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ok i keep hearing forerunner what is it i either forgot or never heard it so can some one please tell me

Origin

Millions of years ago, life appeared in a dwarf galaxy far from the Milky Way. However, this life was not organic. This lifeform consisted of powerful magnetic fields around a gas giant. Once it attained sentience, the being realized that, eventually, its homeworld would die, and so it decided to leave. To do that, the lifeform needed a vessel. To that end, it created much smaller artificial lifeforms, consisting of the same form of EM field as their creator. In order to animate and program its "children", the magnetic lifeform created the first ever DNA molecules in existence. These creatures, which the humans would later call Forerunners, were programmed to go out into the universe and seek out other gas giants with similar conditions to their homeworld. Once found, the gas giant (or rather its magnetic fields) would be reshaped to allow the original lifeform to "settle" there. Other Precursor functions included self-defense and self-replication with the use of any form of matter. However, some Forerunners were destroyed due to various causes. Sometimes, their DNA would find favorable conditions on a planet's surface and form the beginning of organic life.

In essence, the original magnetic being can be called "God", as it was the cause of all organic life in the universe. However, it was merely a side effect of its survival instinct.

[edit]Forerunner Crisis

Eventually, a swarm of Forerunners reached our galaxy and found a system in the Orion nebula, where a suitable gas giant was located and settled. However, about 3 million years ago, the system's star went nova and nearly killed the gas giant lifeform. Seriously wounded, the lifeform lost all control of its Forerunners, whose programming was also damaged by the stellar explosion. They departed the nebula and began to travel the galaxy. Lacking their original purpose, their primary function became to feed an all matter around them and replicate more of themselves.

This large swarm was detected approaching an inhabited region of space in our galaxy. The swarm consumed all planets, asteroids, and even space dust in their path. This region of space, later named by humans the Sleeve of Emptiness, lay directly in the path of the Forerunners. Realizing that the swarm would destroy their races, the inhabitants of the region began to prepare for it. The two-headed Logrians chose to take their massive space habitats and attempt to outrun the Forerunners, fleeing from them. The Insects decided to hide themselves and wait out the "storm" by building a massive Dyson Sphere around their home star - thus making their star invisible to the swarm. Unfortunately, the sphere was not yet completed, when the Forerunners attacked and nearly destroyed it. Desperate, the Insects abandoned their worlds and left after the Logrians. Only the Delphons, who by that time visited many worlds in the galaxy, including Earth, decided to stay and fight, if not for their own survival, then for the survival of the races to come. After years of trying and failing to halt the swarm's advance, the Delphons came up with a suicidal plan to stop the Forerunners once and for all: whenever the swarm would approach one of their systems, they would detonate the systems star, destroying at least a part of the swarm. In the end, the Delphon civilization completely annihilated itself; however, their sacrifice was not in vain - the rogue Forerunners were destroyed as well.

Millions of years later, an archaeological expedition by the Confederacy of Suns to one of these annihilated systems discovered several Forerunners in an inert state. By feeding them matter, the humans managed to reawaken the ancient creatures, not knowing the danger they represent. The Forerunners managed to break containment and attacked and nearly destroyed a Confederate fleet in the system, constantly multiplying. Only a counterattack by their natural enemies, the entriphages, allowed the humans to stop another catastrophe.

 

[edit]The Orion Nebula

After the fall of the Confederacy, several different parties found the Orion nebula and found not only thousands of Forerunners in the local gas giant and their guiding intelligence, but also humans descended from the colonists of Earth's first interstellar colony ship, the Alpha, lost for over a thousand years. These humans appear to worship the gas giant being as God, which also allows them to be reincarnated once they reach old age (i.e. none of the colonists have died of natural causes since the founding of the colony). They also appear to be able to exert some control over the Forerunners through the use of implants.

Unfortunately, the gas giant is slowly being depleted by ancient human-built biomechanical terraforming machines, who are mining a rare metal known as "metallic hydrogen" to fulfill their original programming and increase their numbers. This makes these so-called "phages" similar to the Forerunners. While the Forerunners are constantly trying to defend their creator from the phages, the machines' unique energy-absorbing armor and powerful lasers allow them to easily defeat the Forerunners and continue mining the gas giant.

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well im 99 percent sure that the new game will not directly involve the forerunners. because the forerunners killed themselves to destroy the flood.

that doest mean that it will not involve forerunner technology, like the sentinels or the halos. the alpha halo(as seen in halo 1) still exists hense, that might have something to do with halo 4

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:) P.s I don't think it will be Covenant we will soon be fighting but something to do with the forerunners. We had already finished the fight in Halo 3 with the Covenant. The sentinels could be a big factor in what we will be facing. The planet seen in the last few seconds of the Halo 3 legendary Campaign showed a planet the may have been Forerunner. It could be another shield world ( that would be cool because in halo wars we didn't really get to see the cool beauties and technologies of the planet. Or it could be a planet built by the Precursors. Either way I believe I am going to see a Bungie worthy game :P.

No, the Jackals and Brutes are still enemies with us. Some species that were part of the Covenant are now allied with us, yes. But what is left of the Covenant still hates us and wants to kill us. I think drones hate us too.

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No, the Jackals and Brutes are still enemies with us. Some species that were part of the Covenant are now allied with us, yes. But what is left of the Covenant still hates us and wants to kill us. I think drones hate us too.

what about grunts and hunters?

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