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@  Twinreaper : (23 October 2014 - 01:22 PM) brb
@  Twinreaper : (23 October 2014 - 01:22 PM) I mean how many times have you played through Halo 4, and got to an area in the campaign and just thought...wow! This area would make a better mm map then (insert name here)?
@  Twinreaper : (23 October 2014 - 01:20 PM) It's obvious Reach and ODST borrowed this concept from the community. It not only saved time but opened up a whole large palette of map possabilities to draw from
@  Twinreaper : (23 October 2014 - 01:19 PM) When Halo 3 was out, that was when we the H2 modders started making multiplayer maps out of campaign areas from halo 2, and they were a bigger success than the usual mm maps.
@  Twinreaper : (23 October 2014 - 01:18 PM) With Halo Reach and ODST, they absolutely did the multiplayer and firefight correct
@  Hexter Grief : (23 October 2014 - 01:17 PM) Welcome back Yang
@  Twinreaper : (23 October 2014 - 01:17 PM) The main point is how bad they must have the teamed stretched or how little time and resources they really give out the map makers.
@  SlenderYang : (23 October 2014 - 01:16 PM) Hey guys I'm back
@  Ledgend1221 : (23 October 2014 - 01:16 PM) It's a shame though, because Bethesda games on PC have shown me what even the smallest changes can do to the game.
@  Twinreaper : (23 October 2014 - 01:16 PM) Sure it took me alone 1.5 years to make that crappy Powerhouse map. but if making that map were my job and I had like 25 other guys working with me 8 hours a day. The map would have been finished in 10 days tops!
@  Ledgend1221 : (23 October 2014 - 01:15 PM) @Twinreaper Well it's no wonder they do it like that then. I doubt they really care much about texture quality if they can get it done faster. The average user probably won't notice it anyways.
@  Twinreaper : (23 October 2014 - 01:15 PM) So again yes it does cut donw on time for making maps. But when you have a 110+ dev team dedicated to making maps, there shouldn't need to be any shortcuts.
@  Twinreaper : (23 October 2014 - 01:13 PM) Thats why there werent any covie maps in halo 4. They used all forge type pieces to make their maps and they didn't have any covie ones lol
@  Twinreaper : (23 October 2014 - 01:12 PM) Sorry wraparound is the internal map name for Haven
@  Twinreaper : (23 October 2014 - 01:12 PM) @Ledgend1221 It does save time, but it makes all the maps look the same with the same damn textures
@  Hexter Grief : (23 October 2014 - 01:11 PM) Oh
@  Ledgend1221 : (23 October 2014 - 01:11 PM) @Hexter Grief Haven.
@  Ledgend1221 : (23 October 2014 - 01:11 PM) @Twinreaper Doesn't that save time though?
@  Hexter Grief : (23 October 2014 - 01:10 PM) Wraparound?
@  Twinreaper : (23 October 2014 - 01:09 PM) Same thing goes for the Ascension remake for H2A. Guaranteed, they just reused a crap ton of forge pieces, and made the sky that awesome overlook they did, to draw attention from the cookie cutter map pieces.

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