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@  Twinreaper : (04 March 2015 - 10:13 AM) I cant do this, this early in the morning. Why don't you go look at the actual mechanic data for yourself. The ACTUAL data and what your eyes tell you from playing are two different things
@  Laplace : (04 March 2015 - 10:11 AM) I've never had to lead in Halo: Reach or Halo 4, except when in extreme lag.
@  Twinreaper : (04 March 2015 - 10:11 AM) its like talking to a brick wall
@  Twinreaper : (04 March 2015 - 10:11 AM) omfg
@  Laplace : (04 March 2015 - 10:11 AM) The laser had to be lead in Halo 3, and even then it was a tiny amount. Please explain how the 'travelling instantaneously' flag doesn't mean the same as not needing to lead because the projectiles should hit immediately
@  Twinreaper : (04 March 2015 - 10:11 AM) Actually, you just gave me a great idea! Spartan Lasers all set to 10! Small arena map would make gameplay like a game of Tron on the motor bikes
@  Twinreaper : (04 March 2015 - 10:09 AM) I suggest you look it up
@  Twinreaper : (04 March 2015 - 10:09 AM) distance becomes irrelivant when something is hitscan. Do you know the math behind hitscan in game design?
@  Twinreaper : (04 March 2015 - 10:08 AM) If hitscan was tue for the Spartan Laser, you wouldn't miss a moving target when aimed dead center on a moving warthog more than 100 yards away
@  Twinreaper : (04 March 2015 - 10:08 AM) http://www.freewebs....per/instant.png
@  Twinreaper : (04 March 2015 - 10:08 AM) spartan laser....has travel box checked, but as we all know, the laser has to be lead in front of a moving a target.
@  Twinreaper : (04 March 2015 - 10:07 AM) no "instant travel" box checked
@  Twinreaper : (04 March 2015 - 10:07 AM) dmr from halo 4
@  Twinreaper : (04 March 2015 - 10:07 AM) http://www.freewebs....aper/dmr_h4.png
@  Twinreaper : (04 March 2015 - 10:06 AM) yes they are, but the error is greater
@  Laplace : (04 March 2015 - 10:05 AM) And if "that all projectiles have no travel time and hit their target instantly, or they don't" is true, then Call of Duty isn't hitscan.
@  Ledgend1221 : (04 March 2015 - 10:05 AM) Battlefield uses projectiles. Well at least 3.
@  Twinreaper : (04 March 2015 - 10:04 AM) hence why the use of "travels Instantaniously" was used to try to override this
@  Laplace : (04 March 2015 - 10:04 AM) Battlefield...is not hitscan.
@  Twinreaper : (04 March 2015 - 10:04 AM) the game either decides that all projectiles have no travel time and hit their target instantly, or they don't

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