(20 June 2019 - 08:53 PM)But aside from all that... we have no idea how halo will feel on a completely brand new engine. It will never feel like any the titles running on the Blam! variants, that's a 100% certainty. The big question is, how much of the gameplay mechanics will feel different in response and movement, and how many will feel close as possible to original engine Halo
(20 June 2019 - 08:49 PM)The problem with the Spartan Abilities are that they completely change the game mechanics and it becomes just like every other FPS or 3rd person shooter out there. Once you do that, your niche special game looses it's identity a little and becomes another generic shooter. In Reach, it didn't change the game mechanics too much, but did hurt map movement, tactical map layouts and the ability to enjoy previous title map redux's, without breaking the maps.
(20 June 2019 - 10:04 AM)Spartan Abilities are not my favorite as they do not have a canonical place in the game really. Armor Abilities weren't good for having a place in canon though so I guess it's not a good point but realistically there isn't anything special about those moves. Anyone who can run can charge into things with their shoulder