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343 Industries


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Projects

Upcoming and current

Halo Waypoint - An in-house production for Xbox LIVE.

The Forerunner Saga - Written by Greg Bear.

Halo 4 - Mentioned by Frankie

Halo: The Fall of Reach - Boot Camp - An adaptation of the novel of the same name, written by Brian Reed with art by Felix Ruiz.

Unnamed Halo novel series - Written by Karen Traviss.

Untitled Ghosts of Onyx sequel [/color]

 

 

Released Released section

 

Halo Wars - In conjunction with Robot Entertainment.

Halo: Helljumper - Written by Peter David and drawn by Eric Nguyen.

Halo Encyclopedia - Edited by Tobias Buckell and published by DK Books.

Halo: Evolutions - Essential Tales of the Halo Universe - Written by Eric Nylund, Tobias Buckell, Karen Traviss, and other critically acclaimed authors.

Halo: Blood Line - Written by Fred Van Lente and drawn by Francis Portela.

Halo Legends - Created in partnership with numerous Japanese anime studios.

Halo: Reach Defiant Map Pack [/color]

 

Known Employees

 

Frank O'Connor - Franchise Development Director (formerly of Bungie)

Kenneth Scott - Senior Art Director (former Art Director at id Software)

Corrinne Yu - Principle Engine Programmer (former Director of Technology at ION Storm and Gearbox Software, Lead Engine Programmer at 3D Realms)

Kevin Grace - Managing Editor

Jonathan Goff - Communtiy Manager (formerly of McFarlane Toys)

Josh Kerwin - Public Relations

Ryan Payton - Creative Director (former Assistant Producer at Kojima Productions, freelance writer)

Christopher Schlerf - Senior Writer

David Wu - Chief Technology Officer (also CEO and Director of Technology at Pseudo Interactive, former Senior Software Engineer at Origin Systems)

Nathan Walpole - Senior Animator (formerly of Bungie)

Jason Pace - Creative Director for Halo Waypoint

Sotaro Tojima - Audio Director (former Sound Designer and Audio Director at Kojima Productions)

Bonnie Ross � General Manager

Jeremy Patenaude � Content Creator (formerly of AscendantJustice.com)

Jacob Benton � Content Creator (formerly of AscendantJustice.com)

Josh Holmes � Creative Director (former VP and General Manager of Propoganda Games, Lead Designer at EA)

David Ellis - Halo Waypoint Content Editor (formerly of 1up.com)

Daniel Price - Senior Service Engineer (former Software Development Engineer at Microsoft)

Sally Huang - Producer on Halo 4 (former World Art Intern at Bethesda Softworks, Technical Artist at EA)

Che Chou - Studio Producer (former Community Manager at Turn 10 Studios)

Paul Pepera - Environment Artist (former Environment Artist at id Software, 3D Artist at Timegate Studios, founder of Tryptych Studios)

Corrine Robinson - Associate Producer (former manager at McFarlane Toys)

Veronica Peshterianu - Associate Producer (former Production Intern at EA Redwood Shores)

Greg Murphy - Senior Designer (former Design Director and Software Test Engineer at Microsoft)

Matt Aldridge - Lead Character Artist (former Senior Character Artist at Lucasfilm, Character Artist at EA Los Angeles)

Scott Warner - Lead Game Designer for Halo 4 (former Designer at Pandemic and Black Isle Studios)

Joe Waters - Software Development Engineer (former Lead Engineer at Hidden Path Entertainment, Graphics/Effects Developer at FASA Studios)

Fredrik Persson - Lead Gameplay Engineer (former Lead Programmer at Pandemic Studios)

Nick Bell - Lead Mission Artist (former 3D Artist at id Software, Senior Environment Artist at Edge of Reality, and Senior Prop Artist at Midway Games)

Jesse Snyder - Lead Designer (former designer at Treyarch, purported creator of the Nazi Zombies gametype)

Rj Ranola - Environment Artist (former Environment Artist at Raven Software and EA Chicago)

Derrick Hammond - Environment Artist (former Environment Artist at Raven Software)

Donnie Taylor - Environment Artist (former Contract Artist for Bungie, 3D Artist at Liquid Dragon Studios)

Wade Mulhern - Senior Environment Artist (former Senior Environment Artist and Cinematic Artist at Sony Computer Entertainment America)

Mark Champigny - Cinematic Artist (former Senior Animator at Raven Software and Activision, Animator at EA Chicago)

Adam Peterson - Senior Environment Artist (former Environment Artist at Sony and Namco)

Tonya Noerr Tornberg - Senior Animator (former Senior Animator at Animal Logic and Sony Pictures Imageworks, Animator at EA)

Bryce Cochrane - Animator Director (former Animator at EA Blackbox, Art Director at Kuju Entertainment)

CJ Markham - Motion Capture Supervisor (former Lead Animator at Rockstar Games London, Animation Consultant at Rockstar San Diego, Course Content Providor at Autodesk)

Brien Goodrich - Cinematic Director (former Art Lead at Turn 10 Studios, Lighting Supervisor and Associate Art Director at FASA Studios)

Eric Will - Senior 2D Artist and Graphic Designer (former Artist at id Software, User Interface Artist at EA Chicago)

Andrew Bosold - 3D Environment Artist (former 3D Generalist at Valkyrie Entertainment, Lead Artist at Wandering Samurai Studios)

Greg Cox - 3D Environment Artist

Ray Almaden - Lead Level Designer on Halo 4 (former Senior Designer at EA, Guerilla Games and Sony Computer Entertainment Europe)

Brad Welch - Lead Designer (former Lead Designer at EA, Pandemic Studios)

Jonathon Wood - Senior Effects Artist (former Lead FX Artist at n-Space, senior VFX artist at EA Tiburon)

Justin Dinges - Environment Artist (former freelance artist at Glitchless, Senior Environment Artist and Multiplayer Level Designer at Raven Software)

Scott Parish - Lead Creature Technical Director (former Lead Creature TD at Industrial Light and Magic, Character Pipeline TD and Cloth Technical Director at Sony Pictures Imageworks)

Daveed Kaplan - Senior Character Artist (former Art Director at Atari, did contract work as Art Director and Digital Sculptor for Square Enix, Marvel and Todd McFarlane Design)

Liz M. E. Chung - Multiplayer Designer (former Designer at 2K Marin, Associate Game Designer at Crystal Dynamics)

Clive Burdon - Animation and Cinematics Producer (former Senior Producer at Neversoft Entertainment and Paradox Development, Producer at Leftfield Productions)

Gavin Carter - Senior Producer (former Producer and Design Intern at Bethesda Softworks)

Dan Ayoub - Executive Producer (former Senior Producer at Ubisoft and EA, Game Director at Propoganda Games)

Paul Parsons - Senior Game Designer (former Game Designer at Disney Interactive Studios and Backbone Entertainment)

Kiki Wolfkill - Executive Producer (former Director of Art at Microsoft Game Studios)

Chris Lee - Senior Lead Producer (former Lead Producer and Producer at Microsoft Game Studios, Program Manager at Microsoft)

Alexander Boczar - Lead Infrastructure Engineer (former Technical Director at Pandemic Studios, Lead Programmer at Unique Development Studios)

Adam Pino - Gameplay Developer (former Lead Tools and Systems Engineer and Senior Software Engineer at Pandemic Studios, Programmer at Idol Minds)

Matt Brown - Senior AI Developer (former Lead AI Engineer at 2K Marin, Senior Software Engineer at EA)

Kendall Deacon Davis - Designer (former Screenwriter at Mirror Images, Program Manager at Microsoft, Writer at Swolecat Studios)

Alex Cutting - Producer (former Software Design Engineer at Microsoft Game Studios)

Paul Ehreth - Mission Designer (former Product Designer at Good Science, Technical Artist at Microsoft Research, Game Designer at Sony Online Entertainment)

Wei Wiharjo Chan - Environment Artist (former Lead Artist at Killspace Entertainment, Senior Artist and External Art Producer at Pandemic Studios, Artist at Vivendi Universal)

Dave Bolton - Junior Concept Artist (former Concept Artist at ArenaNet and Hourglass Games)

Justin Lippert - Level Builder (former Web Designer at LeadingMD, Lead World Builder and Level Designer at queSPECK Studios)

Tiana Los - User Interface Artist (former Web Advertising Designer at AT&T)

Brendan Wilson - Tools Developer (former Game Programmer at Koei Canada, Engineer at ATI)

Quentin Rezin - Encounter Designer (former Scripter and Level designer at inXile Entertainment)

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I can't wait till Halo 4 comes out!. My great journey to know all I can about what it will be like has brought me here to the 343 Industries forum. I was tired of getting Ricked Rolled on youtube so google was my map, giving me many routes. After months of walking with a bag of crap, I got from the nice Granny of fake news. All the routes led me here to the humble home of strangers. I wish I was old enough to work for 343 Industries.. :/ I have filled my ginger head with the law of Halo. Ps sorry for the long post its just its nice to be in the bear hug of knowing there will be more halo to come.

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hey can you try to persuade some of the ideas that fans have posted? it would be great and you would have a exponetialy better game... also the story should be master cheif drifts onto that planet but anyways please take time to check some ideas out and especially the ons on my posted forum heres a link

viewtopic.php?f=14&t=34

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:) P.s I don't think it will be Covenant we will soon be fighting but something to do with the forerunners. We had already finished the fight in Halo 3 with the Covenant. The sentinels could be a big factor in what we will be facing. The planet seen in the last few seconds of the Halo 3 legendary Campaign showed a planet the may have been Forerunner. It could be another shield world ( that would be cool because in halo wars we didn't really get to see the cool beauties and technologies of the planet. Or it could be a planet built by the Precursors. Either way I believe I am going to see a Bungie worthy game :P.
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Its was a Great civilization that was at war with our great great ancestors more than 100,000 years ago. They won but a great Forerunner called the Librarian kept us alive on the planet we know as as Earth. What only a few Forerunners knew was that are ancestors where really running away from an army of Flood. It was a horrific battle for the humans, Flood on one side, Forerunners on the other. That was when the Librarian took the few surviving humans and put them on earth. The flood then started to attack the forerunners. The Forerunners knew they would have not one chance in a fight with the flood so a great man called the master builder created the Halo array. The halos would kill all sentient life from thousands of light years away. That would starve the Flood and soon they would all die out, or at least they thought they would. When the Flood became too over whelming the Didact fired the halos and killed the Forerunners. How the humans survived the event I'm not sure but thats their story. Trust me its much larger XD.

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